50 research outputs found

    Multichannel Virtual Access Points for Seamless Handoffs in IEEE 802.11 Wireless Networks

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    Session: Handoff and Mobility Management 2International audienceWithin IEEE 802.11 Wireless Local Area Networks (WLANs), client stations can move freely, but because of the short range of their Access Points (APs), they usually need to reassociate with different APs to continue to communicate. When changing APs, a client station starts a process known as a handoff that can take up to 2 seconds, which is too long for real-time applications such as Voice over IP (VoIP). Various solutions have been proposed to change or improve the client behaviour when doing a handoff. Previously, we proposed the idea of Virtual Access Points (VAP) implemented on APs in which a client station changes APs without disrupting its current communication. Based on this new concept, we have developed a solution called Multichannel Virtual Access Points (mVAP) to take advantage of APs operating on multiple channels. We have implemented mVAP using PACMAP, a tool for packet manipulation, and evaluated its performance. Our results show that mVAP is a new efficient technique for seamless handoffs without performance degradation

    Attention to Wi-Fi Diversity: Resource Management in WLANs with Heterogeneous APs

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    Many home networks integrate a small number (typically 2-4) of Wi-Fi Access Points (APs), with heterogeneous characteristics: different 802.11 variants, capabilities and security schemes. This paper proposes the consideration of these specific characteristics in order to improve the management of network resources. Three use cases are presented in order to showcase the potential benefits. By the use of a user-space AP, which works in coordination with a controller, the network is able to assign each connected station to the AP that best fits with its characteristics. The system also manages security, avoiding the need of adding specific elements for authentication, encryption or decryption. Extensions are proposed to an existing protocol that defines the communication between the AP and the controller, in order to communicate and store the specific characteristics of each AP and end device. This includes new association and handoff schemes that do not introduce any additional delay. The system has been implemented in a real environment, and a battery of tests has been run using three hardware platforms of different characteristics. The results show that handoffs between bands are possible, and estimate the processing delays, the Round-Trip Time and the handoff delay, which is small enough in order not to produce any significant disruption to the user (10-50 ms). Finally, the scenarios of interest have been replicated in a simulation environment, showing that significant benefits can be achieved if the specific characteristics of each AP and station are considered

    ARNAB: Transparent Service Continuity across Orchestrated Edge Networks

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    Paper presented at: IEEE GLOBECOM 2018 Workshops: Intelligent Network orchestration and interaction in 5G and beyond. Abu Dabhi. 9-13 December 2018In this paper, we present an architecture for transparent service continuity for cloud-enabled WiFi networks called ARNAB: ARchitecture for traNsparent service continuity viA douBle-tier migration. The term arnab means rabbit in Arabic. It is dubbed for the proposed service architecture because a mobileuser service with ARNAB behaves like a rabbit hopping through the WiFi infrastructure. To deliver continuous services, deploying edge clouds is not sufficient. Users may travel far from the initial serving edge and also perform multiple WiFi handoffs during mobility. To solve this, ARNAB employs a double-tier migration scheme. One migration tier is for user connectivity, and the other one is for edge applications. Our experimental results show that ARNAB can not only enable continuous service delivery but also outperform the existing work in the area of container live migration across edge clouds.This work has been partially supported by the H2020 collaborative Europe/Taiwan research project 5G-CORAL (grant num. 761586)

