55,690 research outputs found

    Object-oriented motion abstraction

    Get PDF
    Ankara : Department of Computer Engineering and Information Science and Institute of Engineering and Science, Bilkent Univ., 1993.Thesis (Master's) -- Bilkent University, 1993.Includes bibliographical references leaves 74-77Erkan, BilgeM.S

    Object-Oriented Dynamics Learning through Multi-Level Abstraction

    Full text link
    Object-based approaches for learning action-conditioned dynamics has demonstrated promise for generalization and interpretability. However, existing approaches suffer from structural limitations and optimization difficulties for common environments with multiple dynamic objects. In this paper, we present a novel self-supervised learning framework, called Multi-level Abstraction Object-oriented Predictor (MAOP), which employs a three-level learning architecture that enables efficient object-based dynamics learning from raw visual observations. We also design a spatial-temporal relational reasoning mechanism for MAOP to support instance-level dynamics learning and handle partial observability. Our results show that MAOP significantly outperforms previous methods in terms of sample efficiency and generalization over novel environments for learning environment models. We also demonstrate that learned dynamics models enable efficient planning in unseen environments, comparable to true environment models. In addition, MAOP learns semantically and visually interpretable disentangled representations.Comment: Accepted to the Thirthy-Fourth AAAI Conference On Artificial Intelligence (AAAI), 202

    Zero-gravity movement studies

    Get PDF
    The use of computer graphics to simulate the movement of articulated animals and mechanisms has a number of uses ranging over many fields. Human motion simulation systems can be useful in education, medicine, anatomy, physiology, and dance. In biomechanics, computer displays help to understand and analyze performance. Simulations can be used to help understand the effect of external or internal forces. Similarly, zero-gravity simulation systems should provide a means of designing and exploring the capabilities of hypothetical zero-gravity situations before actually carrying out such actions. The advantage of using a simulation of the motion is that one can experiment with variations of a maneuver before attempting to teach it to an individual. The zero-gravity motion simulation problem can be divided into two broad areas: human movement and behavior in zero-gravity, and simulation of articulated mechanisms

    Perceptual Abstraction for Robotic Cognitive Development

    Get PDF
    We are concerned with the design of a developmental robot that learns from scratch simple models about itself and its surroundings. A particular attention is given to perceptual abstraction from high-dimensional sensors

    ISML: an interface specification meta-language

    Get PDF
    In this paper we present an abstract metaphor model situated within a model-based user interface framework. The inclusion of metaphors in graphical user interfaces is a well established, but mostly craft-based strategy to design. A substantial body of notations and tools can be found within the model-based user interface design literature, however an explicit treatment of metaphor and its mappings to other design views has yet to be addressed. We introduce the Interface Specification Meta-Language (ISML) framework and demonstrate its use in comparing the semantic and syntactic features of an interactive system. Challenges facing this research are outlined and further work proposed

    Agent independent task planning

    Get PDF
    Agent-Independent Planning is a technique that allows the construction of activity plans without regard to the agent that will perform them. Once generated, a plan is then validated and translated into instructions for a particular agent, whether a robot, crewmember, or software-based control system. Because Space Station Freedom (SSF) is planned for orbital operations for approximately thirty years, it will almost certainly experience numerous enhancements and upgrades, including upgrades in robotic manipulators. Agent-Independent Planning provides the capability to construct plans for SSF operations, independent of specific robotic systems, by combining techniques of object oriented modeling, nonlinear planning and temporal logic. Since a plan is validated using the physical and functional models of a particular agent, new robotic systems can be developed and integrated with existing operations in a robust manner. This technique also provides the capability to generate plans for crewmembers with varying skill levels, and later apply these same plans to more sophisticated robotic manipulators made available by evolutions in technology

    Object Contour and Edge Detection with RefineContourNet

    Full text link
    A ResNet-based multi-path refinement CNN is used for object contour detection. For this task, we prioritise the effective utilization of the high-level abstraction capability of a ResNet, which leads to state-of-the-art results for edge detection. Keeping our focus in mind, we fuse the high, mid and low-level features in that specific order, which differs from many other approaches. It uses the tensor with the highest-levelled features as the starting point to combine it layer-by-layer with features of a lower abstraction level until it reaches the lowest level. We train this network on a modified PASCAL VOC 2012 dataset for object contour detection and evaluate on a refined PASCAL-val dataset reaching an excellent performance and an Optimal Dataset Scale (ODS) of 0.752. Furthermore, by fine-training on the BSDS500 dataset we reach state-of-the-art results for edge-detection with an ODS of 0.824.Comment: Keywords: Object Contour Detection, Edge Detection, Multi-Path Refinement CN
    • ā€¦
    corecore