14 research outputs found

    Bisemivalues for bicooperative games

    Get PDF
    We introduce bisemivalues for bicooperative games and we also provide an interesting characterization of this kind of values by means of weighting coefficients in a similar way as it was given for semivalues in the context of cooperative games. Moreover, the notion of induced bisemivalues on lower cardinalities also makes sense and an adaptation of Dragan’s recurrence formula is obtained. For the particular case of (p, q)-bisemivalues, a computational procedure in terms of the multilinear extension of the game is given.Peer ReviewedPostprint (author's final draft

    Games on lattices, multichoice games and the Shapley value: a new approach

    Get PDF
    Multichoice games have been introduced by Hsiao and Raghavan as a generalization of classical cooperative games. An important notion in cooperative game theory is the core of the game, as it contains the rational imputations for players. We propose two definitions for the core of a multichoice game, the first one is called the precore and is a direct generalization of the classical definition. We show that the precore coincides with the definition proposed by Faigle, and that it contains unbounded imputations, which makes its application questionable. A second definition is proposed, imposing normalization at each level, causing the core to be a convex closed set. We study its properties, introducing balancedness and marginal worth vectors, and defining the Weber set and the pre-Weber set. We show that the classical properties of inclusion of the (pre)core into the (pre)-Weber set as well as their equality remain valid. A last section makes a comparison with the core defined by van den Nouweland et al.multichoice game ; lattice ; core

    Players Indifferent to Cooperate and Characterizations of the Shapley Value

    Get PDF
    In this paper we provide new axiomatizations of the Shapley value for TU-games using axioms that are based on relational aspects in the interactions among players. Some of these relational aspects, in particular the economic or social interest of each player in cooperating with each other, can be found embedded in the characteristic function. We define a particular relation among the players that it is based on mutual indifference. The first newaxiom expresses that the payoffs of two playerswho are not indifferent to each other are affected in the same way if they become enemies and do not cooperate with each other anymore. The second new axiom expresses that the payoff of a player is not affected if players to whom it is indifferent leave the game. We show that the Shapley value is characterized by these two axioms together with the well-known efficiency axiom. Further, we show that another axiomatization of the Shapley value is obtained if we replace the second axiom and efficiency by the axiom which applies the efficiency condition to every class of indifferent players. Finally, we extend the previous results to the case of weighted Shapley values. © Springer-Verlag Berlin Heidelberg 2012

    The Banzhaf value for cooperative and simple multichoice games

    Get PDF
    This is a post-peer-review, pre-copyedit version of an article published in Group Decision and Negotiation. The final authenticated version is available online at: https://doi.org/10.1007/s10726-019-09651-4.This article proposes a value which can be considered an extension of the Banzhaf value for cooperative games. The proposed value is defined on the class of j-cooperative games, i.e., games in which players choose among a finite set of ordered actions and the result depends only on these elections. If the output is binary, only two options are available, then j-cooperative games become j-simple games. The restriction of the value to j-simple games leads to a power index that can be considered an extension of the Banzhaf power index for simple games. The paper provides an axiomatic characterization for the value and the index which is closely related to the first axiomatization of the Banzhaf value and Banzhaf power index in the respective contexts of cooperative and simple games.Peer ReviewedPostprint (author's final draft

    Players Indifferent to Cooperate and Characterizations of the Shapley Value

    Get PDF
    n this paper we provide new axiomatizations of the Shapley value for TU-games using axioms that are based on relational aspects in the interactions among players. Some of these relational aspects, in particular the economic or social interest of each player in cooperating with each other, can be found embedded in the characteristic function. We define a particular relation among the players that it is based on mutual indifference. The first new axiom expresses that the payoffs of two players who are not indifferent to each other are affected in the same way if they become enemies and do not cooperate with each other anymore. The second new axiom expresses that the payoff of a player is not affected if players to whom it is indifferent leave the game. We show that the Shapley value is characterized by these two axioms together with the well-known efficiency axiom. Further, we show that another axiomatization of the Shapley value is obtained if we replace t he second axiom and efficiency by the axiom which applies the efficiency condition to every class of indifferent players. Finally, we extend the previous results to the case of weighted Shapley values

    The axiomatic approach to three values in games with coalition structure

    Get PDF
    We study three values for transferable utility games with coalition structure, including the Owen coalitional value and two weighted versions with weights given by the size of the coalitions. We provide three axiomatic characterizations using the properties of Efficiency, Linearity, Independence of Null Coalitions, and Coordination, with two versions of Balanced Contributions inside a Coalition and Weighted Sharing in Unanimity Games, respectively.coalition structure; coalitional value

    Measuring Power and Satisfaction in Societies with Opinion Leaders: Dictator and Opinion Leader Properties

    Get PDF
    A well known and established model in communication policy in sociology and marketing is that of opinion leadership. Opinion leaders are actors in a society who are able to affect the behavior of other members of the society called followers. Hence, opinion leaders might have a considerable impact on the behavior of markets and other social agglomerations being made up of individual actors choosing among a number of alternatives. For marketing or policy purposes it appears to be interesting to investigate the effect of different opinion leader-follower structures in markets or any other collective decision-making situations in a society. We study a two-action model in which the members of a society are to choose one action, for instance, to buy or not to buy a certain joint product, or to vote yes or no on a specific proposal. Each of the actors has an inclination to choose one of the actions. By definition opinion leaders have some power over their followers, and they exercise this power by influencing the behavior of their followers, i.e. their choice of action. After all actors have chosen their actions, a decision-making mechanism determines the collective choice resulting out of the individual choices. Making use of bipartite digraphs we introduce novel satisfaction and power scores which allow us to analyze the actors' satisfaction and power with respect to the collective choice for societies with different opinion leader-follower structures. Moreover, we study common dictator and opinion leader properties of the above scores and illustrate our findings for a society with five members.Bipartite digraph ; influence ; inclination ; collective choice ; opinion leader ; follower ; satisfaction ; power ; dictator properties ; opinion leader properties

    Measuring power and satisfaction in societies with opinion leaders: An axiomatization

    Get PDF
    URL des Documents de travail : http://centredeconomiesorbonne.univ-paris1.fr/documents-de-travail/Documents de travail du Centre d'Economie de la Sorbonne 2011.18 - ISSN : 1955-611XA well-known model in sociology and marketing is that of opinion leadership. Opinion leaders are actors who are able to affect the behavior of their followers. Hence, opinion leaders have some power over their followers, and they can exercise this power by influencing their followers choice of action. We study a two-action model for a society with opinion leaders. We assume that each member of the society has an inclination to choose one of these actions and that the collective choice is made by simple majority of the actions chosen by each member. For this model, we axiomatize satisfaction and power scores, which allow us to investigate the effects of different opinion leader-follower structures.Un modèle bien connu en sociologie et gestion est celui du leadership d'opinion. Les leaders d'opinion sont des acteurs qui peuvent influer sur les comportements de leurs disciples. En conséquence, les leaders d'opinion ont un certain pouvoir sur leurs disciples et ils peuvent exercer ce pouvoir en influençant le choix d'action de leurs disciples. Nous étudions un modèle de deux actions pour une société avec des leaders d'opinion. Nous supposons que chaque membre de la société a une inclination de choisir une des actions et que le choix collectif est fait par la majorité simple des actions choisies par chaque membre. Pour ce modèle, nous axiomatisons les scores de satisfaction et de pouvoir, ce qui nous permet d'examiner les effets des différentes structures de leader d'opinion - disciples
    corecore