31,177 research outputs found

    Mechanical Verification of Interactive Programs Specified by Use Cases

    Get PDF
    International audienceInteractive programs, like user interfaces, are hard to formally specify and thus to prove correct. Some ideas coming from functional programming languages have been successful to improve the way we write safer programs, compared to traditional imperative languages, but these ideas mostly apply to code fragments without any inputs–outputs. Using the purely functional language Coq, we present a new technique to represent interactive programs and formally verify use cases using the Coq proof engine as a symbolic debugger. To this end we introduce the notion of scenarios, well-typed schema of interactions between an environment and a program. We design and certify a blog system as an illustration. Our approach generalizes unit-testing techniques and outlines a new method for mechanically assisted checking of effectful functional programs. I. Introduction Implementing and proving correct interactive programs is challenging. Indeed, interactive programs are hard to reason about because they communicate with an outer environment (the operating system, the network, the user,. . .) which may be under-specified and non determin-istic. Moreover, the communications between the program and the environment can happen at many points during the execution and may depend on previous interactions. Many techniques have been developed to model, specify and prove correct interactive or concurrent programs[15]. For instance, process algebra and temporal logics are well understood abstract models for such programs. In these abstract models, some interesting behavioral properties can be automatically proved by model-checkers. Yet, these tools usually provide guarantees about the model of the program, not its actual implementation. In another approach, called software-proof co-design, the specification and the verification of a program is not disconnected from its actual implementation. In that case, specifying, implementing and verifying are tightly interleaved in the software development process. This tight integration is possible within the Coq proof assistant which is both a programming language and an assisted prover. Yet, even if a realistic compiler for the C language has already been developed in Coq[12], using Coq as a general purpose programming language may be considere

    Trusting Computations: a Mechanized Proof from Partial Differential Equations to Actual Program

    Get PDF
    Computer programs may go wrong due to exceptional behaviors, out-of-bound array accesses, or simply coding errors. Thus, they cannot be blindly trusted. Scientific computing programs make no exception in that respect, and even bring specific accuracy issues due to their massive use of floating-point computations. Yet, it is uncommon to guarantee their correctness. Indeed, we had to extend existing methods and tools for proving the correct behavior of programs to verify an existing numerical analysis program. This C program implements the second-order centered finite difference explicit scheme for solving the 1D wave equation. In fact, we have gone much further as we have mechanically verified the convergence of the numerical scheme in order to get a complete formal proof covering all aspects from partial differential equations to actual numerical results. To the best of our knowledge, this is the first time such a comprehensive proof is achieved.Comment: N° RR-8197 (2012). arXiv admin note: text overlap with arXiv:1112.179

    Investigation, Development, and Evaluation of Performance Proving for Fault-tolerant Computers

    Get PDF
    A number of methodologies for verifying systems and computer based tools that assist users in verifying their systems were developed. These tools were applied to verify in part the SIFT ultrareliable aircraft computer. Topics covered included: STP theorem prover; design verification of SIFT; high level language code verification; assembly language level verification; numerical algorithm verification; verification of flight control programs; and verification of hardware logic

    Development and analysis of the Software Implemented Fault-Tolerance (SIFT) computer

    Get PDF
    SIFT (Software Implemented Fault Tolerance) is an experimental, fault-tolerant computer system designed to meet the extreme reliability requirements for safety-critical functions in advanced aircraft. Errors are masked by performing a majority voting operation over the results of identical computations, and faulty processors are removed from service by reassigning computations to the nonfaulty processors. This scheme has been implemented in a special architecture using a set of standard Bendix BDX930 processors, augmented by a special asynchronous-broadcast communication interface that provides direct, processor to processor communication among all processors. Fault isolation is accomplished in hardware; all other fault-tolerance functions, together with scheduling and synchronization are implemented exclusively by executive system software. The system reliability is predicted by a Markov model. Mathematical consistency of the system software with respect to the reliability model has been partially verified, using recently developed tools for machine-aided proof of program correctness

    Applying Formal Methods to Networking: Theory, Techniques and Applications

    Full text link
    Despite its great importance, modern network infrastructure is remarkable for the lack of rigor in its engineering. The Internet which began as a research experiment was never designed to handle the users and applications it hosts today. The lack of formalization of the Internet architecture meant limited abstractions and modularity, especially for the control and management planes, thus requiring for every new need a new protocol built from scratch. This led to an unwieldy ossified Internet architecture resistant to any attempts at formal verification, and an Internet culture where expediency and pragmatism are favored over formal correctness. Fortunately, recent work in the space of clean slate Internet design---especially, the software defined networking (SDN) paradigm---offers the Internet community another chance to develop the right kind of architecture and abstractions. This has also led to a great resurgence in interest of applying formal methods to specification, verification, and synthesis of networking protocols and applications. In this paper, we present a self-contained tutorial of the formidable amount of work that has been done in formal methods, and present a survey of its applications to networking.Comment: 30 pages, submitted to IEEE Communications Surveys and Tutorial

    A Historical Perspective on Runtime Assertion Checking in Software Development

    Get PDF
    This report presents initial results in the area of software testing and analysis produced as part of the Software Engineering Impact Project. The report describes the historical development of runtime assertion checking, including a description of the origins of and significant features associated with assertion checking mechanisms, and initial findings about current industrial use. A future report will provide a more comprehensive assessment of development practice, for which we invite readers of this report to contribute information

    SAGA: A project to automate the management of software production systems

    Get PDF
    The Software Automation, Generation and Administration (SAGA) project is investigating the design and construction of practical software engineering environments for developing and maintaining aerospace systems and applications software. The research includes the practical organization of the software lifecycle, configuration management, software requirements specifications, executable specifications, design methodologies, programming, verification, validation and testing, version control, maintenance, the reuse of software, software libraries, documentation, and automated management

    Automated Game Design Learning

    Full text link
    While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly through interaction with games in the mode that most people experience games: via play. We detail existing work that touches the edges of this field, describe current successful projects in AGDL and the theoretical foundations that enable them, point to promising applications enabled by AGDL, and discuss next steps for this exciting area of study. The key moves of AGDL are to use game programs as the ultimate source of truth about their own design, and to make these design properties available to other systems and avenues of inquiry.Comment: 8 pages, 2 figures. Accepted for CIG 201
    • …
    corecore