57 research outputs found

    From Keyword Search to Exploration: How Result Visualization Aids Discovery on the Web

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    A key to the Web's success is the power of search. The elegant way in which search results are returned is usually remarkably effective. However, for exploratory search in which users need to learn, discover, and understand novel or complex topics, there is substantial room for improvement. Human computer interaction researchers and web browser designers have developed novel strategies to improve Web search by enabling users to conveniently visualize, manipulate, and organize their Web search results. This monograph offers fresh ways to think about search-related cognitive processes and describes innovative design approaches to browsers and related tools. For instance, while key word search presents users with results for specific information (e.g., what is the capitol of Peru), other methods may let users see and explore the contexts of their requests for information (related or previous work, conflicting information), or the properties that associate groups of information assets (group legal decisions by lead attorney). We also consider the both traditional and novel ways in which these strategies have been evaluated. From our review of cognitive processes, browser design, and evaluations, we reflect on the future opportunities and new paradigms for exploring and interacting with Web search results

    Supporting exploratory browsing with visualization of social interaction history

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    This thesis is concerned with the design, development, and evaluation of information visualization tools for supporting exploratory browsing. Information retrieval (IR) systems currently do not support browsing well. Responding to user queries, IR systems typically compute relevance scores of documents and then present the document surrogates to users in order of relevance. Other systems such as email clients and discussion forums simply arrange messages in reverse chronological order. Using these systems, people cannot gain an overview of a collection easily, nor do they receive adequate support for finding potentially useful items in the collection. This thesis explores the feasibility of using social interaction history to improve exploratory browsing. Social interaction history refers to traces of interaction among users in an information space, such as discussions that happen in the blogosphere or online newspapers through the commenting facility. The basic hypothesis of this work is that social interaction history can serve as a good indicator of the potential value of information items. Therefore, visualization of social interaction history would offer navigational cues for finding potentially valuable information items in a collection. To test this basic hypothesis, I conducted three studies. First, I ran statistical analysis of a social media data set. The results showed that there were positive relationships between traces of social interaction and the degree of interestingness of web articles. Second, I conducted a feasibility study to collect initial feedback about the potential of social interaction history to support information exploration. Comments from the participants were in line with the research hypothesis. Finally, I conducted a summative evaluation to measure how well visualization of social interaction history can improve exploratory browsing. The results showed that visualization of social interaction history was able to help users find interesting articles, to reduce wasted effort, and to increase user satisfaction with the visualization tool

    Informationsvisualisierung und Retrieval im Fokus der Informationspraxis

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    Methoden und Techniken der Informationsvisualisierung werden seit ungefähr zwanzig Jahren im Bereich der Informationssuche eingesetzt. In dieser Literaturstudie werden ausgewählte Visualisierungsanwendungen der letzten Jahre vorgestellt. Sie betreffen zum einen den Retrievalprozess, das Boolesche Retrieval, die facettierte Suche, Dokumentbeziehungen, die Zufallssuche und Ergebnisanzeige, zum anderen spezielle Anwendungen wie die kartenbasierte und adaptive Visualisierung, Zitationsnetzwerke und Wissensordnungen. Die Einsatzszenarien für Applikationen der Informationsvisualisierung sind vielfältig. Sie reichen von mobilen kleinformatigen Anwendungen bis zu großformatigen Darstellungen auf hochauflösenden Bildschirmen, von integrativen Arbeitsplätzen für den einzelnen Nutzer bis zur Nutzung interaktiver Oberflächen für das kollaborative Retrieval. Das Konzept der Blended Library wird vorgestellt. Die Übertragbarkeit von Visualisierungsanwendungen auf Bibliothekskataloge wird im Hinblick auf die Nutzung des Kataloginputs und des Angebots an Sucheinstiegen geprüft. Perspektivische Überlegungen zu zukünftigen Entwicklungsschritten von Bibliothekskatalogen sowie zum Einfluss von Visualisierungsanwendungen auf die Informationspraxis werden angestellt.Information visualization methods and techniques have been applied to information retrieval tasks for about twenty years. This literature survey gives an overview over recent applications in the field of information seeking. Information visualization applications for general search processes (Boolean queries, faceted search, relations between documents, serendipity and presentation of results) as well as for specific applications like map-based visualization, adaptive visualization, citation networks and knowledge systems are presented. Application settings for information visualization are manifold. They span from small-sized mobile devices to wall-sized high resolution displays, from integrative workplaces for individual use to interactive surfaces for collaborative information seeking activities. The idea of the Blended Library is presented. The portability of information visualization applications for library catalogs is evaluated with special regard to metadata use and catalog access points. Possible next stages of library catalog development are discussed. Finally, observations on the influence of visualization applications on the information practice are made

