1,190 research outputs found

    A Comprehensive Review of Data-Driven Co-Speech Gesture Generation

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    Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling technology in film, games, virtual social spaces, and for interaction with social robots. The problem is made challenging by the idiosyncratic and non-periodic nature of human co-speech gesture motion, and by the great diversity of communicative functions that gestures encompass. Gesture generation has seen surging interest recently, owing to the emergence of more and larger datasets of human gesture motion, combined with strides in deep-learning-based generative models, that benefit from the growing availability of data. This review article summarizes co-speech gesture generation research, with a particular focus on deep generative models. First, we articulate the theory describing human gesticulation and how it complements speech. Next, we briefly discuss rule-based and classical statistical gesture synthesis, before delving into deep learning approaches. We employ the choice of input modalities as an organizing principle, examining systems that generate gestures from audio, text, and non-linguistic input. We also chronicle the evolution of the related training data sets in terms of size, diversity, motion quality, and collection method. Finally, we identify key research challenges in gesture generation, including data availability and quality; producing human-like motion; grounding the gesture in the co-occurring speech in interaction with other speakers, and in the environment; performing gesture evaluation; and integration of gesture synthesis into applications. We highlight recent approaches to tackling the various key challenges, as well as the limitations of these approaches, and point toward areas of future development.Comment: Accepted for EUROGRAPHICS 202

    Synthesis of listener vocalizations : towards interactive speech synthesis

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    Spoken and multi-modal dialogue systems start to use listener vocalizations, such as uh-huh and mm-hm, for natural interaction. Generation of listener vocalizations is one of the major objectives of emotionally colored conversational speech synthesis. Success in this endeavor depends on the answers to three questions: Where to synthesize a listener vocalization? What meaning should be conveyed through the synthesized vocalization? And, how to realize an appropriate listener vocalization with the intended meaning? This thesis addresses the latter question. The investigation starts with proposing a three-stage approach: (i) data collection, (ii) annotation, and (iii) realization. The first stage presents a method to collect natural listener vocalizations from German and British English professional actors in a recording studio. In the second stage, we explore a methodology for annotating listener vocalizations -- meaning and behavior (form) annotation. The third stage proposes a realization strategy that uses unit selection and signal modification techniques to generate appropriate listener vocalizations upon user requests. Finally, we evaluate naturalness and appropriateness of synthesized vocalizations using perception studies. The work is implemented in the open source MARY text-to-speech framework, and it is integrated into the SEMAINE project\u27s Sensitive Artificial Listener (SAL) demonstrator.Dialogsysteme nutzen zunehmend Hörer-Vokalisierungen, wie z.B. a-ha oder mm-hm, für natürliche Interaktion. Die Generierung von Hörer-Vokalisierungen ist eines der zentralen Ziele emotional gefärbter, konversationeller Sprachsynthese. Ein Erfolg in diesem Unterfangen hängt von den Antworten auf drei Fragen ab: Wo bzw. wann sollten Vokalisierungen synthetisiert werden? Welche Bedeutung sollte in den synthetisierten Vokalisierungen vermittelt werden? Und wie können angemessene Hörer-Vokalisierungen mit der intendierten Bedeutung realisiert werden? Diese Arbeit widmet sich der letztgenannten Frage. Die Untersuchung erfolgt in drei Schritten: (i) Korpuserstellung; (ii) Annotation; und (iii) Realisierung. Der erste Schritt präsentiert eine Methode zur Sammlung natürlicher Hörer-Vokalisierungen von deutschen und britischen Profi-Schauspielern in einem Tonstudio. Im zweiten Schritt wird eine Methodologie zur Annotation von Hörer-Vokalisierungen erarbeitet, die sowohl Bedeutung als auch Verhalten (Form) umfasst. Der dritte Schritt schlägt ein Realisierungsverfahren vor, die Unit-Selection-Synthese mit Signalmodifikationstechniken kombiniert, um aus Nutzeranfragen angemessene Hörer-Vokalisierungen zu generieren. Schließlich werden Natürlichkeit und Angemessenheit synthetisierter Vokalisierungen mit Hilfe von Hörtests evaluiert. Die Methode wurde im Open-Source-Sprachsynthesesystem MARY implementiert und in den Sensitive Artificial Listener-Demonstrator im Projekt SEMAINE integriert

    Hybrid Fusion Based Interpretable Multimodal Emotion Recognition with Limited Labelled Data

