16,599 research outputs found

    An end-to-end machine learning system for harmonic analysis of music

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    We present a new system for simultaneous estimation of keys, chords, and bass notes from music audio. It makes use of a novel chromagram representation of audio that takes perception of loudness into account. Furthermore, it is fully based on machine learning (instead of expert knowledge), such that it is potentially applicable to a wider range of genres as long as training data is available. As compared to other models, the proposed system is fast and memory efficient, while achieving state-of-the-art performance.Comment: MIREX report and preparation of Journal submissio

    Integrating musicological knowledge into a probabilistic framework for chord and key extraction

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    In this contribution a formerly developed probabilistic framework for the simultaneous detection of chords and keys in polyphonic audio is further extended and validated. The system behaviour is controlled by a small set of carefully defined free parameters. This has permitted us to conduct an experimental study which sheds a new light on the importance of musicological knowledge in the context of chord extraction. Some of the obtained results are at least surprising and, to our knowledge, never reported as such before

    Modeling musicological information as trigrams in a system for simultaneous chord and local key extraction

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    In this paper, we discuss the introduction of a trigram musicological model in a simultaneous chord and local key extraction system. By enlarging the context of the musicological model, we hoped to achieve a higher accuracy that could justify the associated higher complexity and computational load of the search for the optimal solution. Experiments on multiple data sets have demonstrated that the trigram model has indeed a larger predictive power (a lower perplexity). This raised predictive power resulted in an improvement in the key extraction capabilities, but no improvement in chord extraction when compared to a system with a bigram musicological model

    Music Information Retrieval in Live Coding: A Theoretical Framework

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    The work presented in this article has been partly conducted while the first author was at Georgia Tech from 2015–2017 with the support of the School of Music, the Center for Music Technology and Women in Music Tech at Georgia Tech. Another part of this research has been conducted while the first author was at Queen Mary University of London from 2017–2019 with the support of the AudioCommons project, funded by the European Commission through the Horizon 2020 programme, research and innovation grant 688382. The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.Music information retrieval (MIR) has a great potential in musical live coding because it can help the musician–programmer to make musical decisions based on audio content analysis and explore new sonorities by means of MIR techniques. The use of real-time MIR techniques can be computationally demanding and thus they have been rarely used in live coding; when they have been used, it has been with a focus on low-level feature extraction. This article surveys and discusses the potential of MIR applied to live coding at a higher musical level. We propose a conceptual framework of three categories: (1) audio repurposing, (2) audio rewiring, and (3) audio remixing. We explored the three categories in live performance through an application programming interface library written in SuperCollider, MIRLC. We found that it is still a technical challenge to use high-level features in real time, yet using rhythmic and tonal properties (midlevel features) in combination with text-based information (e.g., tags) helps to achieve a closer perceptual level centered on pitch and rhythm when using MIR in live coding. We discuss challenges and future directions of utilizing MIR approaches in the computer music field

    Extended pipeline for content-based feature engineering in music genre recognition

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    We present a feature engineering pipeline for the construction of musical signal characteristics, to be used for the design of a supervised model for musical genre identification. The key idea is to extend the traditional two-step process of extraction and classification with additive stand-alone phases which are no longer organized in a waterfall scheme. The whole system is realized by traversing backtrack arrows and cycles between various stages. In order to give a compact and effective representation of the features, the standard early temporal integration is combined with other selection and extraction phases: on the one hand, the selection of the most meaningful characteristics based on information gain, and on the other hand, the inclusion of the nonlinear correlation between this subset of features, determined by an autoencoder. The results of the experiments conducted on GTZAN dataset reveal a noticeable contribution of this methodology towards the model's performance in classification task.Comment: ICASSP 201

    Sensing and mapping for interactive performance

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    This paper describes a trans-domain mapping (TDM) framework for translating meaningful activities from one creative domain onto another. The multi-disciplinary framework is designed to facilitate an intuitive and non-intrusive interactive multimedia performance interface that offers the users or performers real-time control of multimedia events using their physical movements. It is intended to be a highly dynamic real-time performance tool, sensing and tracking activities and changes, in order to provide interactive multimedia performances. From a straightforward definition of the TDM framework, this paper reports several implementations and multi-disciplinary collaborative projects using the proposed framework, including a motion and colour-sensitive system, a sensor-based system for triggering musical events, and a distributed multimedia server for audio mapping of a real-time face tracker, and discusses different aspects of mapping strategies in their context. Plausible future directions, developments and exploration with the proposed framework, including stage augmenta tion, virtual and augmented reality, which involve sensing and mapping of physical and non-physical changes onto multimedia control events, are discussed
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