1,146 research outputs found

    DVB-NGH: the Next Generation of Digital Broadcast Services to Handheld Devices

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    This paper reviews the main technical solutions adopted by the next-generation mobile broadcasting standard DVB-NGH, the handheld evolution of the second-generation digital terrestrial TV standard DVB-T2. The main new technical elements introduced with respect to DVB-T2 are: layered video coding with multiple physical layer pipes, time-frequency slicing, full support of an IP transport layer with a dedicated protocol stack, header compression mechanisms for both IP and MPEG-2 TS packets, new low-density parity check coding rates for the data path (down to 1/5), nonuniform constellations for 64 Quadrature Amplitude Modulation (QAM) and 256QAM, 4-D rotated constellations for Quadrature Phase Shift Keying (QPSK), improved time interleaving in terms of zapping time, end-to-end latency and memory consumption, improved physical layer signaling in terms of robustness, capacity and overhead, a novel distributed multiple input single output transmit diversity scheme for single-frequency networks (SFNs), and efficient provisioning of local content in SFNs. All these technological solutions, together with the high performance of DVB-T2, make DVB-NGH a real next-generation mobile multimedia broadcasting technology. In fact, DVB-NGH can be regarded the first third-generation broadcasting system because it allows for the possibility of using multiple input multiple output antenna schemes to overcome the Shannon limit of single antenna wireless communications. Furthermore, DVB-NGH also allows the deployment of an optional satellite component forming a hybrid terrestrial-satellite network topology to improve the coverage in rural areas where the installation of terrestrial networks could be uneconomical.Gómez Barquero, D.; Douillard, C.; Moss, P.; Mignone, V. (2014). DVB-NGH: the Next Generation of Digital Broadcast Services to Handheld Devices. IEEE Transactions on Broadcasting. 60(2):246-257. doi:10.1109/TBC.2014.2313073S24625760

    Multicast Mobility in Mobile IP Version 6 (MIPv6) : Problem Statement and Brief Survey

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    Video streaming

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    3D video coding and transmission

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    The capture, transmission, and display of 3D content has gained a lot of attention in the last few years. 3D multimedia content is no longer con fined to cinema theatres but is being transmitted using stereoscopic video over satellite, shared on Blu-RayTMdisks, or sent over Internet technologies. Stereoscopic displays are needed at the receiving end and the viewer needs to wear special glasses to present the two versions of the video to the human vision system that then generates the 3D illusion. To be more e ffective and improve the immersive experience, more views are acquired from a larger number of cameras and presented on di fferent displays, such as autostereoscopic and light field displays. These multiple views, combined with depth data, also allow enhanced user experiences and new forms of interaction with the 3D content from virtual viewpoints. This type of audiovisual information is represented by a huge amount of data that needs to be compressed and transmitted over bandwidth-limited channels. Part of the COST Action IC1105 \3D Content Creation, Coding and Transmission over Future Media Networks" (3DConTourNet) focuses on this research challenge.peer-reviewe

    Understanding Timelines within MPEG Standards

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    (c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Nowadays, media content can be delivered via diverse broadband and broadcast technologies. Although these different technologies have somehow become rivals, their coordinated usage and convergence, by leveraging of their strengths and complementary characteristics, can bring many benefits to both operators and customers. For example, broadcast TV content can be augmented by on-demand broadband media content to provide enriched and personalized services, such as multi-view TV, audio language selection, and inclusion of real-time web feeds. A piece of evidence is the recent Hybrid Broadcast Broadband TV (HbbTV) standard, which aims at harmonizing the delivery and consumption of (hybrid) broadcast and broadband TV content. A key challenge in these emerging scenarios is the synchronization between the involved media streams, which can be originated by the same or different sources, and delivered via the same or different technologies. To enable synchronized (hybrid) media delivery services, some mechanisms providing timelines at the source side are necessary to accurately time align the involved media streams at the receiver-side. This paper provides a comprehensive review of how clock references (timing) and timestamps (time) are conveyed and interpreted when using the most widespread delivery technologies, such as DVB, RTP/RTCP and MPEG standards (e.g., MPEG-2, MPEG-4, MPEG-DASH, and MMT). It is particularly focused on the format, resolution, frequency, and the position within the bitstream of the fields conveying timing information, as well as on the involved components and packetization aspects. Finally, it provides a survey of proofs of concepts making use of these synchronization related mechanisms. This complete and thorough source of information can be very useful for scholars and practitioners interested in media services with synchronization demands.This work has been funded, partially, by the "Fondo Europeo de Desarrollo Regional" (FEDER) and the Spanish Ministry of Economy and Competitiveness, under its R&D&i Support Program in project with ref TEC2013-45492-R.Yuste, LB.; Boronat Segui, F.; Montagut Climent, MA.; Melvin, H. (2015). Understanding Timelines within MPEG Standards. Communications Surveys and Tutorials, IEEE Communications Society. 18(1):368-400. https://doi.org/10.1109/COMST.2015.2488483S36840018

    ATSC 3.0 Next Generation Digital TV Standard - An Overview and Preview of the Issue

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    "(c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works."The Advanced Television Committee (ATSC) has been working on the next generation broadcast television system, known as ATSC 3.0, to replace the first-generation (ATSC 1.0) A/53 standard, the basic component technologies of which have been in use for 20 years.Chernock, R.; Gómez Barquero, D.; Whitaker, J.; Park, S.; Wu, Y. (2016). ATSC 3.0 Next Generation Digital TV Standard - An Overview and Preview of the Issue. IEEE Transactions on Broadcasting. 62(1):154-158. doi:10.1109/TBC.2016.2515542S15415862

    A survey of digital television broadcast transmission techniques

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    This paper is a survey of the transmission techniques used in digital television (TV) standards worldwide. With the increase in the demand for High-Definition (HD) TV, video-on-demand and mobile TV services, there was a real need for more bandwidth-efficient, flawless and crisp video quality, which motivated the migration from analogue to digital broadcasting. In this paper we present a brief history of the development of TV and then we survey the transmission technology used in different digital terrestrial, satellite, cable and mobile TV standards in different parts of the world. First, we present the Digital Video Broadcasting standards developed in Europe for terrestrial (DVB-T/T2), for satellite (DVB-S/S2), for cable (DVB-C) and for hand-held transmission (DVB-H). We then describe the Advanced Television System Committee standards developed in the USA both for terrestrial (ATSC) and for hand-held transmission (ATSC-M/H). We continue by describing the Integrated Services Digital Broadcasting standards developed in Japan for Terrestrial (ISDB-T) and Satellite (ISDB-S) transmission and then present the International System for Digital Television (ISDTV), which was developed in Brazil by adopteding the ISDB-T physical layer architecture. Following the ISDTV, we describe the Digital Terrestrial television Multimedia Broadcast (DTMB) standard developed in China. Finally, as a design example, we highlight the physical layer implementation of the DVB-T2 standar
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