30,244 research outputs found
Issues and techniques for collaborative music making on multi-touch surfaces
A range of systems exist for collaborative music making on multi-touch surfaces. Some of them have been highly successful, but currently there is no systematic way of designing them, to maximise collaboration for a particular user group. We are particularly interested in systems that will engage novices and experts. We designed a simple application in an initial attempt to clearly analyse some of the issues. Our application allows groups of users to express themselves in collaborative music making using pre-composed materials. User studies were video recorded and analysed using two techniques derived from Grounded Theory and Content Analysis. A questionnaire was also conducted and evaluated. Findings suggest that the application affords engaging interaction. Enhancements for collaborative music making on multi-touch surfaces are discussed. Finally, future work on the prototype is proposed to maximise engagement
Introduction to Gestural Similarity in Music. An Application of Category Theory to the Orchestra
Mathematics, and more generally computational sciences, intervene in several
aspects of music. Mathematics describes the acoustics of the sounds giving
formal tools to physics, and the matter of music itself in terms of
compositional structures and strategies. Mathematics can also be applied to the
entire making of music, from the score to the performance, connecting
compositional structures to acoustical reality of sounds. Moreover, the precise
concept of gesture has a decisive role in understanding musical performance. In
this paper, we apply some concepts of category theory to compare gestures of
orchestral musicians, and to investigate the relationship between orchestra and
conductor, as well as between listeners and conductor/orchestra. To this aim,
we will introduce the concept of gestural similarity. The mathematical tools
used can be applied to gesture classification, and to interdisciplinary
comparisons between music and visual arts.Comment: The final version of this paper has been published by the Journal of
Mathematics and Musi
Modelling Methods for the Highly Dispersive Slinky Spring: A Novel Musical Toy
ABSTRACT The 'Slinky' spring is a popular and beloved toy for many children. Like its smaller relatives, used in spring reverberation units, it can produce interesting sonic behaviors. We explore the behavior of the 'Slinky' spring via measurement, and discover that its sonic characteristics are notably different to those of smaller springs. We discuss methods of modeling the behavior of a Slinky via the use of finite-difference techniques and digital waveguides. We then apply these models in different structures to build a number of interesting tools for computer-based music production
The impact of cognitive load on operatic singers' timing performance
In the present paper, we report the results of an empirical study on the effects of cognitive load on operatic singing. The main aim of the study was to investigate to what extent a working memory task affected the timing of operatic singers' performance. Thereby, we focused on singers' tendency to speed up, or slow down their performance of musical phrases and pauses. Twelve professional operatic singers were asked to perform an operatic aria three times; once without an additional working memory task, once with a concurrent working memory task (counting shapes on a computer screen), and once with a relatively more difficult working memory task (more shapes to be counted appearing one after another). The results show that, in general, singers speeded up their performance under heightened cognitive load. Interestingly, this effect was more pronounced in pauses-more in particular longer pauses-compared to musical phrases. We discuss the role of sensorimotor control and feedback processes in musical timing to explain these findings
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Collaborative music interaction on tabletops: an HCI approach
With the advent of tabletop interaction, collaborative activities are better supported than they are on single-user PCs because there exists a physical shareable space, and interaction with digital data is more embodied and social. In sound and music computing, collaborative music making has traditionally been done using interconnected networks, but using separated computers. Musical tabletops introduce opportunities of playing in collaboration through sharing physically the same musical interface. However, few tabletop musical interfaces exploit this collaborative potential (e.g. the Reactable). We are interested in looking into how collaboration can be fully supported by means of musical tabletops for music performance in contrast with more traditional settings. We are also looking at whether collective musical engagement can be enhanced by providing more suitable interfaces to collaboration. In HCI and software development, we find an iterative process approach of design and evaluation—where evaluation allows us to identify key issues that can be addressed in the next design iteration of the system. Using a similar iterative approach, we plan to design and evaluate some tabletop musical interfaces. The aim is to understand what design choices can enhance and enrich collaboration and collective musical engagement on these systems. In this paper, we explain the evaluation methodologies we have undertaken in three preliminary pilot studies, and the lessons we have learned. Initial findings indicate that evaluating tabletop musical interfaces is a complex endeavour which requires an approach as close as possible to a real context, with an interdisciplinary approach provided by interaction analysis techniques
Energy conserving schemes for the simulation of musical instrument contact dynamics
Collisions are an innate part of the function of many musical instruments.
Due to the nonlinear nature of contact forces, special care has to be taken in
the construction of numerical schemes for simulation and sound synthesis.
Finite difference schemes and other time-stepping algorithms used for musical
instrument modelling purposes are normally arrived at by discretising a
Newtonian description of the system. However because impact forces are
non-analytic functions of the phase space variables, algorithm stability can
rarely be established this way. This paper presents a systematic approach to
deriving energy conserving schemes for frictionless impact modelling. The
proposed numerical formulations follow from discretising Hamilton's equations
of motion, generally leading to an implicit system of nonlinear equations that
can be solved with Newton's method. The approach is first outlined for point
mass collisions and then extended to distributed settings, such as vibrating
strings and beams colliding with rigid obstacles. Stability and other relevant
properties of the proposed approach are discussed and further demonstrated with
simulation examples. The methodology is exemplified through a case study on
tanpura string vibration, with the results confirming the main findings of
previous studies on the role of the bridge in sound generation with this type
of string instrument
Assigning English change ringing patterns (permutation) in acoustic and EA music.
Change Ringing has been developed in English
church towers since the 16th century. The number of towers in England dominates other countries in the British Isles - hence English, rather than British Change Ringing. Strangely, it occurred in few places other than former British colonies.
Bells have provided symbolic and cultural
messages for civilisations throughout the centuries. They can provide signals and important information (someone’s coming, bring out your dead…). Composers’ have used bells for a corresponding amount of time, whether it is to investigate the spectral content (the very sound of a bell) or the envelope or pattern created through a peal of bells (Sir Peter Maxwell-Davies [1], Sir Harrison Birtwistle and Anthony Gilbert most notably in the 20th and 21st Centuries).
Permutations found in English Change Ringing
Patterns can be very beautiful as a pure selfcontained logical entity. They are not rung to sound a melody but rather create different mathematical patterns using the permutations on the set of available bells. This paper discusses a variety of applications within musical composition
An introduction to interactive sonification
The research field of sonification, a subset of the topic of auditory display, has developed rapidly in recent decades. It brings together interests from the areas of data mining, exploratory data analysis, human–computer interfaces, and computer music. Sonification presents information by using sound (particularly nonspeech), so that the user of an auditory display obtains a deeper understanding of the data or processes under investigation by listening
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