2,383 research outputs found

    From 3D Point Clouds to Pose-Normalised Depth Maps

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    We consider the problem of generating either pairwise-aligned or pose-normalised depth maps from noisy 3D point clouds in a relatively unrestricted poses. Our system is deployed in a 3D face alignment application and consists of the following four stages: (i) data filtering, (ii) nose tip identification and sub-vertex localisation, (iii) computation of the (relative) face orientation, (iv) generation of either a pose aligned or a pose normalised depth map. We generate an implicit radial basis function (RBF) model of the facial surface and this is employed within all four stages of the process. For example, in stage (ii), construction of novel invariant features is based on sampling this RBF over a set of concentric spheres to give a spherically-sampled RBF (SSR) shape histogram. In stage (iii), a second novel descriptor, called an isoradius contour curvature signal, is defined, which allows rotational alignment to be determined using a simple process of 1D correlation. We test our system on both the University of York (UoY) 3D face dataset and the Face Recognition Grand Challenge (FRGC) 3D data. For the more challenging UoY data, our SSR descriptors significantly outperform three variants of spin images, successfully identifying nose vertices at a rate of 99.6%. Nose localisation performance on the higher quality FRGC data, which has only small pose variations, is 99.9%. Our best system successfully normalises the pose of 3D faces at rates of 99.1% (UoY data) and 99.6% (FRGC data)

    Rotationally invariant 3D shape contexts using asymmetry patterns

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    This paper presents an approach to resolve the azimuth ambiguity of 3D Shape Contexts (3DSC) based on asymmetry patterns. We show that it is possible to provide rotational invariance to 3DSC at the expense of a marginal increase in computational load, outperforming previous algorithms dealing with the azimuth ambiguity. We build on a recently presented measure of approximate rotational symmetry in 2D defined as the overlapping area between a shape and rotated versions of itself to extract asymmetry patterns from a 3DSC in a variety of ways, depending on the spatial relationships that need to be highlighted or disabled. Thus, we define Asymmetry Patterns Shape Contexts (APSC) from a subset of the possible spatial relations present in the spherical grid of 3DSC; hence they can be thought of as a family of descriptors that depend on the subset that is selected. This provides great flexibility to derive different descriptors. We show that choosing the appropriate spatial patterns can considerably reduce the errors obtained with 3DSC when targeting specific types of points

    Quantitative Analysis of Saliency Models

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    Previous saliency detection research required the reader to evaluate performance qualitatively, based on renderings of saliency maps on a few shapes. This qualitative approach meant it was unclear which saliency models were better, or how well they compared to human perception. This paper provides a quantitative evaluation framework that addresses this issue. In the first quantitative analysis of 3D computational saliency models, we evaluate four computational saliency models and two baseline models against ground-truth saliency collected in previous work.Comment: 10 page

    3D Registration of Aerial and Ground Robots for Disaster Response: An Evaluation of Features, Descriptors, and Transformation Estimation

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    Global registration of heterogeneous ground and aerial mapping data is a challenging task. This is especially difficult in disaster response scenarios when we have no prior information on the environment and cannot assume the regular order of man-made environments or meaningful semantic cues. In this work we extensively evaluate different approaches to globally register UGV generated 3D point-cloud data from LiDAR sensors with UAV generated point-cloud maps from vision sensors. The approaches are realizations of different selections for: a) local features: key-points or segments; b) descriptors: FPFH, SHOT, or ESF; and c) transformation estimations: RANSAC or FGR. Additionally, we compare the results against standard approaches like applying ICP after a good prior transformation has been given. The evaluation criteria include the distance which a UGV needs to travel to successfully localize, the registration error, and the computational cost. In this context, we report our findings on effectively performing the task on two new Search and Rescue datasets. Our results have the potential to help the community take informed decisions when registering point-cloud maps from ground robots to those from aerial robots.Comment: Awarded Best Paper at the 15th IEEE International Symposium on Safety, Security, and Rescue Robotics 2017 (SSRR 2017

