23 research outputs found

    Constructing a no-reference H.264/AVC bitstream-based video quality metric using genetic programming-based symbolic regression

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    In order to ensure optimal quality of experience toward end users during video streaming, automatic video quality assessment becomes an important field-of-interest to video service providers. Objective video quality metrics try to estimate perceived quality with high accuracy and in an automated manner. In traditional approaches, these metrics model the complex properties of the human visual system. More recently, however, it has been shown that machine learning approaches can also yield competitive results. In this paper, we present a novel no-reference bitstream-based objective video quality metric that is constructed by genetic programming-based symbolic regression. A key benefit of this approach is that it calculates reliable white-box models that allow us to determine the importance of the parameters. Additionally, these models can provide human insight into the underlying principles of subjective video quality assessment. Numerical results show that perceived quality can be modeled with high accuracy using only parameters extracted from the received video bitstream

    On the design of multimedia architectures : proceedings of a one-day workshop, Eindhoven, December 18, 2003

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    On the design of multimedia architectures : proceedings of a one-day workshop, Eindhoven, December 18, 2003

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    A Review of Predictive Quality of Experience Management in Video Streaming Services

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    Satisfying the requirements of devices and users of online video streaming services is a challenging task. It requires not only managing the network quality of service but also to exert real-time control, addressing the user's quality of experience (QoE) expectations. QoE management is an end-to-end process that, due to the ever-increasing variety of video services, has become too complex for conventional “reactive” techniques. Herein, we review the most significant “predictive” QoE management methods for video streaming services, showing how different machine learning approaches may be used to perform proactive control. We pinpoint a selection of the best suited machine learning methods, highlighting advantages and limitations in specific service conditions. The review leads to lessons learned and guidelines to better address QoE requirements in complex video services

    Predictive no-reference assessment of video quality

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    Among the various means to evaluate the quality of video streams, lightweight No-Reference (NR) methods have low computation and may be executed on thin clients. Thus, these methods would be perfect candidates in cases of real-time quality assessment, automated quality control and in adaptive mobile streaming. Yet, existing real-time, NR approaches are not typically designed to tackle network distorted streams, thus performing poorly when compared to Full-Reference (FR) algorithms. In this work, we present a generic NR method whereby machine learning (ML) may be used to construct a quality metric trained on simplistic NR metrics. Testing our method on nine, representative ML algorithms allows us to show the generality of our approach, whilst finding the best-performing algorithms. We use an extensive video dataset (960 video samples), generated under a variety of lossy network conditions, thus verifying that our NR metric remains accurate under realistic streaming scenarios. In this way, we achieve a quality index that is comparably as computationally efficient as typical NR metrics and as accurate as the FR algorithm Video Quality Metric (97% correlation)

    Network computations in artificial intelligence

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    Métodos sem referência baseados em características espaço-temporais para avaliação objetiva de qualidade de vídeo digital

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    The development of no-reference video quality assessment methods is an incipient topic in the literature and it is challenging in the sense that the results obtained by the proposed method should provide the best possible correlation with the evaluations of the Human Visual System. This thesis presents three proposals for objective no-reference video quality evaluation based on spatio-temporal features. The first approach uses a sigmoidal analytical model with leastsquares solution using the Levenberg-Marquardt method. The second and third approaches use a Single-Hidden Layer Feedforward Neural Network with learning based on the Extreme Learning Machine algorithm. Furthermore, an extended version of Extreme Learning Machine algorithm was developed which looks for the best parameters of the artificial neural network iteratively, according to a simple termination criteria, whose goal is to increase the correlation between the objective and subjective scores. The experimental results using cross-validation techniques indicate that the proposed methods are correlated to the Human Visual System scores. Therefore, they are suitable for the monitoring of video quality in broadcasting systems and over IP networks, and can be implemented in devices such as set-top boxes, ultrabooks, tablets, smartphones and Wireless Display (WiDi) devices.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)O desenvolvimento de métodos sem referência para avaliação de qualidade de vídeo é um assunto incipiente na literatura e desafiador, no sentido de que os resultados obtidos pelo método proposto devem apresentar a melhor correlação possível com a percepção do Sistema Visual Humano. Esta tese apresenta três propostas para avaliação objetiva de qualidade de vídeo sem referência baseadas em características espaço-temporais. A primeira abordagem segue um modelo analítico sigmoidal com solução de mínimos quadrados que usa o método Levenberg-Marquardt e a segunda e terceira abordagens utilizam uma rede neural artificial Single-Hidden Layer Feedforward Neural Network com aprendizado baseado no algoritmo Extreme Learning Machine. Além disso, foi desenvolvida uma versão estendida desse algoritmo que busca os melhores parâmetros da rede neural artificial de forma iterativa, segundo um simples critério de parada, cujo objetivo é aumentar a correlação entre os escores objetivos e subjetivos. Os resultados experimentais, que usam técnicas de validação cruzada, indicam que os escores dos métodos propostos apresentam alta correlação com as escores do Sistema Visual Humano. Logo, eles são adequados para o monitoramento de qualidade de vídeo em sistemas de radiodifusão e em redes IP, bem como podem ser implementados em dispositivos como decodificadores, ultrabooks, tablets, smartphones e em equipamentos Wireless Display (WiDi)

