1,152 research outputs found

    06221 Abstracts Collection -- Computational Aestethics in Graphics, Visualization and Imaging

    Get PDF
    From 28.05.06 to 02.06.06, the Dagstuhl Seminar 06221 ``Computational Aesthetics in Graphics, Visualization and Imaging\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    An Investigation of How Lighting and Rendering Technology Affects Filmmaking Relative to Arnold’s Transition to a GPU-Based Path-Tracer

    Get PDF
    Computer Graphic (CGI) technology enables artists to explore a broad spectrum of approaches and styles, from photorealistic to abstract, expanding the boundaries of traditional aesthetic choices. Recent years have witnessed of 3D-CGI production shift towards greater physical fidelity driven by technological developments as well as consumer demand for realistic visuals; this trend can be found across various creative fields like film, video games, and virtual reality experiences with high-quality textures, lighting, rendering, and physics simulations providing enhanced levels of immersion for users. Arnold is one of the famous rendering engines assisting artists to be more creative while producing photorealistic images. Moreover, Arnold renders the engine as one of the main path-tracing renderers and contributes significantly to more fantastic photorealistic productions. Also, Arnold renders not only Support CPU render but also support GPU rendering to take full advantage of faster computation times and real-time interactivity, among many other advantages. Because of that, this study investigates how new technology like developed GPUs helps artists and filmmakers better comprehend 3D rendering solutions that impact their workflows. On the other hand, philosophically exploring the relationship between making a creative decision and technology within 3D photorealistic rendering reveals an intricate yet dynamic relationship that informs the creative processes of both independent artists and small studios alike. This interaction serves as a reminder that Art is driven forward by its creator\u27s creative energy rather than simply technological capabilities; artists and studios can continue pushing limits by embracing this complex dialogue between creativity and tech, opening new paths within digital Art\u27s fast-evolving realm

    Real-Time Stylized Rendering for Large-Scale 3D Scenes

    Get PDF
    While modern digital entertainment has seen a major shift toward photorealism in animation, there is still significant demand for stylized rendering tools. Stylized, or non-photorealistic rendering (NPR), applications generally sacrifice physical accuracy for artistic or functional visual output. Oftentimes, NPR applications focus on extracting specific features from a 3D environment and highlighting them in a unique manner. One application of interest involves recreating 2D hand-drawn art styles in a 3D-modeled environment. This task poses challenges in the form of spatial coherence, feature extraction, and stroke line rendering. Previous research on this topic has also struggled to overcome specific performance bottlenecks, which have limited use of this technology in real-time applications. Specifically, many stylized rendering techniques have difficulty operating on large-scale scenes, such as open-world terrain environments. In this paper, we describe various novel rendering techniques for mimicking hand-drawn art styles in a large-scale 3D environment, including modifications to existing methods for stroke rendering and hatch-line texturing. Our system focuses on providing various complex styles while maintaining real-time performance, to maximize user-interactability. Our results demonstrate improved performance over existing real-time methods, and offer a few unique style options for users, though the system still suffers from some visual inconsistencies

    The Evaluation of Stylized Facial Expressions

    No full text
    Stylized rendering aims to abstract information in an image making it useful not only for artistic but also for visualization purposes. Recent advances in computer graphics techniques have made it possible to render many varieties of stylized imagery efficiently. So far, however, few attempts have been made to characterize the perceptual impact and effectiveness of stylization. In this paper, we report several experiments that evaluate three different stylization techniques in the context of dynamic facial expressions. Going beyond the usual questionnaire approach, the experiments compare the techniques according to several criteria ranging from introspective measures (subjective preference) to task-dependent measures (recognizability, intensity). Our results shed light on how stylization of image contents affects the perception and subjective evaluation of facial expressions

    Visual Aesthetics in Digital Games: A Comparative Analysis Between Photorealism and Stylized Graphicsgraphics

    Get PDF
    This dissertation starts from the assumption that every digital game has some kind of visual display. Based on that, it investigates photorealistic and stylized graphics, two popular visual styles in digital games, in order to comprehend the process of creating a prototype that incorporates those styles, as well as the technological artistic challenges of implementing each style in a solo development scenario, with the goal of assisting in the practice of designing this type of content. A literature review on digital game appearance and the development of both photorealistic and stylized styles was conducted to ground the development of a prototype. The result of the prototype creation is documented, so its findings can lead to the expansion of knowledge that can be used in practice and can inform practitioners and other designers

    3D Line textures and the visualization of confidence in Architecture

    Get PDF
    technical reportThis work introduces a technique for interactive walkthroughs of non-photorealistically rendered (NPR) scenes using 3D line primitives to define architectural features of the model, as well as indicate textural qualities. Line primitives are not typically used in this manner in favor of texture mapping techniques which can encapsulate a great deal of information in a single texture map, and take advantage of GPU optimizations for accelerated rendering. However, texture mapped images may not maintain the visual quality or aesthetic appeal that is possible when using 3D lines to simulate NPR scenes such as hand-drawn illustrations or architectural renderings. In addition, line textures can be modi ed interactively, for instance changing the sketchy quality of the lines, and can be exported as vectors to allow the automatic generation of illustrations and further modi cation in vector-based graphics programs. The technique introduced here extracts feature edges from a model, and using these edges, generates a reduced set of line textures which indicate material properties while maintaining interactive frame rates. A clipping algorithm is presented to enable 3D lines to reside only in the interior of the 3D model without exposing the underlying triangulated mesh. The resulting system produces interactive illustrations with high visual quality that are free from animation artifacts

    Wycinanki: Production of a Non-Photorealistic Rendered Short Film

    Get PDF
    Animals have traditionally occupied a special role in human culture and media, and are also often the focus of today\u27s computer-animated films. The computer graphics (CG) short, Wycinanki, examines the human-animal bond through the story of a woman who rescues animals in Poland. Additionally, Wycinanki draws on the cultural history of its protagonist with its unique paper-cut render style. The goal of this film is to engage viewers and enhance the staying power of the film\u27s message via a compelling story and visuals. A significant amount of environment and character development and testing was necessary to translate the 2D art of papercutting into an effective animated CG short. The final render pipeline, while incorporating varying graphics programs and approaches, resulted in efficient renders and composites that satisfied the visual demands of the story
    • …
    corecore