981 research outputs found

    Experience based action planning for environmental manipulation in autonomous robotic systems

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    The ability for autonomous robots to plan action sequences in order to manipulate their environment to achieve a specific goal is of vital importance for agents which are deployed in a vast number of situations. From domestic care robots to autonomous swarms of search and rescue robots there is a need for agents to be able to study, reason about, and manipulate their environment without the oversight of human operators. As these robots are typically deployed in areas inhabited and organised by humans it is likely that they will encounter similar objects when going about their duties, and in many cases the objects encountered are likely to be arranged in similar ways relative to one another. Manipulation of the environment is an incredibly complex task requiring vast amounts of computation to generate a suitable state of actions for even the simplest of tasks. To this end we explore the application of memory based systems to environment manipulation planning. We propose new search techniques targeted at the problem of environmental manipulation for search and rescue, and recall techniques aimed at allowing more complex planning to take place with lower computational cost. We explore these ideas from the perspective of autonomous robotic systems deployed for search and rescue, however the techniques presented would be equally valid for robots in other areas, or for virtual agents interacting with cyber-physical systems

    Biomimetic visual navigation in a corridor: to centre or not to centre?

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    International audienceAs a first step toward an Automatic Flight Control System (AFCS) for Micro-Air Vehicle (MAV) obstacle avoidance, we introduce a vision based autopilot (LORA: Lateral Optic flow Regulation Autopilot), which is able to make a hovercraft automatically follow a wall or centre between the two walls of a corridor. A hovercraft is endowed with natural stabilization in pitch and roll while keeping two translational degrees of freedom (X and Y) and one rotational degree of freedom (yaw Κ). We show the feasibility of an OF regulator that maintains the lateral Optic Flow (OF) on one wall equal to an OF set-point. The OF sensors used are Elementary Motion Detectors (EMDs), whose working was directly inspired by the housefly motion detecting neurons. The properties of these neurons were previously analysed at our laboratory by performing electrophysiological recordings while applying optical microstimuli to single photoreceptor cells of the compound eye. The simulation results show that depending on the OF set-point, the hovercraft either centres along the midline of the corridor or follows one of the two walls, even with local lack of optical texture on one wall, such as caused, for instance, by an open door or a T-junction. All these navigational tasks are performed with one and the same feedback loop, which consists of a lateral OF regulation loop that permits relatively high-speed navigation (1m/s, i.e 3 body-lengths per second). The passive visual sensors and the simple processing system are suitable for use with MAVs with an avionic payload of only a few grams. The goal is to achieve MAV automatic guidance or to relieve a remote operator from guiding it in challenging environments such as urban canyons or indoor environments

    Proceedings of the 9th Conference on Autonomous Robot Systems and Competitions

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    Welcome to ROBOTICA 2009. This is the 9th edition of the conference on Autonomous Robot Systems and Competitions, the third time with IEEE‐Robotics and Automation Society Technical Co‐Sponsorship. Previous editions were held since 2001 in Guimarães, Aveiro, Porto, Lisboa, Coimbra and Algarve. ROBOTICA 2009 is held on the 7th May, 2009, in Castelo Branco , Portugal. ROBOTICA has received 32 paper submissions, from 10 countries, in South America, Asia and Europe. To evaluate each submission, three reviews by paper were performed by the international program committee. 23 papers were published in the proceedings and presented at the conference. Of these, 14 papers were selected for oral presentation and 9 papers were selected for poster presentation. The global acceptance ratio was 72%. After the conference, eighth papers will be published in the Portuguese journal Robótica, and the best student paper will be published in IEEE Multidisciplinary Engineering Education Magazine. Three prizes will be awarded in the conference for: the best conference paper, the best student paper and the best presentation. The last two, sponsored by the IEEE Education Society ‐ Student Activities Committee. We would like to express our thanks to all participants. First of all to the authors, whose quality work is the essence of this conference. Next, to all the members of the international program committee and reviewers, who helped us with their expertise and valuable time. We would also like to deeply thank the invited speaker, Jean Paul Laumond, LAAS‐CNRS France, for their excellent contribution in the field of humanoid robots. Finally, a word of appreciation for the hard work of the secretariat and volunteers. Our deep gratitude goes to the Scientific Organisations that kindly agreed to sponsor the Conference, and made it come true. We look forward to seeing more results of R&D work on Robotics at ROBOTICA 2010, somewhere in Portugal

