1,264 research outputs found

    Appearance-based image splitting for HDR display systems

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    High dynamic range displays that incorporate two optically-coupled image planes have recently been developed. This dual image plane design requires that a given HDR input image be split into two complementary standard dynamic range components that drive the coupled systems, therefore there existing image splitting issue. In this research, two types of HDR display systems (hardcopy and softcopy HDR display) are constructed to facilitate the study of HDR image splitting algorithm for building HDR displays. A new HDR image splitting algorithm which incorporates iCAM06 image appearance model is proposed, seeking to create displayed HDR images that can provide better image quality. The new algorithm has potential to improve image details perception, colorfulness and better gamut utilization. Finally, the performance of the new iCAM06-based HDR image splitting algorithm is evaluated and compared with widely spread luminance square root algorithm through psychophysical studies

    High dynamic range images: processing, display and perceptual quality assessment

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    2007/2008The intensity of natural light can span over 10 orders of magnitude from starlight to direct sunlight. Even in a single scene, the luminance of the bright areas can be thousands or millions of times greater than the luminance in the dark areas; the ratio between the maximum and the minimum luminance values is commonly known as dynamic range or contrast. The human visual system is able to operate in an extremely wide range of luminance conditions without saturation and at the same time it can perceive fine details which involve small luminance differences. Our eyes achieve this ability by modulating their response as a function of the local mean luminance with a process known as local adaptation. In particular, the visual sensation is not linked to the absolute luminance, but rather to its spatial and temporal variation. One consequence of the local adaptation capability of the eye is that the objects in a scene maintain their appearance even if the light source illuminating the scene changes significantly. On the other hand, the technologies used for the acquisition and reproduction of digital images are able to handle correctly a significantly smaller luminance range of 2 to 3 orders of magnitude at most. Therefore, a high dynamic range (HDR) image poses several challenges and requires the use of appropriate techniques. These elementary observations define the context in which the entire research work described in this Thesis has been performed. As indicated below, different fields have been considered; they range from the acquisition of HDR images to their display, from visual quality evaluation to medical applications, and include some developments on a recently proposed class of display equipment. An HDR image can be captured by taking multiple photographs with different exposure times or by using high dynamic range sensors; moreover, synthetic HDR images can be generated with computer graphics by means of physically-based algorithms which often involve advanced lighting simulations. An HDR image, although acquired correctly, can not be displayed on a conventional monitor. The white level of most devices is limited to a few hundred cd/m² by technological constraints, primarily linked to the power consumption and heat dissipation; the black level also has a non negligible luminance, in particular for devices based on the liquid crystal technology. However, thanks to the aforementioned properties of the human visual system, an exact reproduction of the luminance in the original scene is not strictly necessary in order to produce a similar sensation in the observer. For this purpose, dynamic range reduction algorithms have been developed which attenuate the large luminance variations in an image while preserving as far as possible the fine details. The most simple dynamic range reduction algorithms map each pixel individually with the same nonlinear function commonly known as tone mapping curve. One operator we propose, based on a modified logarithmic function, has a low computational cost and contains one single user-adjustable parameter. However, the methods belonging to this category can reduce the visibility of the details in some portions of the image. More advanced methods also take into account the pixel neighborhood. This approach can achieve a better preservation of the details, but the loss of one-to-one mapping from input luminances to display values can lead to the formation of gradient reversal effects, which typically appear as halos around the object boundaries. Different solutions to this problem have been attempted. One method we introduce is able to avoid the formation of halos and intrinsically prevents any clipping of the output display values. The method is formulated as a constrained optimization problem, which is solved efficiently by means of appropriate numerical methods. In specific applications, such as the medical one, the use of dynamic range reduction algorithms is discouraged because any artifacts introduced by the processing can lead to an incorrect diagnosis. In particular, a