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    This paper proposes a multimodal emotion recognition system, VIsual Spoken Textual Additive Net (VISTA Net), to classify emotions reflected by multimodal input containing image, speech, and text into discrete classes. A new interpretability technique, K-Average Additive exPlanation (KAAP), has also been developed that identifies important visual, spoken, and textual features leading to predicting a particular emotion class. The VISTA Net fuses information from image, speech, and text modalities using a hybrid of early and late fusion. It automatically adjusts the weights of their intermediate outputs while computing the weighted average. The KAAP technique computes the contribution of each modality and corresponding features toward predicting a particular emotion class. To mitigate the insufficiency of multimodal emotion datasets labeled with discrete emotion classes, we have constructed a large-scale IIT-R MMEmoRec dataset consisting of images, corresponding speech and text, and emotion labels ('angry,' 'happy,' 'hate,' and 'sad'). The VISTA Net has resulted in 95.99\% emotion recognition accuracy on the IIT-R MMEmoRec dataset on using visual, audio, and textual modalities, outperforming when using any one or two modalities

    Quality evaluation of synthesized speech

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    Fonetische correlaten en communicatieve functies van linguïstische structuu

    Adaptive Cognitive Interaction Systems

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    Adaptive kognitive Interaktionssysteme beobachten und modellieren den Zustand ihres Benutzers und passen das Systemverhalten entsprechend an. Ein solches System besteht aus drei Komponenten: Dem empirischen kognitiven Modell, dem komputationalen kognitiven Modell und dem adaptiven Interaktionsmanager. Die vorliegende Arbeit enthält zahlreiche Beiträge zur Entwicklung dieser Komponenten sowie zu deren Kombination. Die Ergebnisse werden in zahlreichen Benutzerstudien validiert

    Proceedings of the 1st joint workshop on Smart Connected and Wearable Things 2016

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    These are the Proceedings of the 1st joint workshop on Smart Connected and Wearable Things (SCWT'2016, Co-located with IUI 2016). The SCWT workshop integrates the SmartObjects and IoWT workshops. It focusses on the advanced interactions with smart objects in the context of the Internet-of-Things (IoT), and on the increasing popularity of wearables as advanced means to facilitate such interactions

    A system for recognizing human emotions based on speech analysis and facial feature extraction: applications to Human-Robot Interaction

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    With the advance in Artificial Intelligence, humanoid robots start to interact with ordinary people based on the growing understanding of psychological processes. Accumulating evidences in Human Robot Interaction (HRI) suggest that researches are focusing on making an emotional communication between human and robot for creating a social perception, cognition, desired interaction and sensation. Furthermore, robots need to receive human emotion and optimize their behavior to help and interact with a human being in various environments. The most natural way to recognize basic emotions is extracting sets of features from human speech, facial expression and body gesture. A system for recognition of emotions based on speech analysis and facial features extraction can have interesting applications in Human-Robot Interaction. Thus, the Human-Robot Interaction ontology explains how the knowledge of these fundamental sciences is applied in physics (sound analyses), mathematics (face detection and perception), philosophy theory (behavior) and robotic science context. In this project, we carry out a study to recognize basic emotions (sadness, surprise, happiness, anger, fear and disgust). Also, we propose a methodology and a software program for classification of emotions based on speech analysis and facial features extraction. The speech analysis phase attempted to investigate the appropriateness of using acoustic (pitch value, pitch peak, pitch range, intensity and formant), phonetic (speech rate) properties of emotive speech with the freeware program PRAAT, and consists of generating and analyzing a graph of speech signals. The proposed architecture investigated the appropriateness of analyzing emotive speech with the minimal use of signal processing algorithms. 30 participants to the experiment had to repeat five sentences in English (with durations typically between 0.40 s and 2.5 s) in order to extract data relative to pitch (value, range and peak) and rising-falling intonation. Pitch alignments (peak, value and range) have been evaluated and the results have been compared with intensity and speech rate. The facial feature extraction phase uses the mathematical formulation (B\ue9zier curves) and the geometric analysis of the facial image, based on measurements of a set of Action Units (AUs) for classifying the emotion. The proposed technique consists of three steps: (i) detecting the facial region within the image, (ii) extracting and classifying the facial features, (iii) recognizing the emotion. Then, the new data have been merged with reference data in order to recognize the basic emotion. Finally, we combined the two proposed algorithms (speech analysis and facial expression), in order to design a hybrid technique for emotion recognition. Such technique have been implemented in a software program, which can be employed in Human-Robot Interaction. The efficiency of the methodology was evaluated by experimental tests on 30 individuals (15 female and 15 male, 20 to 48 years old) form different ethnic groups, namely: (i) Ten adult European, (ii) Ten Asian (Middle East) adult and (iii) Ten adult American. Eventually, the proposed technique made possible to recognize the basic emotion in most of the cases
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