574 research outputs found

    Teaching Cultural Heritage using Mobile Augmented Reality

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    open2noThe relationship between augmented reality, mobile learning, gamification and non-formal education methods provide a great potential. The AR-CIMUVE Augmented Reality for the Walled Cities of the Veneto is an original project in collaboration with Italia Nostra and other associations which deal with transmitting our cultural heritage and which teach primary and middle school children the cultural and historical importance of the Veneto’s and the surrounding territories’ walled cities. In this learning experience students will explore how our environment has developed across the ages using the mobile devices with the technical back-up of the AR App. This will allow them to see maps, examine data, 3D models and will enable them to judge and improve their skills. From a pedagogical and educational point of view the emphasis is on a constructivist social-cultural approach which helps students to become active citizens more aware of their historical identity.openPetrucco, Corrado; Agostini, DanielePetrucco, Corrado; Agostini, Daniel

    Architecture design of Jing Gangshan virtual tourism system based on WebVR

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    In view of the current mainstream VR virtual tourism system, because of the heavy virtual scenes and limited network bandwidth, tourists can't browse the WEB pages directly, and they need to download plugins or client systems to browse. This paper studies the lightweight architecture of virtual tourism roaming system. Research technologies such as lightweight modeling of 3D scenes, 3D engine call and lightweight script design, build a cloud storage transmission platform, integrate key technologies such as tour guides, and construct the online Jinggangshan WebVR system. The system based on this architecture will enable visitors to browse Web pages directly, online and quickly in real time, and improve the sense of interaction and immersion of the system

    āļŠāļ·āđˆāļ­āļ›āļĢāļ°āļŠāļēāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāļ„āļ§āļēāļĄāļˆāļĢāļīāļ‡āđ€āļŠāļĄāļ·āļ­āļ™āļ‚āļ­āļ‡āđāļŦāļĨāđˆāļ‡āļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āļ­āļąāļ™āļ‹āļĩāļ™āđƒāļ™āļˆāļąāļ‡āļŦāļ§āļąāļ”āđ€āļĨāļĒāļ”āđ‰āļ§āļĒāļĄāļļāļĄāļĄāļ­āļ‡ 360 āļ­āļ‡āļĻāļē āļœāđˆāļēāļ™āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩāļ­āļēāļāļēāļĻāļĒāļēāļ™āđ„āļĢāđ‰āļ„āļ™āļ‚āļąāļš (PUBLIC RELATION MEDIA IN AUGMENTED REALITY OF UNSEEN MUANG-LOEI ATTRACTIONS WITH BIRD EYE VIEW VIA DRONE TECHNOLOGY)

