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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Memory vectors for similarity search in high-dimensional spaces
We study an indexing architecture to store and search in a database of
high-dimensional vectors from the perspective of statistical signal processing
and decision theory. This architecture is composed of several memory units,
each of which summarizes a fraction of the database by a single representative
vector. The potential similarity of the query to one of the vectors stored in
the memory unit is gauged by a simple correlation with the memory unit's
representative vector. This representative optimizes the test of the following
hypothesis: the query is independent from any vector in the memory unit vs. the
query is a simple perturbation of one of the stored vectors.
Compared to exhaustive search, our approach finds the most similar database
vectors significantly faster without a noticeable reduction in search quality.
Interestingly, the reduction of complexity is provably better in
high-dimensional spaces. We empirically demonstrate its practical interest in a
large-scale image search scenario with off-the-shelf state-of-the-art
descriptors.Comment: Accepted to IEEE Transactions on Big Dat
Improving BitTorrent's Peer Selection For Multimedia Content On-Demand Delivery
The great efficiency achieved by the BitTorrent protocol for the distribution
of large amounts of data inspired its adoption to provide multimedia content
on-demand delivery over the Internet. As it is not designed for this purpose,
some adjustments have been proposed in order to meet the related QoS
requirements like low startup delay and smooth playback continuity.
Accordingly, this paper introduces a BitTorrent-like proposal named as
Quota-Based Peer Selection (QBPS). This proposal is mainly based on the
adaptation of the original peer-selection policy of the BitTorrent protocol.
Its validation is achieved by means of simulations and competitive analysis.
The final results show that QBPS outperforms other recent proposals of the
literature. For instance, it achieves a throughput optimization of up to 48.0%
in low-provision capacity scenarios where users are very interactive.Comment: International Journal of Computer Networks & Communications(IJCNC)
Vol.7, No.6, November 201
Compact Hash Codes for Efficient Visual Descriptors Retrieval in Large Scale Databases
In this paper we present an efficient method for visual descriptors retrieval
based on compact hash codes computed using a multiple k-means assignment. The
method has been applied to the problem of approximate nearest neighbor (ANN)
search of local and global visual content descriptors, and it has been tested
on different datasets: three large scale public datasets of up to one billion
descriptors (BIGANN) and, supported by recent progress in convolutional neural
networks (CNNs), also on the CIFAR-10 and MNIST datasets. Experimental results
show that, despite its simplicity, the proposed method obtains a very high
performance that makes it superior to more complex state-of-the-art methods
An affect-based video retrieval system with open vocabulary querying
Content-based video retrieval systems (CBVR) are creating
new search and browse capabilities using metadata describing significant features of the data. An often overlooked aspect of human interpretation of multimedia data is the affective dimension. Incorporating affective information into multimedia metadata can potentially enable search using
this alternative interpretation of multimedia content. Recent work has described methods to automatically assign affective labels to multimedia data using various approaches. However, the subjective and imprecise nature of affective labels makes it difficult to bridge the semantic gap between system-detected labels and user expression of information requirements in multimedia retrieval. We present a novel affect-based video retrieval system incorporating an open-vocabulary query stage based on WordNet enabling search using an unrestricted query vocabulary. The system performs automatic annotation of video data with labels of well
defined affective terms. In retrieval annotated documents are ranked using the standard Okapi retrieval model based on open-vocabulary text queries. We present experimental results examining the behaviour of the system for retrieval of a collection of automatically annotated feature films of different genres. Our results indicate that affective annotation can potentially provide useful augmentation to more traditional objective content description in multimedia retrieval
Attentive monitoring of multiple video streams driven by a Bayesian foraging strategy
In this paper we shall consider the problem of deploying attention to subsets
of the video streams for collating the most relevant data and information of
interest related to a given task. We formalize this monitoring problem as a
foraging problem. We propose a probabilistic framework to model observer's
attentive behavior as the behavior of a forager. The forager, moment to moment,
focuses its attention on the most informative stream/camera, detects
interesting objects or activities, or switches to a more profitable stream. The
approach proposed here is suitable to be exploited for multi-stream video
summarization. Meanwhile, it can serve as a preliminary step for more
sophisticated video surveillance, e.g. activity and behavior analysis.
Experimental results achieved on the UCR Videoweb Activities Dataset, a
publicly available dataset, are presented to illustrate the utility of the
proposed technique.Comment: Accepted to IEEE Transactions on Image Processin
An information assistant system for the prevention of tunnel vision in crisis management
In the crisis management environment, tunnel vision is a set of bias in decision makersâ cognitive process which often leads to incorrect understanding of the real crisis situation, biased perception of information, and improper decisions. The tunnel vision phenomenon is a consequence of both the challenges in the task and the natural limitation in a human beingâs cognitive process. An information assistant system is proposed with the purpose of preventing tunnel vision. The system serves as a platform for monitoring the on-going crisis event. All information goes through the system before arrives at the user. The system enhances the data quality, reduces the data quantity and presents the crisis information in a manner that prevents or repairs the userâs cognitive overload. While working with such a system, the users (crisis managers) are expected to be more likely to stay aware of the actual situation, stay open minded to possibilities, and make proper decisions
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