    Handoff management for infotainment services over vehicular networks

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    Intelligent Transportation Systems (ITS) has impulsed the vehicular communications at the present time. The vehicular communications field is a hot research topic and is attracting a great interest in the automotive industry and telecommunications. There are essentially two main lines of work: (1) communication services related to road safety and traffic information; and (2) information and entertainment services, also named infotainment services. These latter services include both transmitting multimedia (voice over IP, streaming, on-line gaming, etc.) and classic data services (e-mail, access to private networks, web browsing, file sharing, etc.). In this thesis we will focus on these infotainment services because further research in this immature research field is necessary and, until nowadays, the main effort of the research community regarding vehicular communication has been focused on road safety and traffic information. Vehicular nodes need to be reached from the Internet and vice versa to be able to access to infotainment services. While vehicles move along the road infrastructure, they change their wireless point of attachment to the network. During this process, connectivity breaks down until the vehicle is connected again to a new road side unit in its area. This disconnection causes a disruption in the communications. Fast handoffs are a crucial requirement for vehicular networks to avoid long disruption times, since the high speed of vehicular nodes involves suffering a lot of handoffs during an Internet connection. This thesis is focused on Vehicular-to-Infrastructure (V2I) real-time infotainment services. The main contributions of this thesis are: i) a new testing framework for V2I communications to be able to test infotainment services in an easy way; ii) the analysis of the deployability of infotainment video services in vehicular networks using mobility protocols; and iii) the development of a new TCP architecture that will provide a better performance for all TCP-based infotainment services in a vehicular scenario with handoffs. In this thesis, firstly, we propose a new testing framework for vehicular infotainment applications. This framework is a vehicular emulation platform that allows testing real applications installed on Linux virtual machines. Using emulation, we are able to evaluate the performance of real applications with real-time requirements, so we can test multimedia applications used to offer infotainment services in vehicular scenarios in a straightforward way. Secondly, using the testing framework implemented in the first part of the thesis, we have done a performance evaluation of an infotainment service. Among these services, we think that video on demand services on highways will be interesting for users, and generate revenue to network operators. So we evaluated how network-layer handoffs can limit the deployment of a video streaming service. According to the results obtained, driving at high speeds will be an issue for a correct playback of video content, even using fast handoffs techniques. Finally, we developed a new TCP architecture to enhance performance during handoffs. Most of the non-safety services on ITS rely on the Transport Control Protocol (TCP), one of the core protocols of the Internet Protocol Suite. However there exists several issues related to TCP and mobility that can affect to TCP performance, and these issues are particularly important in vehicular networks due to its high mobility. Using new IEEE 802.21 MIH services, we propose a new TCP architecture that is able to anticipate handoffs, permitting to resume the communication after a handoff, avoiding long delays caused by TCP issues and adapting the TCP parameters to the new characteristics of the network. Using the architecture proposed, the performance of TCP is enhanced, getting a higher overall throughput and avoiding TCP fairness issues between users.Els Sistemes de Transport Intel·ligents (ITS) han impulsat les comunicacions vehiculars en l'actualitat. Les comunicacions vehiculars és un camp d'investigació de moda, i està atraient un gran interès en la indústria automobilística i de les telecomunicacions. En el camp de les comunicacions vehiculars, hi ha principalment dues línies de treball: (1) serveis de comunicacions relacionats amb la seguretat viària i la informació del trànsit; i (2) serveis d'informació i entreteniment, també anomenats serveis d'infotainment. Aquests últims inclouen tant serveis multimèdia (veu sobre IP, streaming, jocs on-line, etc.), com serveis clàssics de dades (correu electrònic, accés a xarxes privades, navegació web, compartir arxius, etc.). En aquesta tesi ens centrarem en aquests serveis d'infotainment ja que és necessari aprofundir en la investigació per aquests tipus de serveis, ja que, fins avui, els esforços de la comunitat científica en el camp de les comunicacions vehiculars s'ha centrat en els serveis relacionats amb la seguretat viària i la informació del trànsit. Els nodes vehiculars necessiten tenir connexió a Internet per a poder tenir accés als serveis d'infotainment. Mentre els vehicles estan en moviment a través de la xarxa viària, els vehicles han d'anar canviant el punt de connexió sense fils amb la xarxa. Durant aquest procés de canvi de punt de connexió, anomenat handoff, es perd la connectivitat fins que el vehicle es reconnecta a un altre punt de connexió viària prop de la seva àrea. Aquesta desconnexió causa interrupcions en les comunicacions. Uns handoffs ràpids són bàsics a les xarxes vehiculars per a evitar llargs períodes d'interrupció durant les comunicacions, ja que la gran velocitat a la que es mouen els nodes vehiculars significa un gran nombre de handoffs durant una connexió a Internet. Aquesta tesi es centra en serveis d'infotaiment en temps real per a comunicacions Vehicle-a-Infraestructura (V2I). Les principals contribucions d'aquesta tesi son: i) un nou marc de proves per a les comunicacions (V2I) per a poder provar serveis d'infotainment d'una manera fàcil; ii) l'anàlisi de la viabilitat del desplegament de serveis d'infotainment de vídeo en xarxes vehiculars utilitzant protocols de mobilitat IP; i iii) el desenvolupament d'una nova arquitectura TCP que proporciona un millor funcionament per a tots aquells serveis d'infotainment basats en el protocol TCP en un escenari vehicular amb handoffs. En aquesta tesi, primer proposem un nou marc de proves per a aplicacions vehiculars d'infotainment. Aquest marc és una plataforma d'emulació vehicular que permet provar aplicacions reals instal·lades en màquines virtuals Linux. Utilitzant l'emulació, som capaços d'avaluar el rendiment d'aplicacions reals amb característiques de temps real. D'aquesta manera es poden avaluar aplicacions multimèdia utilitzades per oferir serveis d'infotainment d'una forma senzilla en escenaris vehiculars. Segon, utilitzant el marc de prova implementat en la primera part de la tesi, hem avaluat el rendiment d'un servei d'infotainment. Entre aquest tipus de servei, creem que els serveis de vídeo sota demanda en autopistes/autovies serà interessant pels usuaris i generarà beneficis per als operadors de la xarxa. Per tant, hem avaluat com els handoffs a nivell de la capa de xarxa poden limitar el desplegament d'un servei de streaming de vídeo sota demanda. D'acord amb els resultats obtinguts, conduir a grans velocitats podria ser un problema per a poder reproduir un vídeo correctament, tot i utilitzar tècniques de handoffs ràpids. Finalment, hem desenvolupat una nova arquitectura TCP per a millorar el rendiment del protocol durant els handoffs. La majoria dels serveis d'infotainment utilitzen el Protocol de Control de Transport (TCP), un dels principals protocols de la pila de protocols d'Internet. Però existeixen forces problemes relacionats amb l'ús de TCP i la mobilitat que n'afecta el rendiment, i aquests problemes són particular