    Supporting Multiple Paths to Objects in Information Hierarchies: Faceted Classification, Faceted Search, and Symbolic Links

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    We present three fundamental, interrelated approaches to support multiple access paths to each terminal object in information hierarchies: faceted classification, faceted search, and web directories with embedded symbolic links. This survey aims to demonstrate how each approach supports users who seek information from multiple perspectives. We achieve this by exploring each approach, the relationships between these approaches, including tradeoffs, and how they can be used in concert, while focusing on a core set of hypermedia elements common to all. This approach provides a foundation from which to study, understand, and synthesize applications which employ these techniques. This survey does not aim to be comprehensive, but rather focuses on thematic issues

    Unterstützung des Editierens von Graphen in Visuellen Repräsentationen

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    The goal of this thesis is to provide solutions for supporting the direct editing of graphs in visual representations for analyzing graphs. For that, a conceptual view on the user's tasks is established first. On this basis, several novel approaches to "visually edit" the different data aspects of graphs - the graph's structure and associated attribute values - are introduced. Thereby, different visual graph representations suitable for communicating the data are considered.Das Ziel der vorliegenden Dissertation ist, Lösungen zur Unterstützung des direkten Editierens von Graphen in visuellen Repräsentationen zur Analyse von Graphen bereitzustellen. Dafür wird zunächst eine konzeptuelle Sicht auf die Aufgaben des Nutzers entwickelt. Auf dieser Basis werden anschließend mehrere neue Verfahren eingeführt, welche das "visuelle Editieren" der verschiedenen Datenaspekte von Graphen - der Struktur sowie dazu assoziierte Attributwerte - ermöglichen. Dabei werden verschiedene visuelle Graphrepräsentationen berücksichtigt, welche die Daten in geeigneter Form kommunizieren