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    āļŠāļ·āđˆāļ­āļ›āļĢāļ°āļŠāļēāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāļ„āļ§āļēāļĄāļˆāļĢāļīāļ‡āđ€āļŠāļĄāļ·āļ­āļ™āļ‚āļ­āļ‡āđāļŦāļĨāđˆāļ‡āļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āļ­āļąāļ™āļ‹āļĩāļ™āđƒāļ™āļˆāļąāļ‡āļŦāļ§āļąāļ”āđ€āļĨāļĒāļ”āđ‰āļ§āļĒāļĄāļļāļĄāļĄāļ­āļ‡ 360 āļ­āļ‡āļĻāļē āļœāđˆāļēāļ™āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩāļ­āļēāļāļēāļĻāļĒāļēāļ™āđ„āļĢāđ‰āļ„āļ™āļ‚āļąāļš āļĄāļĩāļ§āļąāļ•āļ–āļļāļ›āļĢāļ°āļŠāļ‡āļ„āđŒāđ€āļžāļ·āđˆāļ­āļĻāļķāļāļĐāļēāđāļĨāļ°āļžāļąāļ’āļ™āļēāļŠāļ·āđˆāļ­āļ›āļĢāļ°āļŠāļēāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāđāļŦāļĨāđˆāļ‡āļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§ āđ‚āļ”āļĒāļ­āļēāļĻāļąāļĒāļ„āļ§āļēāļĄāļĢāļđāđ‰āļ”āđ‰āļēāļ™āļāļēāļĢāļ–āđˆāļēāļĒāļ āļēāļžāļ™āļīāđˆāļ‡āļĄāļļāļĄāļŠāļđāļ‡āļ”āđ‰āļ§āļĒāđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩāļ­āļēāļāļēāļĻāļĒāļēāļ™āđ„āļĢāđ‰āļ„āļ™āļ‚āļąāļšāđ€āļžāļ·āđˆāļ­āļ™āļģāļĄāļēāļŠāļĢāđ‰āļēāļ‡āđ€āļ›āđ‡āļ™āđ‚āļĄāđ€āļ”āļĨ 3 āļĄāļīāļ•āļī āļ”āđ‰āļ§āļĒāļ‹āļ­āļŸāļ•āđŒāđāļ§āļĢāđŒ Agisoft PhotoScan āđāļĨāļ°āļ„āļ§āļēāļĄāļĢāļđāđ‰āļ”āđ‰āļēāļ™āļāļēāļĢāļžāļąāļ’āļ™āļēāļŠāļ·āđˆāļ­āļ›āļĢāļ°āļŠāļēāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāđƒāļ™āļĢāļđāļ›āđāļšāļšāļ„āļ§āļēāļĄāļˆāļĢāļīāļ‡āđ€āļŠāļĄāļ·āļ­āļ™āļœāđˆāļēāļ™āļ‹āļ­āļŸāļ•āđŒāđāļ§āļĢāđŒ Unity 3D āđāļĨāļ° Vuforiaâ„Ē āđ‚āļ”āļĒāļœāļĨāļĨāļąāļžāļ˜āđŒāļ‚āļ­āļ‡āļāļēāļĢāļ›āļĢāļ°āđ€āļĄāļīāļ™āļāļēāļĢāđƒāļŠāđ‰āļ‡āļēāļ™āļŠāļ·āđˆāļ­āļ”āļąāļ‡āļāļĨāđˆāļēāļ§āļˆāļēāļāļœāļđāđ‰āđ€āļŠāļĩāđˆāļĒāļ§āļŠāļēāļ āļˆāļģāļ™āļ§āļ™ 3 āļ„āļ™ āđ€āļˆāđ‰āļēāļŦāļ™āđ‰āļēāļ—āļĩāđˆāļ‚āļ­āļ‡āļŠāļģāļ™āļąāļāļ‡āļēāļ™āļāļēāļĢāļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āđāļĨāļ°āļāļĩāļŽāļēāļˆāļąāļ‡āļŦāļ§āļąāļ”āđ€āļĨāļĒ āļˆāļģāļ™āļ§āļ™ 3 āļ„āļ™ āļžāļšāļ§āđˆāļēāļ”āđ‰āļēāļ™āļ›āļĢāļ°āļŠāļīāļ—āļ˜āļīāļ āļēāļž āļĄāļĩāļ„āđˆāļēāđ€āļ‰āļĨāļĩāđˆāļĒāļ­āļĒāļđāđˆāļ—āļĩāđˆ 4.54 āļ­āļĒāļđāđˆāđƒāļ™āļĢāļ°āļ”āļąāļšāļĄāļēāļāļ—āļĩāđˆāļŠāļļāļ” āļ”āđ‰āļēāļ™āļ›āļĢāļ°āļŠāļīāļ—āļ˜āļīāļœāļĨāļĄāļĩāļ„āđˆāļēāđ€āļ‰āļĨāļĩāđˆāļĒāļ­āļĒāļđāđˆāļ—āļĩāđˆ 4.55 āļ­āļĒāļđāđˆāđƒāļ™āļĢāļ°āļ”āļąāļšāļĄāļēāļāļ—āļĩāđˆāļŠāļļāļ” āļ”āđ‰āļēāļ™āļ„āļ§āļēāļĄāļĒāļ·āļ”āļŦāļĒāļļāđˆāļ™āļĄāļĩāļ„āđˆāļēāđ€āļ‰āļĨāļĩāđˆāļĒāļ­āļĒāļđāđˆāļ—āļĩāđˆ 4.62 āļ­āļĒāļđāđˆāđƒāļ™āļĢāļ°āļ”āļąāļšāļĄāļēāļāļ—āļĩāđˆāļŠāļļāļ” āđāļĨāļ°āļ”āđ‰āļēāļ™āļ„āļ§āļēāļĄāļŠāļēāļĄāļēāļĢāļ–āđƒāļ™āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĄāļĩāļ„āđˆāļēāđ€āļ‰āļĨāļĩāđˆāļĒāļ­āļĒāļđāđˆāļ—āļĩāđˆ 