67,648 research outputs found
Container network functions: bringing NFV to the network edge
In order to cope with the increasing network utilization driven by new mobile clients, and to satisfy demand for new network services and performance guarantees, telecommunication service providers are exploiting virtualization over their network by implementing network services in virtual machines, decoupled from legacy hardware accelerated appliances. This effort, known as NFV, reduces OPEX and provides new business opportunities. At the same time, next generation mobile, enterprise, and IoT networks are introducing the concept of computing capabilities being pushed at the network edge, in close proximity of the users. However, the heavy footprint of today's NFV platforms prevents them from operating at the network edge. In this article, we identify the opportunities of virtualization at the network edge and present Glasgow Network Functions (GNF), a container-based NFV platform that runs and orchestrates lightweight container VNFs, saving core network utilization and providing lower latency. Finally, we demonstrate three useful examples of the platform: IoT DDoS remediation, on-demand troubleshooting for telco networks, and supporting roaming of network functions
Management system requirements for wireless systems beyond 3G
This paper presents a comprehensive description of various management system requirements for systems beyond 3G, which have been identified as a result of the Software Based Systems activities within the Mobile VCE Core 2 program. Specific requirements for systems beyond 3G are discussed and potential technologies to address them proposed. The analysis has been carried out from network, service and security viewpoints
A Virtual Network PaaS for 3GPP 4G and Beyond Core Network Services
Cloud computing and Network Function Virtualization (NFV) are emerging as key
technologies to overcome the challenges facing 4G and beyond mobile systems.
Over the last few years, Platform-as-a-Service (PaaS) has gained momentum and
has become more widely adopted throughout IT enterprises. It simplifies the
applications provisioning and accelerates time-to-market while lowering costs.
Telco can leverage the same model to provision the 4G and beyond core network
services using NFV technology. However, many challenges have to be addressed,
mainly due to the specificities of network services. This paper proposes an
architecture for a Virtual Network Platform-as-a-Service (VNPaaS) to provision
3GPP 4G and beyond core network services in a distributed environment. As an
illustrative use case, the proposed architecture is employed to provision the
3GPP Home Subscriber Server (HSS) as-a-Service (HSSaaS). The HSSaaS is built
from Virtualized Network Functions (VNFs) resulting from a novel decomposition
of HSS. A prototype is implemented and early measurements are made.Comment: 7 pages, 6 figures, 2 tables, 5th IEEE International Conference on
Cloud Networking (IEEE CloudNet 2016
A Review on Energy Consumption Optimization Techniques in IoT Based Smart Building Environments
In recent years, due to the unnecessary wastage of electrical energy in
residential buildings, the requirement of energy optimization and user comfort
has gained vital importance. In the literature, various techniques have been
proposed addressing the energy optimization problem. The goal of each technique
was to maintain a balance between user comfort and energy requirements such
that the user can achieve the desired comfort level with the minimum amount of
energy consumption. Researchers have addressed the issue with the help of
different optimization algorithms and variations in the parameters to reduce
energy consumption. To the best of our knowledge, this problem is not solved
yet due to its challenging nature. The gap in the literature is due to the
advancements in the technology and drawbacks of the optimization algorithms and
the introduction of different new optimization algorithms. Further, many newly
proposed optimization algorithms which have produced better accuracy on the
benchmark instances but have not been applied yet for the optimization of
energy consumption in smart homes. In this paper, we have carried out a
detailed literature review of the techniques used for the optimization of
energy consumption and scheduling in smart homes. The detailed discussion has
been carried out on different factors contributing towards thermal comfort,
visual comfort, and air quality comfort. We have also reviewed the fog and edge
computing techniques used in smart homes
Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms
The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent “devices”, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew “cognitive devices” are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications
Adam Smith goes mobile : managing services beyond 3G with the digital marketplace
The next generation of mobile communications systems is expected to offer new business opportunities to existing and new market players. A market-based middleware framework has been recently proposed whereby service providers, independent of network operators, are able to tender online service contracts to network operators in a dynamic and competitive manner. This facilitates a seamless service provision over disparate networks in a consumer-centric manner. Service providers select network bearers according to the network operators' ability to meet the QoS target, which in turn is influenced, among other things, by user's price and quality requirements. The benefits of this proposal are the complementarity of numerous network resources, the decoupling of services and networks in a self-organising distributed environment, and increased competition to consumers’ advantag
New Jersey's Growing Remote Workforce and the Skill Requirements of Employers
Highlights factors driving the rise in remote work jobs, the ways remote work is affecting the workplace, and the skills workers need to be effective in remote work environments
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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