    Design and Evaluation of User Interfaces for Mobile Web Search

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    Mobiili tiedonhaku on jatkuvasti kasvava ja monimuotoistuva osa jokapäiväistä tiedonhankintaa. Aikaisemman tutkimuksen mukaan tarvitaan kuitenkin parempia käyttöliittymäratkaisuja tukemaan mobiililaitteilla tapahtuvaa verkkotiedonhakua. Väitöskirjatutkimuksessa suunniteltiin ja toteutettiin kaksi uutta hakukäyttöliittymää, joita arvioitiin käyttäjätutkimuksissa. Ensimmäinen käyttöliittymä perustuu siihen, että hakutulokset luokitellaan ryhmiin niissä esiintyvien avainsanojen perusteella. Käyttäjätutkimusten tulokset osoittavat, että luokittelulla voidaan tukea mobiilikäyttäjien tutkivaa tiedonhakua. Toinen käyttöliittymä antaa hakutulosten yhteydessä yleiskuvan hakulauseen sijaintikohdista tulosdokumenteissa. Vaikkakin menetelmän käyttö vaatii opettelua, käyttäjäarviot osoittavat että se voi auttaa sivuuttamaan huonot hakutulokset, etenkin silloin kun muut hakutulosta kuvaavat tiedot ovat epäselviä. Lisäksi väitöskirjassa tutkittiin aktiivisten mobiili-Internetin käyttäjien tiedontarpeita verkkotiedonhaun käytön ymmärtämiseksi. Tutkimustulosten mukaan hakujen tekeminen ja verkon selaaminen ovat näiden käyttäjien tärkeimpiä tiedonhankintatapoja. Niillä pyritään vastaamaan tiedontarpeisiin heti niiden ilmaantuessa, olipa käyttäjä sitten kotona, liikkeessä tai sosiaalisessa vuorovaikutustilanteessa. Mobiili tiedonhankinta on vahvasti sidoksissa käyttötilanteeseen, mikä tulee huomioida hakukäyttöliittymien suunnittelussa. Tulevaisuuden hakukäyttöliittymät voivat esimerkiksi tukea tiedonhankintaa hyödyntämällä tietoa käyttäjän sijainnista ja aktiviteeteista. Myös epämuodollisten ja tutkivien tiedontarpeiden kasvava rooli asettaa uusia haasteita vuorovaikutuksen suunnittelulle.Mobile Web search is a rapidly growing information seeking activity employed across different locations, situations, and activities. Current mobile search interfaces are based on the ranked result list, dominant in desktop interfaces. Research suggests that new paradigms are needed for better support of mobile searchers. For this dissertation, two such novel search interface techniques were designed, implemented, and evaluated. The first method, a clustering search interface that presents a category- based overview of the results, was studied both in a task-based experiment in a laboratory setting and in a longitudinal field study wherein it was used to address real information needs. The results indicate that clustering can support exploratory search needs when the searcher has trouble defining the information need, requires an overview of the search topic, or is interested in multiple results related to the same topic. The findings informed design guidelines for category-based search interfaces. How and when categorization is presented in the search interface needs to be carefully considered. Categorization methods should be improved, for better response to diverse information needs. Hybrid approaches employing contextually informed clustering, classification, and faceted browsing may offer the best match for user needs. The second presentation method, a visualization of the occurrences of the user s query phrase in a result document, can be incorporated into the ranked result list as an additional, unobtrusive result descriptor. It allows the searcher to see how often the query phrase appears in the result document, enabling the use of various evaluation strategies to assess the relevance of the results. Several iterations of the visualization were studied with users to form an understanding of the potential of this approach. The results suggest that a novel visualization can be useful in ruling out non-relevant results and can assist when the other result descriptors do not provide for a conclusive relevance assessment. However, users familiarity with well-established result descriptors means that users have to learn how to integrate the visualization into their search strategies and reconcile situations in which the visualization is in conflict with other metadata. In addition, the contextual triggers and information behaviors of mobile Internet users were studied, for understanding of the role of Web search as a mobile information seeking activity. The results from this study show that mobile Web search and browsing are important information seeking activities. They are engaged in to resolve emerging information needs as they appear, whether at home, on the go, or in social situations

