82,905 research outputs found
On Byzantine Broadcast in Loosely Connected Networks
We consider the problem of reliably broadcasting information in a multihop
asynchronous network that is subject to Byzantine failures. Most existing
approaches give conditions for perfect reliable broadcast (all correct nodes
deliver the authentic message and nothing else), but they require a highly
connected network. An approach giving only probabilistic guarantees (correct
nodes deliver the authentic message with high probability) was recently
proposed for loosely connected networks, such as grids and tori. Yet, the
proposed solution requires a specific initialization (that includes global
knowledge) of each node, which may be difficult or impossible to guarantee in
self-organizing networks - for instance, a wireless sensor network, especially
if they are prone to Byzantine failures. In this paper, we propose a new
protocol offering guarantees for loosely connected networks that does not
require such global knowledge dependent initialization. In more details, we
give a methodology to determine whether a set of nodes will always deliver the
authentic message, in any execution. Then, we give conditions for perfect
reliable broadcast in a torus network. Finally, we provide experimental
evaluation for our solution, and determine the number of randomly distributed
Byzantine failures than can be tolerated, for a given correct broadcast
probability.Comment: 1
GCP: Gossip-based Code Propagation for Large-scale Mobile Wireless Sensor Networks
Wireless sensor networks (WSN) have recently received an increasing interest.
They are now expected to be deployed for long periods of time, thus requiring
software updates. Updating the software code automatically on a huge number of
sensors is a tremendous task, as ''by hand'' updates can obviously not be
considered, especially when all participating sensors are embedded on mobile
entities. In this paper, we investigate an approach to automatically update
software in mobile sensor-based application when no localization mechanism is
available. We leverage the peer-to-peer cooperation paradigm to achieve a good
trade-off between reliability and scalability of code propagation. More
specifically, we present the design and evaluation of GCP ({\emph Gossip-based
Code Propagation}), a distributed software update algorithm for mobile wireless
sensor networks. GCP relies on two different mechanisms (piggy-backing and
forwarding control) to improve significantly the load balance without
sacrificing on the propagation speed. We compare GCP against traditional
dissemination approaches. Simulation results based on both synthetic and
realistic workloads show that GCP achieves a good convergence speed while
balancing the load evenly between sensors
Parameterizable Byzantine Broadcast in Loosely Connected Networks
We consider the problem of reliably broadcasting information in a multihop
asynchronous network, despite the presence of Byzantine failures: some nodes
are malicious and behave arbitrarly. We focus on non-cryptographic solutions.
Most existing approaches give conditions for perfect reliable broadcast (all
correct nodes deliver the good information), but require a highly connected
network. A probabilistic approach was recently proposed for loosely connected
networks: the Byzantine failures are randomly distributed, and the correct
nodes deliver the good information with high probability. A first solution
require the nodes to initially know their position on the network, which may be
difficult or impossible in self-organizing or dynamic networks. A second
solution relaxed this hypothesis but has much weaker Byzantine tolerance
guarantees. In this paper, we propose a parameterizable broadcast protocol that
does not require nodes to have any knowledge about the network. We give a
deterministic technique to compute a set of nodes that always deliver authentic
information, for a given set of Byzantine failures. Then, we use this technique
to experimentally evaluate our protocol, and show that it significantely
outperforms previous solutions with the same hypotheses. Important disclaimer:
these results have NOT yet been published in an international conference or
journal. This is just a technical report presenting intermediary and incomplete
results. A generalized version of these results may be under submission
A Scalable Byzantine Grid
Modern networks assemble an ever growing number of nodes. However, it remains
difficult to increase the number of channels per node, thus the maximal degree
of the network may be bounded. This is typically the case in grid topology
networks, where each node has at most four neighbors. In this paper, we address
the following issue: if each node is likely to fail in an unpredictable manner,
how can we preserve some global reliability guarantees when the number of nodes
keeps increasing unboundedly ? To be more specific, we consider the problem or
reliably broadcasting information on an asynchronous grid in the presence of
Byzantine failures -- that is, some nodes may have an arbitrary and potentially
malicious behavior. Our requirement is that a constant fraction of correct
nodes remain able to achieve reliable communication. Existing solutions can
only tolerate a fixed number of Byzantine failures if they adopt a worst-case
placement scheme. Besides, if we assume a constant Byzantine ratio (each node
has the same probability to be Byzantine), the probability to have a fatal
placement approaches 1 when the number of nodes increases, and reliability
guarantees collapse. In this paper, we propose the first broadcast protocol
that overcomes these difficulties. First, the number of Byzantine failures that
can be tolerated (if they adopt the worst-case placement) now increases with
the number of nodes. Second, we are able to tolerate a constant Byzantine
ratio, however large the grid may be. In other words, the grid becomes
scalable. This result has important security applications in ultra-large
networks, where each node has a given probability to misbehave.Comment: 17 page
Resource-Aware Multimedia Content Delivery: A Gambling Approach
In this paper, we propose a resource-aware solution to achieving reliable and scalable stream diffusion in a probabilistic model, i.e. where communication links and processes are subject to message losses and crashes, respectively. Our solution is resource-aware in the sense that it limits the memory consumption, by strictly scoping the knowledge each process has about the system, and the bandwidth available to each process, by assigning a fixed quota of messages to each process. We describe our approach as gambling in the sense that it consists in accepting to give up on a few processes sometimes, in the hope of better serving all processes most of the time. That is, our solution deliberately takes the risk not to reach some processes in some executions, in order to reach every process in most executions. The underlying stream diffusion algorithm is based on a tree-construction technique that dynamically distributes the load of forwarding stream packets among processes, based on their respective available bandwidths. Simulations show that this approach pays off when compared to traditional gossiping, when the latter faces identical bandwidth constraint
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