    Distributed Control for Collective Behaviour in Micro-unmanned Aerial Vehicles

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    Full version unavailable due to 3rd party copyright restrictions.The work presented herein focuses on the design of distributed autonomous controllers for collective behaviour of Micro-unmanned Aerial Vehicles (MAVs). Two alternative approaches to this topic are introduced: one based upon the Evolutionary Robotics (ER) paradigm, the other one upon flocking principles. Three computer simulators have been developed in order to carry out the required experiments, all of them having their focus on the modelling of fixed-wing aircraft flight dynamics. The employment of fixed-wing aircraft rather than the omni-directional robots typically employed in collective robotics significantly increases the complexity of the challenges that an autonomous controller has to face. This is mostly due to the strict motion constraints associated with fixed-wing platforms, that require a high degree of accuracy by the controller. Concerning the ER approach, the experimental setups elaborated have resulted in controllers that have been evolved in simulation with the following capabilities: (1) navigation across unknown environments, (2) obstacle avoidance, (3) tracking of a moving target, and (4) execution of cooperative and coordinated behaviours based on implicit communication strategies. The design methodology based upon flocking principles has involved tests on computer simulations and subsequent experimentation on real-world robotic platforms. A customised implementation of Reynolds’ flocking algorithm has been developed and successfully validated through flight tests performed with the swinglet MAV. It has been notably demonstrated how the Evolutionary Robotics approach could be successfully extended to the domain of fixed-wing aerial robotics, which has never received a great deal of attention in the past. The investigations performed have also shown that complex and real physics-based computer simulators are not a compulsory requirement when approaching the domain of aerial robotics, as long as proper autopilot systems (taking care of the ”reality gap” issue) are used on the real robots.EOARD (European Office of Aerospace Research & Development), euCognitio

    Advances in Robot Navigation

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    Robot navigation includes different interrelated activities such as perception - obtaining and interpreting sensory information; exploration - the strategy that guides the robot to select the next direction to go; mapping - the construction of a spatial representation by using the sensory information perceived; localization - the strategy to estimate the robot position within the spatial map; path planning - the strategy to find a path towards a goal location being optimal or not; and path execution, where motor actions are determined and adapted to environmental changes. This book integrates results from the research work of authors all over the world, addressing the abovementioned activities and analyzing the critical implications of dealing with dynamic environments. Different solutions providing adaptive navigation are taken from nature inspiration, and diverse applications are described in the context of an important field of study: social robotics

    Aerial collective systems

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    Deployment of multiple flying robots has attracted the interest of several research groups in the recent times both because such a feat represents many interesting scientific challenges and because aerial collective systems have a huge potential in terms of applications. By working together, multiple robots can perform a given task quicker or more efficiently than a single system. Furthermore, multiple robots can share computing, sensing and communication payloads thus leading to lighter robots that could be safer than a larger system, easier to transport and even disposable in some cases. Deploying a fleet of unmanned aerial vehicles instead of a single aircraft allows rapid coverage of a relatively larger area or volume. Collaborating airborne agents can help each other by relaying communication or by providing navigation means to their neighbours. Flying in formation provides an effective way of decongesting the airspace. Aerial swarms also have an enormous artistic potential because they allow creating physical 3D structures that can dynamically change their shape over time. However, the challenges to actually build and control aerial swarms are numerous. First of all, a flying platform is often more complicated to engineer than a terrestrial robot because of the inherent weight constraints and the absence of mechanical link with any inertial frame that could provide mechanical stability and state reference. In the first section of this chapter, we therefore review this challenges and provide pointers to state-of-the-art methods to solve them. Then as soon as flying robots need to interact with each other, all sorts of problems arise such as wireless communication from and to rapidly moving objects and relative positioning. The aim of section 3 is therefore to review possible approaches to technically enable coordination among flying systems. Finally, section 4 tackles the challenge of designing individual controllers that enable a coherent behavior at the level of the swarm. This challenge is made even more difficult with flying robots because of their 3D nature and their motion constraints that are often related to the specific architectures of the underlying physical platforms. In this third section is complementary to the rest of this book as it focusses only on methods that have been designed for aerial collective systems

    The Development of an Autonomous Library Assistant Service Robot

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    A general architecture for robotic swarms

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    Swarms are large groups of simplistic individuals that collectively solve disproportionately complex tasks. Individual swarm agents are limited in perception, mechanically simple, have no global knowledge and are cheap, disposable and fallible. They rely exclusively on local observations and local communications. A swarm has no centralised control. These features are typifed by eusocial insects such as ants and termites, who construct nests, forage and build complex societies comprised of primitive agents. This project created the basis of a general swarm architecture for the control of insect-like robots. The Swarm Architecture is inspired by threshold models of insect behaviour and attempts to capture the salient features of the hive in a closely defined computer program that is hardware agnostic, swarm size indifferent and intended to be applicable to a wide range of swarm tasks. This was achieved by exploiting the inherent limitations of swarm agents. Individual insects were modelled as a machine capable only of perception, locomotion and manipulation. This approximation reduced behaviour primitives to a fixed tractable number and abstracted sensor interpretation. Cooperation was achieved through stigmergy and decisions made via a behaviour threshold model. The Architecture represents an advance on previous robotic swarms in its generality - swarm control software has often been tied to one task and robot configuration. The Architecture's exclusive focus on swarms, sets it apart from existing general cooperative systems, which are not usually explicitly swarm orientated. The Architecture was implemented successfully on both simulated and real-world swarms
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