    Telemedicine

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    Telemedicine is a rapidly evolving field as new technologies are implemented for example for the development of wireless sensors, quality data transmission. Using the Internet applications such as counseling, clinical consultation support and home care monitoring and management are more and more realized, which improves access to high level medical care in underserved areas. The 23 chapters of this book present manifold examples of telemedicine treating both theoretical and practical foundations and application scenarios

    Exploring Virtual Reality and Doppelganger Avatars for the Treatment of Chronic Back Pain

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    Cognitive-behavioral models of chronic pain assume that fear of pain and subsequent avoidance behavior contribute to pain chronicity and the maintenance of chronic pain. In chronic back pain (CBP), avoidance of movements often plays a major role in pain perseverance and interference with daily life activities. In treatment, avoidance is often addressed by teaching patients to reduce pain behaviors and increase healthy behaviors. The current project explored the use of personalized virtual characters (doppelganger avatars) in virtual reality (VR), to influence motor imitation and avoidance, fear of pain and experienced pain in CBP. We developed a method to create virtual doppelgangers, to animate them with movements captured from real-world models, and to present them to participants in an immersive cave virtual environment (CAVE) as autonomous movement models for imitation. Study 1 investigated interactions between model and observer characteristics in imitation behavior of healthy participants. We tested the hypothesis that perceived affiliative characteristics of a virtual model, such as similarity to the observer and likeability, would facilitate observers’ engagement in voluntary motor imitation. In a within-subject design (N=33), participants were exposed to four virtual characters of different degrees of realism and observer similarity, ranging from an abstract stickperson to a personalized doppelganger avatar designed from 3d scans of the observer. The characters performed different trunk movements and participants were asked to imitate these. We defined functional ranges of motion (ROM) for spinal extension (bending backward, BB), lateral flexion (bending sideward, BS) and rotation in the horizontal plane (RH) based on shoulder marker trajectories as behavioral indicators of imitation. Participants’ ratings on perceived avatar appearance were recorded in an Autonomous Avatar Questionnaire (AAQ), based on an explorative factor analysis. Linear mixed effects models revealed that for lateral flexion (BS), a facilitating influence of avatar type on ROM was mediated by perceived identification with the avatar including avatar likeability, avatar-observer-similarity and other affiliative characteristics. These findings suggest that maximizing model-observer similarity may indeed be useful to stimulate observational modeling. Study 2 employed the techniques developed in study 1 with participants who suffered from CBP and extended the setup with real-world elements, creating an immersive mixed reality. The research question was whether virtual doppelgangers could modify motor behaviors, pain expectancy and pain. In a randomized controlled between-subject design, participants observed and imitated an avatar (AVA, N=17) or a videotaped model (VID, N=16) over three sessions, during which the movements BS and RH as well as a new movement (moving a beverage crate) were shown. Again, self-reports and ROMs were used as measures. The AVA group reported reduced avoidance with no significant group differences in ROM. Pain expectancy increased in AVA but not VID over the sessions. Pain and limitations did not significantly differ. We observed a moderation effect of group, with prior pain expectancy predicting pain and avoidance in the VID but not in the AVA group. This can be interpreted as an effect of personalized movement models decoupling pain behavior from movement-related fear and pain expectancy by increasing pain tolerance and task persistence. Our findings suggest that personalized virtual movement models can stimulate observational modeling in general, and that they can increase pain tolerance and persistence in chronic pain conditions. Thus, they may provide a tool for exposure and exercise treatments in cognitive behavioral treatment approaches to CBP
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