    Blending the Material and Digital World for Hybrid Interfaces

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    The development of digital technologies in the 21st century is progressing continuously and new device classes such as tablets, smartphones or smartwatches are finding their way into our everyday lives. However, this development also poses problems, as these prevailing touch and gestural interfaces often lack tangibility, take little account of haptic qualities and therefore require full attention from their users. Compared to traditional tools and analog interfaces, the human skills to experience and manipulate material in its natural environment and context remain unexploited. To combine the best of both, a key question is how it is possible to blend the material world and digital world to design and realize novel hybrid interfaces in a meaningful way. Research on Tangible User Interfaces (TUIs) investigates the coupling between physical objects and virtual data. In contrast, hybrid interfaces, which specifically aim to digitally enrich analog artifacts of everyday work, have not yet been sufficiently researched and systematically discussed. Therefore, this doctoral thesis rethinks how user interfaces can provide useful digital functionality while maintaining their physical properties and familiar patterns of use in the real world. However, the development of such hybrid interfaces raises overarching research questions about the design: Which kind of physical interfaces are worth exploring? What type of digital enhancement will improve existing interfaces? How can hybrid interfaces retain their physical properties while enabling new digital functions? What are suitable methods to explore different design? And how to support technology-enthusiast users in prototyping? For a systematic investigation, the thesis builds on a design-oriented, exploratory and iterative development process using digital fabrication methods and novel materials. As a main contribution, four specific research projects are presented that apply and discuss different visual and interactive augmentation principles along real-world applications. The applications range from digitally-enhanced paper, interactive cords over visual watch strap extensions to novel prototyping tools for smart garments. While almost all of them integrate visual feedback and haptic input, none of them are built on rigid, rectangular pixel screens or use standard input modalities, as they all aim to reveal new design approaches. The dissertation shows how valuable it can be to rethink familiar, analog applications while thoughtfully extending them digitally. Finally, this thesis’ extensive work of engineering versatile research platforms is accompanied by overarching conceptual work, user evaluations and technical experiments, as well as literature reviews.Die Durchdringung digitaler Technologien im 21. Jahrhundert schreitet stetig voran und neue Geräteklassen wie Tablets, Smartphones oder Smartwatches erobern unseren Alltag. Diese Entwicklung birgt aber auch Probleme, denn die vorherrschenden berührungsempfindlichen Oberflächen berücksichtigen kaum haptische Qualitäten und erfordern daher die volle Aufmerksamkeit ihrer Nutzer:innen. Im Vergleich zu traditionellen Werkzeugen und analogen Schnittstellen bleiben die menschlichen Fähigkeiten ungenutzt, die Umwelt mit allen Sinnen zu begreifen und wahrzunehmen. Um das Beste aus beiden Welten zu vereinen, stellt sich daher die Frage, wie neuartige hybride Schnittstellen sinnvoll gestaltet und realisiert werden können, um die materielle und die digitale Welt zu verschmelzen. In der Forschung zu Tangible User Interfaces (TUIs) wird die Verbindung zwischen physischen Objekten und virtuellen Daten untersucht. Noch nicht ausreichend erforscht wurden hingegen hybride Schnittstellen, die speziell darauf abzielen, physische Gegenstände des Alltags digital zu erweitern und anhand geeigneter Designparameter und Entwurfsräume systematisch zu untersuchen. In dieser Dissertation wird daher untersucht, wie Materialität und Digitalität nahtlos ineinander übergehen können. Es soll erforscht werden, wie künftige Benutzungsschnittstellen nützliche digitale Funktionen bereitstellen können, ohne ihre physischen Eigenschaften und vertrauten Nutzungsmuster in der realen Welt zu verlieren. Die Entwicklung solcher hybriden Ansätze wirft jedoch übergreifende Forschungsfragen zum Design auf: Welche Arten von physischen Schnittstellen sind es wert, betrachtet zu werden? Welche Art von digitaler Erweiterung verbessert das Bestehende? Wie können hybride Konzepte ihre physischen Eigenschaften beibehalten und gleichzeitig neue digitale Funktionen ermöglichen? Was sind geeignete Methoden, um verschiedene Designs zu erforschen? Wie kann man Technologiebegeisterte bei der Erstellung von Prototypen unterstützen? Für eine systematische Untersuchung stützt sich die Arbeit auf einen designorientierten, explorativen und iterativen Entwicklungsprozess unter Verwendung digitaler Fabrikationsmethoden und neuartiger Materialien. Im Hauptteil werden vier Forschungsprojekte vorgestellt, die verschiedene visuelle und interaktive Prinzipien entlang realer Anwendungen diskutieren. Die Szenarien reichen von digital angereichertem Papier, interaktiven Kordeln über visuelle Erweiterungen von Uhrarmbändern bis hin zu neuartigen Prototyping-Tools für intelligente Kleidungsstücke. Um neue Designansätze aufzuzeigen, integrieren nahezu alle visuelles Feedback und haptische Eingaben, um Alternativen zu Standard-Eingabemodalitäten auf starren Pixelbildschirmen zu schaffen. Die Dissertation hat gezeigt, wie wertvoll es sein kann, bekannte, analoge Anwendungen zu überdenken und sie dabei gleichzeitig mit Bedacht digital zu erweitern. Dabei umfasst die vorliegende Arbeit sowohl realisierte technische Forschungsplattformen als auch übergreifende konzeptionelle Arbeiten, Nutzerstudien und technische Experimente sowie die Analyse existierender Forschungsarbeiten
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