4.44 āļ­āļĒāļđāđˆāđƒāļ™āļĢāļ°āļ”āļąāļšāļĄāļēāļ āļŠāđˆāļ§āļ™āļ”āđ‰āļēāļ™āļ„āļ§āļēāļĄāļžāļķāļ‡āļžāļ­āđƒāļˆāđ„āļ”āđ‰āļĢāļąāļšāļāļēāļĢāļ›āļĢāļ°āđ€āļĄāļīāļ™āļˆāļēāļāļ™āļąāļāļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§ āļˆāļģāļ™āļ§āļ™ 30 āļ„āļ™ āļĄāļĩāļ„āđˆāļēāđ€āļ‰āļĨāļĩāđˆāļĒāļ­āļĒāļđāđˆāļ—āļĩāđˆ 4.52 āļ­āļĒāļđāđˆāđƒāļ™āļĢāļ°āļ”āļąāļšāļĄāļēāļāļ—āļĩāđˆāļŠāļļāļ” āļˆāļķāļ‡āļŠāļĢāļļāļ›āđ„āļ”āđ‰āļ§āđˆāļē āļŠāļ·āđˆāļ­āļ›āļĢāļ°āļŠāļēāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāļ—āļĩāđˆāđ„āļ”āđ‰āļĻāļķāļāļĐāļēāđāļĨāļ°āļžāļąāļ’āļ™āļēāļ‚āļķāđ‰āļ™āļ™āļĩāđ‰ āļŠāļēāļĄāļēāļĢāļ–āļ™āļģāđ„āļ›āđƒāļŠāđ‰āđ€āļ›āđ‡āļ™āļŠāļ·āđˆāļ­āļŠāļģāļŦāļĢāļąāļšāļāļēāļĢāļ›āļĢāļ°āļŠāļēāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāđāļŦāļĨāđˆāļ‡āļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āļ­āļąāļ™āļ‹āļĩāļ™āļ‚āļ­āļ‡āļˆāļąāļ‡āļŦāļ§āļąāļ”āđ€āļĨāļĒāđ„āļ”āđ‰āļ­āļĒāđˆāļēāļ‡āđ€āļŦāļĄāļēāļ°āļŠāļĄāļ„āļģāļŠāļģāļ„āļąāļ: āļŠāļ·āđˆāļ­āļ›āļĢāļ°āļŠāļēāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒ  āļ­āļēāļāļēāļĻāļĒāļēāļ™āđ„āļĢāđ‰āļ„āļ™āļ‚āļąāļš  āđ€āļĄāļ·āļ­āļ‡āđ€āļĨāļĒāļ­āļąāļ™āļ‹āļĩāļ™  āļ„āļ§āļēāļĄāļˆāļĢāļīāļ‡āđ€āļŠāļĄāļ·āļ­āļ™Public Relation Media in Augmented Reality of Unseen Muang-LOEI Attractions with Bird's-eye view via Unmanned Aerial Vehicle Technology, aims to study and development of public relations media for tourist destinations based on knowledge in the field of high-angle still photography with unmanned aircraft technology to create 3D models using Agisoft PhotoScan Professional software and using these models to develop public relations media in augmented reality format through Unity 3D and Vuforia software. The evaluation results of the media usage were measured by three experts and three official staff from the Loei Tourism and Sports Bureau, the efficiency average result is 4.54, the effectiveness score is 4.55, the flexibility score is 4.62, all at the highest level, the learning ability is 4.44 at a high level. And finally for user satisfaction, were evaluated by 30 tourists, have an average score at 4.52 which also at the highest level. Accordingly to the evaluation, it can be concluded that these augmented reality media are another suitable way to publicize the unseen tourist attractions in Loei province.Keywords: Public Relation Media, Unmanned Aerial Vehicle, Unseen Muang-Loei, Augmented Realit

