153 research outputs found

    Performance evaluation of H.264/AVC decoding and visualization using the GPU

    Get PDF
    The coding efficiency of the H.264/AVC standard makes the decoding process computationally demanding. This has limited the availability of cost-effective, high-performance solutions. Modern computers are typically equipped with powerful yet cost-effective Graphics Processing Units (GPUs) to accelerate graphics operations. These GPUs can be addressed by means of a 3-D graphics API such as Microsoft Direct3D or OpenGL, using programmable shaders as generic processing units for vector data. The new CUDA (Compute Unified Device Architecture) platform of NVIDIA provides a straightforward way to address the GPU directly, without the need for a 3-D graphics API in the middle. In CUDA, a compiler generates executable code from C code with specific modifiers that determine the execution model. This paper first presents an own-developed H.264/AVC renderer, which is capable of executing motion compensation (MC), reconstruction, and Color Space Conversion (CSC) entirely on the GPU. To steer the GPU, Direct3D combined with programmable pixel and vertex shaders is used. Next, we also present a GPU-enabled decoder utilizing the new CUDA architecture from NVIDIA. This decoder performs MC, reconstruction, and CSC on the GPU as well. Our results compare both GPU-enabled decoders, as well as a CPU-only decoder in terms of speed, complexity, and CPU requirements. Our measurements show that a significant speedup is possible, relative to a CPU-only solution. As an example, real-time playback of high-definition video (1080p) was achieved with our Direct3D and CUDA-based H.264/AVC renderers

    A High-Performance Hardware Accelerator for HEVC Motion Compensation

    Get PDF
    The presented master’s thesis has focused on the design and implementation of a motion compensation hardware accelerator for use in HEVC hybrid decoders, i.e. decoders that contain hardware as well as software parts. As the motion compensation is the most time consuming step in the decoding process it is crucial to implement it in a fast and efficient way. This paper elaborates the theoretical background and motivation and highlights the main design choices. In the following evaluation a comparison between the hybrid decoder and a pure software decoder is performed. The results show that the design is capable of increasing the decoding frame rate in the range of 60% for 1080p video streams when running at 100 MHz

    High-Level Synthesis Based VLSI Architectures for Video Coding

    Get PDF
    High Efficiency Video Coding (HEVC) is state-of-the-art video coding standard. Emerging applications like free-viewpoint video, 360degree video, augmented reality, 3D movies etc. require standardized extensions of HEVC. The standardized extensions of HEVC include HEVC Scalable Video Coding (SHVC), HEVC Multiview Video Coding (MV-HEVC), MV-HEVC+ Depth (3D-HEVC) and HEVC Screen Content Coding. 3D-HEVC is used for applications like view synthesis generation, free-viewpoint video. Coding and transmission of depth maps in 3D-HEVC is used for the virtual view synthesis by the algorithms like Depth Image Based Rendering (DIBR). As first step, we performed the profiling of the 3D-HEVC standard. Computational intensive parts of the standard are identified for the efficient hardware implementation. One of the computational intensive part of the 3D-HEVC, HEVC and H.264/AVC is the Interpolation Filtering used for Fractional Motion Estimation (FME). The hardware implementation of the interpolation filtering is carried out using High-Level Synthesis (HLS) tools. Xilinx Vivado Design Suite is used for the HLS implementation of the interpolation filters of HEVC and H.264/AVC. The complexity of the digital systems is greatly increased. High-Level Synthesis is the methodology which offers great benefits such as late architectural or functional changes without time consuming in rewriting of RTL-code, algorithms can be tested and evaluated early in the design cycle and development of accurate models against which the final hardware can be verified

    Hardware/software co-design of H.264/AVC encoders for multi-core embedded systems

    Get PDF
    This paper presents a multi-core H.264/AVC encoder suitable for implementations in small and medium complexity embedded systems. The proposed structure results from an efficient hardware/software co-design methodology, where the encoder software application is highly optimized and structured in a very modular and efficient manner, so as to allow its most complex and time consuming operations to be offloaded to dedicated hardware accelerators. The considered methodology adopts a simple and efficient core interconnection mechanism to easily allow the inclusion and the removal of such optimized processing cores. Experimental results obtained with the implementation in a Virtex4 FPGA of an H.264/AVC encoder using an ASIP IP core as a ME hardware accelerator have proven the advantages of this methodology. For the considered system, speedup factors greater than 15 were obtained with a very modest increase of the involved hardware resources.info:eu-repo/semantics/publishedVersio

    Motion estimation and CABAC VLSI co-processors for real-time high-quality H.264/AVC video coding

    Get PDF
    Real-time and high-quality video coding is gaining a wide interest in the research and industrial community for different applications. H.264/AVC, a recent standard for high performance video coding, can be successfully exploited in several scenarios including digital video broadcasting, high-definition TV and DVD-based systems, which require to sustain up to tens of Mbits/s. To that purpose this paper proposes optimized architectures for H.264/AVC most critical tasks, Motion estimation and context adaptive binary arithmetic coding. Post synthesis results on sub-micron CMOS standard-cells technologies show that the proposed architectures can actually process in real-time 720 × 480 video sequences at 30 frames/s and grant more than 50 Mbits/s. The achieved circuit complexity and power consumption budgets are suitable for their integration in complex VLSI multimedia systems based either on AHB bus centric on-chip communication system or on novel Network-on-Chip (NoC) infrastructures for MPSoC (Multi-Processor System on Chip

