7 research outputs found

    Mobile, collaborative augmented reality using cloudlets

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    The evolution in mobile applications to support advanced interactivity and demanding multimedia features is still ongoing. Novel application concepts (e.g. mobile Augmented Reality (AR)) are however hindered by the inherently limited resources available on mobile platforms (not withstanding the dramatic performance increases of mobile hardware). Offloading resource intensive application components to the cloud, also known as "cyber foraging", has proven to be a valuable solution in a variety of scenarios. However, also for collaborative scenarios, in which data together with its processing are shared between multiple users, this offloading concept is highly promising. In this paper, we investigate the challenges posed by offloading collaborative mobile applications. We present a middleware platform capable of autonomously deploying software components to minimize average CPU load, while guaranteeing smooth collaboration. As a use case, we present and evaluate a collaborative AR application, offering interaction between users, the physical environment as well as with the virtual objects superimposed on this physical environment

    Allocation algorithms for autonomous management of collaborative cloudlets

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    Mobile cloud computing and network function virtualization for 5g systems

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    The recent growth of the number of smart mobile devices and the emergence of complex multimedia mobile applications have brought new challenges to the design of wireless mobile networks. The envisioned Fifth-Generation (5G) systems are equipped with different technical solutions that can accommodate the increasing demands for high date rate, latency-limited, energy-efficient and reliable mobile communication networks. Mobile Cloud Computing (MCC) is a key technology in 5G systems that enables the offloading of computationally heavy applications, such as for augmented or virtual reality, object recognition, or gaming from mobile devices to cloudlet or cloud servers, which are connected to wireless access points, either directly or through finite-capacity backhaul links. Given the battery-limited nature of mobile devices, mobile cloud computing is deemed to be an important enabler for the provision of such advanced applications. However, computational tasks offloading, and due to the variability of the communication network through which the cloud or cloudlet is accessed, may incur unpredictable energy expenditure or intolerable delay for the communications between mobile devices and the cloud or cloudlet servers. Therefore, the design of a mobile cloud computing system is investigated by jointly optimizing the allocation of radio, computational resources and backhaul resources in both uplink and downlink directions. Moreover, the users selected for cloud offloading need to have an energy consumption that is smaller than the amount required for local computing, which is achieved by means of user scheduling. Motivated by the application-centric drift of 5G systems and the advances in smart devices manufacturing technologies, new brand of mobile applications are developed that are immersive, ubiquitous and highly-collaborative in nature. For example, Augmented Reality (AR) mobile applications have inherent collaborative properties in terms of data collection in the uplink, computing at the cloud, and data delivery in the downlink. Therefore, the optimization of the shared computing and communication resources in MCC not only benefit from the joint allocation of both resources, but also can be more efficiently enhanced by sharing the offloaded data and computations among multiple users. As a result, a resource allocation approach whereby transmitted, received and processed data are shared partially among the users leads to more efficient utilization of the communication and computational resources. As a suggested architecture in 5G systems, MCC decouples the computing functionality from the platform location through the use of software virtualization to allow flexible provisioning of the provided services. Another virtualization-based technology in 5G systems is Network Function Virtualization (NFV) which prescribes the instantiation of network functions on general-purpose network devices, such as servers and switches. While yielding a more flexible and cost-effective network architecture, NFV is potentially limited by the fact that commercial off-the-shelf hardware is less reliable than the dedicated network elements used in conventional cellular deployments. The typical solution for this problem is to duplicate network functions across geographically distributed hardware in order to ensure diversity. For that reason, the development of fault-tolerant virtualization strategies for MCC and NFV is necessary to ensure reliability of the provided services

    Elastic computation placement in edge-based environments

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    Today, technologies such as machine learning, virtual reality, and the Internet of Things are integrated in end-user applications more frequently. These technologies demand high computational capabilities. Especially mobile devices have limited resources in terms of execution performance and battery life. The offloading paradigm provides a solution to this problem and transfers computationally intensive parts of applications to more powerful resources, such as servers or cloud infrastructure. Recently, a new computation paradigm arose which exploits the huge amount of end-user devices in the modern computing landscape - called edge computing. These devices encompass smartphones, tablets, microcontrollers, and PCs. In edge computing, devices cooperate with each other while avoiding cloud infrastructure. Due to the proximity among the participating devices, the communication latencies for offloading are reduced. However, edge computing brings new challenges in form of device fluctuation, unreliability, and heterogeneity, which negatively affect the resource elasticity. As a solution, this thesis proposes a computation placement framework that provides an abstraction for computation and resource elasticity in edge-based environments. The design is middleware-based, encompasses heterogeneous platforms, and supports easy integration of existing applications. It is composed of two parts: the Tasklet system and the edge support layer. The Tasklet system is a flexible framework for computation placement on heterogeneous resources. It introduces closed units of computation that can be tailored to generic applications. The edge support layer handles the characteristics of edge resources. It copes with fluctuation and unreliability by applying reactive and proactive task migration. Furthermore, the performance heterogeneity and the consequent bottlenecks are handled by two edge-specific task partitioning approaches. As a proof of concept, the thesis presents a fully-fledged prototype of the design, which is evaluated comprehensively in a real-world testbed. The evaluation shows that the design is able to substantially improve the resource elasticity in edge-based environments
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