33,025 research outputs found
Heuristic usability evaluation on games: a modular approach
Heuristic evaluation is the preferred method to assess usability in games when experts conduct this
evaluation. Many heuristics guidelines have been proposed attending to specificities of games but
they only focus on specific subsets of games or platforms. In fact, to date the most used guideline to
evaluate games usability is still Nielsen’s proposal, which is focused on generic software. As a
result, most evaluations do not cover important aspects in games such as mobility, multiplayer
interactions, enjoyability and playability, etc. To promote the usage of new heuristics adapted to
different game and platform aspects we propose a modular approach based on the classification of
existing game heuristics using metadata and a tool, MUSE (Meta-heUristics uSability Evaluation
tool) for games, which allows a rebuild of heuristic guidelines based on metadata selection in order
to obtain a customized list for every real evaluation case. The usage of these new rebuilt heuristic
guidelines allows an explicit attendance to a wide range of usability aspects in games and a better
detection of usability issues. We preliminarily evaluate MUSE with an analysis of two different
games, using both the Nielsen’s heuristics and the customized heuristic lists generated by our tool.Unión Europea PI055-15/E0
Spartan Daily, October 22, 2004
Volume 123, Issue 38https://scholarworks.sjsu.edu/spartandaily/10042/thumbnail.jp
Spartan Daily, October 22, 2004
Volume 123, Issue 38https://scholarworks.sjsu.edu/spartandaily/10042/thumbnail.jp
Spartan Daily, January 25, 2002
Volume 118, Issue 2https://scholarworks.sjsu.edu/spartandaily/9776/thumbnail.jp
Toward a model of computational attention based on expressive behavior: applications to cultural heritage scenarios
Our project goals consisted in the development of attention-based analysis of human expressive behavior and the implementation of real-time algorithm in EyesWeb XMI in order to improve naturalness of human-computer interaction and context-based monitoring of human behavior. To this aim, perceptual-model that mimic human attentional processes was developed for expressivity analysis and modeled by entropy. Museum scenarios were selected as an ecological test-bed to elaborate three experiments that focus on visitor profiling and visitors flow regulation
Spartan Daily, April 6, 2005
Volume 124, Issue 42https://scholarworks.sjsu.edu/spartandaily/10114/thumbnail.jp
Seasonal movements and habitat use of African buffalo in Ruaha National Park, Tanzania.
BACKGROUND:Assessing wildlife movements and habitat use is important for species conservation and management and can be informative for understanding population dynamics. The African buffalo (Syncerus caffer) population of Ruaha National Park, Tanzania has been declining, and little was known about the movement, habitat selection, and space use of the population, which is important for understanding possible reasons behind the decline. A total of 12 African buffalo cows from four different herds were collared with satellite transmitters. Movements were assessed over 2 years from 11 animals. RESULTS:The space use of the individual collared buffaloes as an approximation of the 95% home range size estimated using Brownian bridge models, ranged from 73 to 601 km2. The estimated home ranges were larger in the wet season than in the dry season. With the exception of one buffalo all collared animals completed a wet season migration of varying distances. A consistent pattern of seasonal movement was observed with one herd, whereas the other herds did not behave the same way in the two wet seasons that they were tracked. Herd splitting and herd switching occurred on multiple occasions. Buffaloes strongly associated with habitats near the Great Ruaha River in the dry season and had little association to permanent water sources in the wet season. Daily movements averaged 4.6 km (standard deviation, SD = 2.6 km), with the longest distances traveled during November (mean 6.9 km, SD = 3.6 km) at the end of the dry season and beginning of the wet season. The shortest daily distances traveled occurred in the wet season in April-June (mean 3.6 km, SD = 1.6-1.8 km). CONCLUSION:The Great Ruaha River has experienced significant drying in the last decades due to water diversions upstream, which likely has reduced the suitable range for buffaloes. The loss of dry season habitat due to water scarcity has likely contributed to the population decline of the Ruaha buffaloes
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R-PEKS: RBAC Enabled PEKS for Secure Access of Cloud Data
In the recent past, few works have been done by combining attribute-based access control with multi-user PEKS, i.e., public key encryption with keyword search. Such attribute enabled searchable encryption is most suitable for applications where the changing of privileges is done once in a while. However, to date, no efficient and secure scheme is available in the literature that is suitable for these applications where changing privileges are done frequently. In this paper our contributions are twofold. Firstly, we propose a new PEKS scheme for string search, which, unlike the previous constructions, is free from bi-linear mapping and is efficient by 97% compared to PEKS for string search proposed by Ray et.al in TrustCom 2017. Secondly, we introduce role based access control (RBAC) to multi-user PEKS, where an arbitrary group of users can search and access the encrypted files depending upon roles. We termed this integrated scheme as R-PEKS. The efficiency of R-PEKS over the PEKS scheme is up to 90%. We provide formal security proofs for the different components of R-PEKS and validate these schemes using a commercial dataset
Cognitive and affective perspectives on immersive technology in education
This research explains the rationale behind the utilization of mobile learning technologies. It involves a qualitative study among children to better understand their opinions and perceptions toward the use of educational applications (apps) that are available on their mobile devices, including smartphones and tablets. The researchers organized semi-structured, face-to-face interview sessions with primary school students who were using mobile technologies at their primary school. The students reported that their engagement with the educational apps has improved their competencies. They acquired relational and communicative skills as they collaborated in teams. On the other hand, there were a few students who were not perceiving the usefulness and the ease of use of the educational apps on their mobile device. This study indicates that the research participants had different skillsets as they exhibited different learning abilities. In conclusion, this contribution opens-up avenues for future research in this promising field of study.peer-reviewe
The Cowl - v.82 - n.8 - Nov 2, 2017
The Cowl - student newspaper of Providence College. Volume 82, Number 8 - November 2, 2017. 20 pages
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