    Augmented Reality Birdwatching in Mindo

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    The project reported in this dissertation presents the development of an Android mobile application to be used for birdwatching in Mindo - Ecuador. The application has as target audience tourists and as main goal to share information about the species that inhabit the aforementioned place to improve tourist experience; it provides routes to follow with points of interest in which the users can find bird species. In addition to this, the application provides scientific information and highlights the most important characteristics of bird species, information about the threats that may be exposing these species to extinction and multimedia content like images, videos and sounds of those species. As a distinctive feature, this application uses augmented reality to enhance birdwatching experience; it allows the user to interact in a different way with nature and offers the opportunity to perceive virtual 3D models of some birds and take photos of it to share on social networks or simply to save on the device. To manage all the content of the application, a web-based backoffice was also developed, to add, edit or remove routes, spots and species including their information, images, videos and sounds. The augmented reality, together with the user-friendly interface make the application very interactive and attractive to the user, likewise, the backoffice allows a simple administration of the content

    Electronic Imaging & the Visual Arts. EVA 2013 Florence

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    Important Information Technology topics are presented: multimedia systems, data-bases, protection of data, access to the content. Particular reference is reserved to digital images (2D, 3D) regarding Cultural Institutions (Museums, Libraries, Palace – Monuments, Archaeological Sites). The main parts of the Conference Proceedings regard: Strategic Issues, EC Projects and Related Networks & Initiatives, International Forum on “Culture & Technology”, 2D – 3D Technologies & Applications, Virtual Galleries – Museums and Related Initiatives, Access to the Culture Information. Three Workshops are related to: International Cooperation, Innovation and Enterprise, Creative Industries and Cultural Tourism

    Virtual and Real World in Mobile Reality

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    Technology in education has impacted many ways in student's life to learn enthusiastically by giving better and more than expected results. Some research stated that technology will create a passive process if it doesn't promote critical thinking. To support the statement Augmented Reality (AR) has shown the best potential to make learning more interactive and easy. It's because of the feature of AR that lets us interact with things in virtual and real-time. Therefore this paper represents the idea of using AR in education

    Desenvolvimento de aplicaçÃĩes de smartphone usando tecnologias web

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    Mestrado em Engenharia de Computadores e TelemÃĄticaThe smartphone market in recent years has grown sharply and with it the possibilities to mobile devices programmers have also grown. This expanding market is currently dominated by two operating systems: Android and iOS. Although these two have a big share of the market (91% of the smartphones sales in 2012 were from one of these two systems) is in the programmer interest to develop applications that are compatible with the largest number of devices and operating systems possible. Companies like PT InovaçÃĢo have great interest in this market and want to have at their disposal the best tools available to develop application that can attract customers. As such, this dissertation is a study, proposed by PT InovaçÃĢo, of a method for the development of mobile applications, which makes easier to create applications compatible with several devices and systems. The aforementioned method is the development of mobile applications based on web technologies (HTML5, CSS and Javascript). To study this method several mobiles hybrid applications were developed based in applications already developed, by PT InovaçÃĢo, using native technology. After the development phase, it was made a comparative study between the hybrid and the native applications, to comprehend which ones had better performance, were easier to develop and had more appealing design, for the several elements that constituted the applications. The conclusions of this study are the main result of the dissertation.O mercado dos smartphones nos Últimos anos tem vindo a crescer de forma acentuada e com isso as possibilidades para programadores de dispositivos mÃģveis tambÃĐm aumentaram. Este mercado em expansÃĢo, ÃĐ actualmente dominado por dois Sistemas Operativos: Android e iOS. Embora estes dois tenham uma grande quota do mercado (91% das vendas de smartphones em 2012 foram de um destes dois sistemas) ÃĐ do interesse de um programador desenvolver aplicaçÃĩes que sejam compatíveis com o maior nÚmero de dispositivos e sistemas operativos possíveis. Empresas como a PT InovaçÃĢo tÊm portanto grande interesse neste mercado e pretendem ter ao seu dispor as melhores ferramentas possíveis para conseguir desenvolver aplicaçÃĢo capazes de atrair clientes. Como tal esta dissertaçÃĢo partiu de uma proposta da PT InovaçÃĢo que consiste no estudo de um mÃĐtodo de desenvolvimento de aplicaçÃĩes mÃģveis, que torne mais fÃĄcil a criaçÃĢo de uma aplicaçÃĢo mÃģvel compatível com vÃĄrios dispositivos e sistemas. O mÃĐtodo referido ÃĐ o desenvolvimento de aplicaçÃĩes mÃģveis baseadas em tecnologias web (HTML5, CSS3 e JavaScript). Para estudar este mÃĐtodo foram desenvolvidas vÃĄrias aplicaçÃĩes mÃģveis híbridas, que se baseavam em aplicaçÃĩes jÃĄ desenvolvidas nativamente pela PT InovaçÃĢo. ApÃģs esta fase de desenvolvimento, foi feito um estudo comparativo entre as aplicaçÃĩes híbridas e as aplicaçÃĩes nativas, onde se observou quais apresentavam uma melhor performance, uma maior facilidade desenvolvimento e um design mais apelativo para os vÃĄrios elementos que constituíam as aplicaçÃĩes. As conclusÃĩes deste estudo sÃĢo o resultado principal da dissertaçÃĢo
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