    High Level Design of adaptive distributed controller for Partial Dynamic reconfiguration in FPGA

    Get PDF
    International audienceControlling dynamic and partial reconfigurations becomes one of the most important key issues in modern embedded systems design. In fact, in such systems, the reconfiguration controller can significantly affect the system performances. Indeed, the controller has to handle efficiently three major tasks during runtime: observation (monitoring), taking reconfiguration decisions and notify decisions to the rest of the system in order to realize it. We present in this paper a novel high level approach permitting to model, using MARTE UML profile, modular and flexible distributed controllers for dynamic reconfiguration management. This approach permits components/ models reuse and allows systematic code generation. It consequently makes reconfigurable systems design less tedious and reduces time to market

    A highly scalable parallel implementation of H.264

    Get PDF
    Developing parallel applications that can harness and efficiently use future many-core architectures is the key challenge for scalable computing systems. We contribute to this challenge by presenting a parallel implementation of H.264 that scales to a large number of cores. The algorithm exploits the fact that independent macroblocks (MBs) can be processed in parallel, but whereas a previous approach exploits only intra-frame MB-level parallelism, our algorithm exploits intra-frame as well as inter-frame MB-level parallelism. It is based on the observation that inter-frame dependencies have a limited spatial range. The algorithm has been implemented on a many-core architecture consisting of NXP TriMedia TM3270 embedded processors. This required to develop a subscription mechanism, where MBs are subscribed to the kick-off lists associated with the reference MBs. Extensive simulation results show that the implementation scales very well, achieving a speedup of more than 54 on a 64-core processor, in which case the previous approach achieves a speedup of only 23. Potential drawbacks of the 3D-Wave strategy are that the memory requirements increase since there can be many frames in flight, and that the frame latency might increase. Scheduling policies to address these drawbacks are also presented. The results show that these policies combat memory and latency issues with a negligible effect on the performance scalability. Results analyzing the impact of the memory latency, L1 cache size, and the synchronization and thread management overhead are also presented. Finally, we present performance requirements for entropy (CABAC) decoding. This work was performed while the fourth author was with NXP Semiconductors.Peer ReviewedPostprint (author's final draft

    Scalability of parallel video decoding on heterogeneous manycore architectures

    Get PDF
    This paper presents an analysis of the scalability of the parallel video decoding on heterogeneous many core architectures. As benchmark, we use a highly parallel H.264/AVC video decoder that generates a large number of independent tasks. In order to translate task-level parallelism into performance gains both the video decoder and the architecture have been optimized. The video decoder was modified for exploiting coarse-grain frame-level parallelism in the entropy decoding kernel which has been considered the main bottleneck. Second, a heterogeneous combination of cores is evaluated for executing different type of tasks. Finally, an evaluation of the memory requirements of the whole system has been carried out. Experiments conducted using a trace-driven simulation methodology shows that the evaluated system exhibits a good parallel scalability up to 68 cores. At this point the parallel video decoder is able to decode more than 200 HD frames per second using simple low power processors.Postprint (published version

    H.264/AVC inter prediction on accelerator-based multi-core systems

    Get PDF
    The AVC video coding standard adopts variable block sizes for inter frame coding to increase compression efficiency, among other new features. As a consequence of this, an AVC encoder has to employ a complex mode decision technique that requires high computational complexity. Several techniques aimed at accelerating the inter prediction process have been proposed in the literature in recent years. Recently, with the emergence of many-core processors or accelerators, a new way of supporting inter frame prediction has presented itself. In this paper, we present a step forward in the implementation of an AVC inter prediction algorithm in a graphics processing unit, using Compute Unified Device Architecture. The results show a negligible drop in rate distortion with a time reduction, on average, of over 98.8 % compared with full search and fast full search, and of over 80 % compared with UMHexagonS search

    A Computationally Efficient Neural Video Compression Accelerator Based on a Sparse CNN-Transformer Hybrid Network

    Full text link
    Video compression is widely used in digital television, surveillance systems, and virtual reality. Real-time video decoding is crucial in practical scenarios. Recently, neural video compression (NVC) combines traditional coding with deep learning, achieving impressive compression efficiency. Nevertheless, the NVC models involve high computational costs and complex memory access patterns, challenging real-time hardware implementations. To relieve this burden, we propose an algorithm and hardware co-design framework named NVCA for video decoding on resource-limited devices. Firstly, a CNN-Transformer hybrid network is developed to improve compression performance by capturing multi-scale non-local features. In addition, we propose a fast algorithm-based sparse strategy that leverages the dual advantages of pruning and fast algorithms, sufficiently reducing computational complexity while maintaining video compression efficiency. Secondly, a reconfigurable sparse computing core is designed to flexibly support sparse convolutions and deconvolutions based on the fast algorithm-based sparse strategy. Furthermore, a novel heterogeneous layer chaining dataflow is incorporated to reduce off-chip memory traffic stemming from extensive inter-frame motion and residual information. Thirdly, the overall architecture of NVCA is designed and synthesized in TSMC 28nm CMOS technology. Extensive experiments demonstrate that our design provides superior coding quality and up to 22.7x decoding speed improvements over other video compression designs. Meanwhile, our design achieves up to 2.2x improvements in energy efficiency compared to prior accelerators.Comment: Accepted by DATE 202
    • 

    corecore