one-to-one mapping from the physical data (for instance, a tissue density in radiographic techniques) to the display value is often an essential requirement. For this purpose, high dynamic range displays, capable of reproducing images with a wide luminance range and possibly a higher bit depth, are under active development. Dual layer LCD displays, for instance, use two liquid crystal panels stacked one on top of the other over an enhanced backlight unit in order to achieve a dynamic range of 4 ÷ 5 orders of magnitude. The grayscale reproduction accuracy is also increased, although a “bit depth” can not be defined unambiguously because the luminance levels obtained by the combination of the two panels are partially overlapped and unevenly spaced. A dual layer LCD display, however, requires the use of complex splitting algorithms in order to generate the two images which drive the two liquid crystal panels. A splitting algorithm should compensate multiple sources of error, including the parallax introduced by the viewing angle, the gray-level clipping introduced by the limited dynamic range of the panels, the visibility of the reconstruction error, and glare effects introduced by an unwanted light scattering between the two panels. For these reasons, complex constrained optimization techniques are necessary. We propose an objective function which incorporates all the desired constraints and requirements and can be minimized efficiently by means of appropriate techniques based on multigrid methods. The quality assessment of high dynamic range images requires the development of appropriate techniques. By their own nature, dynamic range reduction algorithms change the luminance values of an image significantly and make most image fidelity metrics inapplicable. Some particular aspects of the methods can be quantified by means of appropriate operators; for instance, we introduce an expression which describes the detail attenuation introduced by a tone mapping curve. In general, a subjective quality assessment is preferably performed by means of appropriate psychophysical experiments. We conducted a set of experiments, targeted specifically at measuring the level of agreement between different users when adjusting the parameter of the modified logarithmic mapping method we propose. The experimental results show a strong correlation between the user-adjusted parameter and the image statistics, and suggest a simple technique for the automatic adjustment of this parameter. On the other hand, the quality assessment in the medical field is preferably performed by means of objective methods. In particular, task-based quality measures evaluate by means of appropriate observer studies the clinical validity of the image used to perform a specific diagnostic task. We conducted a set of observer studies following this approach, targeted specifically at measuring the clinical benefit introduced by a high dynamic range display based on the dual layer LCD technology over a conventional display with a low dynamic range and 8-bit quantization. Observer studies are often time consuming and difficult to organize; in order to increase the number of tests, the human observers can be partially replaced by appropriate software applications, known as model observers or computational observers, which simulate the diagnostic task by means of statistical classification techniques. This thesis is structured as follows. Chapter 1 contains a brief background of concepts related to the physiology of human vision and to the electronic reproduction of images. The description we make is by no means complete and is only intended to introduce some concepts which will be extensively used in the following. Chapter 2 describes the technique of high dynamic range image acquisition by means of multiple exposures. In Chapter 3 we introduce the dynamic range reduction algorithms, providing an overview of the state of the art and proposing some improvements and novel techniques. In Chapter 4 we address the topic of quality assessment in dynamic range reduction algorithms; in particular, we introduce an operator which describes the detail attenuation introduced by tone mapping curves and describe a set of psychophysical experiments we conducted for the adjustment of the parameter in the modified logarithmic mapping method we propose. In Chapter 5 we move to the topic of medical images and describe the techniques used to map the density data of radiographic images to display luminances. We point out some limitations of the current technical recommendation and propose an improvement. In Chapter 6 we describe in detail the dual layer LCD prototype and propose different splitting algorithms for the generation of the two images which drive the two liquid crystal panels. In Chapter 7 we propose one possible technique for the estimation of the equivalent bit depth of a dual layer LCD display, based on a statistical analysis of the quantization noise. Finally, in Chapter 8 we address the topic of objective quality assessment in medical images and describe a set of observer studies we conducted in order to quantify the clinical benefit introduced by a high dynamic range display. No general conclusions are offered; the breadth of the subjects has suggested to draw more focused comments at the end of the individual chapters.XXI Ciclo198