    Enabling Mobile Service Continuity across Orchestrated Edge Networks

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    Edge networking has become an important technology for providing low-latency services to end users. However, deploying an edge network does not guarantee continuous service for mobile users. Mobility can cause frequent interruptions and network delays as users leave the initial serving edge. In this paper, we propose a solution to provide transparent service continuity for mobile users in large-scale WiFi networks. The contribution of this work has three parts. First, we propose ARNAB architecture to achieve mobile service continuity. The term ARNAB means rabbit in Arabic, which represents an Architecture for Transparent Service Continuity via Double-tier Migration. The first tier migrates user connectivity, while the second tier migrates user containerized applications. ARNAB provides mobile services just like rabbits hop through the WiFi infrastructure. Second, we identify the root-causes for prolonged container migration downtime. Finally, we enhance the container migration scheme by improving system response time. Our experimental results show that the downtime of ARNAB container migration solution is 50% shorter than that of the state-of-the-art migration.This work has been partially funded by the H2020 Europe/Taiwan joint action 5G-DIVE (Grant #859881) and also partially funded by the Ministry of Science and Technology, under the Grant Number MOST 108-2634-F-009-006 - through Pervasive Artificial Intelligence Research (PAIR) Labs, Taiwan

    Specification of Smart AP solutions - version 2

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    This document includes the specification of the second version of the Smart Access Point (AP) Solutions, which are being developed within WP3 of the Wi-5 project. After the Literature Review, a global view of the Wi-5 architecture is presented which includes not only the Smart AP Solutions but also the Cooperative Functionalities being developed in WP4. Next, the Smart AP Solutions are described including the summary of the general approach being followed based on Light Virtual APs (LVAPs). The functionalities enabling Radio Resource Management (i.e. Dynamic Channel Allocation, Load Balancing and Power Control) are reported in detail and the current status of the implementation of the solutions is detailed, with a set of improvements aimed at integrating the support of different channels within the Wi-5 framework. A multi-channel handoff scheme has been designed, requiring a good synchronisation between the different events, in order to make the LVAP switching happen at the same moment when the STA switches its channel. In addition, the beacon generation has been modified in order to improve the scalability and to give a better user experience during handoffs. Tests measuring the handoff delay are presented using three wireless cards from different manufacturers, and using as test traffic a flow of an online game with real-time constraints. The results show that fast handovers ranging from 30 to 200 milliseconds can be achieved. The savings provided by frame aggregation, and its effect on subjective quality have also been studied. A methodology including subjective tests with real users has evaluated this effect, using paired comparison. The results indicate that bandwidth usage savings and especially significant packet rate reduction can be obtained without degrading players’ Quality of Experience (QoE), as long as the overall latency is kept under 100ms. An important finding coming from these results is that the players do not register delay variation introduced by multiplexing

    Mejora de la Calidad en Redes WLAN Coordinadas a través de SDWN

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    [ES] En el presente trabajo se propone una arquitectura capaz de mejorar la calidad de las comunicaciones multimedia en redes WLAN coordinadas, mediante la utilización de SDN (Software Defined Networks). Para esto se requiere que dichas soluciones SDN sean adaptadas para poder identificar los parámetros propios de las redes Wi-Fi, tales como interferencias, movilidad, selección de canales, etc. y sean capaces de abordar los problemas derivados de los requerimientos de calidad de las estaciones que comparten la misma red inalámbrica.Este trabajo ha sido financiado parcialmente por la Comisión Europea a través del Proyecto Wi5 (H2020 G.A. no 644262), por la DGA y el fondo social europeo a través de CeNITEQ, y por el Gobierno de España a través del proyecto TISFIBE (TIN2015-64770-R).Fernández Navajas, J.; Sequeira Villarreal, L.; Ruiz Mas, J.; Saldaña Medina, JM. (2018). Mejora de la Calidad en Redes WLAN Coordinadas a través de SDWN. En XIII Jornadas de Ingeniería telemática (JITEL 2017). Libro de actas. Editorial Universitat Politècnica de València. 148-151. https://doi.org/10.4995/JITEL2017.2017.6564OCS14815
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