    The preferred system gamma is primarily determined by the ratio of dynamic range of the original scene and the displayed image

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    The dynamic range of real world scenes may vary from around 102 to greater than 107 , whilst the dynamic range of monitors may vary from 102 to 105 . In this paper, we investigate the impact of the dynamic range ratio (DRratio) between the captured scene and the displayed image, upon the value of system gamma preferred by subjects (a simple global power law transformation applied to the image). To do so, we present an image dataset with a broad distribution of dynamic ranges upon various subranges of a SIM2 monitor. The full dynamic range of the monitor is 105 and we present images using either the full range, 75% or 50% of this, while maintaining a fixed mid-luminance level. We find that the preferred system gamma is inversely correlated with the DRratio and importantly, is one (linear) when the DRratio is one. This strongly suggests that the visual system is optimized for processing images only when the dynamic range is presented correctly. The DRratio is not the only factor. By using 50% of the monitor dynamic range and using either the lower, middle or upper portion of the monitor, we show that increasing the overall luminance level also increases the preferred system gamma, although to a lesser extent than the DR ratio

    Põhjalik uuring ülisuure dünaamilise ulatusega piltide toonivastendamisest koos subjektiivsete testidega

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    A high dynamic range (HDR) image has a very wide range of luminance levels that traditional low dynamic range (LDR) displays cannot visualize. For this reason, HDR images are usually transformed to 8-bit representations, so that the alpha channel for each pixel is used as an exponent value, sometimes referred to as exponential notation [43]. Tone mapping operators (TMOs) are used to transform high dynamic range to low dynamic range domain by compressing pixels so that traditional LDR display can visualize them. The purpose of this thesis is to identify and analyse differences and similarities between the wide range of tone mapping operators that are available in the literature. Each TMO has been analyzed using subjective studies considering different conditions, which include environment, luminance, and colour. Also, several inverse tone mapping operators, HDR mappings with exposure fusion, histogram adjustment, and retinex have been analysed in this study. 19 different TMOs have been examined using a variety of HDR images. Mean opinion score (MOS) is calculated on those selected TMOs by asking the opinion of 25 independent people considering candidates’ age, vision, and colour blindness

    Rendering non-pictorial (Scientific) high dynamic range images

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    In recent years, the graphics community is seeing an increasing demand for the capture and usage of high-dynamic-range (HDR) images. Since the production of HDR imagery is not solely the domain of the visualization of real life or computer generated scenes, novel techniques are also required for imagery captured from non-visual sources such as remote sensing, medical imaging, astronomical imaging, etc. This research proposes to integrate the techniques used for the display of high-dynamic-range pictorial imagery for the practical visualization of non-pictorial (scientific) imagery for data mining and interpretation. Nine algorithms were utilized to overcome the problem associated with rendering the high-dynamic-range image data to low-dynamic-range display devices, and the results were evaluated using a psychophysical experiment. Two paired-comparison experiments and a target detection experiment were performed. Paired-comparison results indicate that the Zone System performs the best on average and the Local Color Correction method performs the worst. The results show that the performance of different encoding schemes depend on the type of data being visualized. The correlation between the preference and scientific usefulness judgments (R2 = 0.31) demonstrates that observers tend to use different criteria when judging the scientific usefulness versus image preference. The experiment was conducted using observers with expertise (Radiologists) for the Medical image to further elucidate the success of HDR rendering on these data. The results indicated that both Radiologists and Non-radiologists tend to use similar criteria regardless of their experience and expertise when judging the usefulness of rendered images. A target detection experiment was conducted to measure the detectability of an embedded noise target in the Medical image to demonstrate the effect of the tone mapping operators on target detection. The result of the target detection experiment illustrated that the detectability of targets the image is greatly influenced by the rendering algorithm due to the inherent differences in tone mapping among the algorithms

    LHDR: HDR Reconstruction for Legacy Content using a Lightweight DNN

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    High dynamic range (HDR) image is widely-used in graphics and photography due to the rich information it contains. Recently the community has started using deep neural network (DNN) to reconstruct standard dynamic range (SDR) images into HDR. Albeit the superiority of current DNN-based methods, their application scenario is still limited: (1) heavy model impedes real-time processing, and (2) inapplicable to legacy SDR content with more degradation types. Therefore, we propose a lightweight DNN-based method trained to tackle legacy SDR. For better design, we reform the problem modeling and emphasize degradation model. Experiments show that our method reached appealing performance with minimal computational cost compared with others.Comment: Accepted in ACCV202

    Redistributing the Precision and Content in 3D-LUT-based Inverse Tone-mapping for HDR/WCG Display

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    ITM(inverse tone-mapping) converts SDR (standard dynamic range) footage to HDR/WCG (high dynamic range /wide color gamut) for media production. It happens not only when remastering legacy SDR footage in front-end content provider, but also adapting on-theair SDR service on user-end HDR display. The latter requires more efficiency, thus the pre-calculated LUT (look-up table) has become a popular solution. Yet, conventional fixed LUT lacks adaptability, so we learn from research community and combine it with AI. Meanwhile, higher-bit-depth HDR/WCG requires larger LUT than SDR, so we consult traditional ITM for an efficiency-performance trade-off: We use 3 smaller LUTs, each has a non-uniform packing (precision) respectively denser in dark, middle and bright luma range. In this case, their results will have less error only in their own range, so we use a contribution map to combine their best parts to final result. With the guidance of this map, the elements (content) of 3 LUTs will also be redistributed during training. We conduct ablation studies to verify method's effectiveness, and subjective and objective experiments to show its practicability. Code is available at: https://github.com/AndreGuo/ITMLUT.Comment: Accepted in CVMP2023 (the 20th ACM SIGGRAPH European Conference on Visual Media Production

    Real-Time Full Color Multiband Night Vision

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