    3D FACE RECOGNITION USING LOCAL FEATURE BASED METHODS

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    Face recognition has attracted many researchers’ attention compared to other biometrics due to its non-intrusive and friendly nature. Although several methods for 2D face recognition have been proposed so far, there are still some challenges related to the 2D face including illumination, pose variation, and facial expression. In the last few decades, 3D face research area has become more interesting since shape and geometry information are used to handle challenges from 2D faces. Existing algorithms for face recognition are divided into three different categories: holistic feature-based, local feature-based, and hybrid methods. According to the literature, local features have shown better performance relative to holistic feature-based methods under expression and occlusion challenges. In this dissertation, local feature-based methods for 3D face recognition have been studied and surveyed. In the survey, local methods are classified into three broad categories which consist of keypoint-based, curve-based, and local surface-based methods. Inspired by keypoint-based methods which are effective to handle partial occlusion, structural context descriptor on pyramidal shape maps and texture image has been proposed in a multimodal scheme. Score-level fusion is used to combine keypoints’ matching score in both texture and shape modalities. The survey shows local surface-based methods are efficient to handle facial expression. Accordingly, a local derivative pattern is introduced to extract distinct features from depth map in this work. In addition, the local derivative pattern is applied on surface normals. Most 3D face recognition algorithms are focused to utilize the depth information to detect and extract features. Compared to depth maps, surface normals of each point can determine the facial surface orientation, which provides an efficient facial surface representation to extract distinct features for recognition task. An Extreme Learning Machine (ELM)-based auto-encoder is used to make the feature space more discriminative. Expression and occlusion robust analysis using the information from the normal maps are investigated by dividing the facial region into patches. A novel hybrid classifier is proposed to combine Sparse Representation Classifier (SRC) and ELM classifier in a weighted scheme. The proposed algorithms have been evaluated on four widely used 3D face databases; FRGC, Bosphorus, Bu-3DFE, and 3D-TEC. The experimental results illustrate the effectiveness of the proposed approaches. The main contribution of this work lies in identification and analysis of effective local features and a classification method for improving 3D face recognition performance

    Comparing 3D descriptors for local search of craniofacial landmarks

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    This paper presents a comparison of local descriptors for a set of 26 craniofacial landmarks annotated on 144 scans acquired in the context of clinical research. We focus on the accuracy of the different descriptors on a per-landmark basis when constrained to a local search. For most descriptors, we find that the curves of expected error against the search radius have a plateau that can be used to characterize their performance, both in terms of accuracy and maximum usable range for the local search. Six histograms-based descriptors were evaluated: three describing distances and three describing orientations. No descriptor dominated over the rest and the best accuracy per landmark was strongly distributed among 3 of the 6 algorithms evaluated. Ordering the descriptors by average error (over all landmarks) did not coincide with the ordering by most frequently selected, indicating that a comparison of descriptors based on their global behavior might be misleading when targeting facial landmarks

    Learning from Millions of 3D Scans for Large-scale 3D Face Recognition

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    Deep networks trained on millions of facial images are believed to be closely approaching human-level performance in face recognition. However, open world face recognition still remains a challenge. Although, 3D face recognition has an inherent edge over its 2D counterpart, it has not benefited from the recent developments in deep learning due to the unavailability of large training as well as large test datasets. Recognition accuracies have already saturated on existing 3D face datasets due to their small gallery sizes. Unlike 2D photographs, 3D facial scans cannot be sourced from the web causing a bottleneck in the development of deep 3D face recognition networks and datasets. In this backdrop, we propose a method for generating a large corpus of labeled 3D face identities and their multiple instances for training and a protocol for merging the most challenging existing 3D datasets for testing. We also propose the first deep CNN model designed specifically for 3D face recognition and trained on 3.1 Million 3D facial scans of 100K identities. Our test dataset comprises 1,853 identities with a single 3D scan in the gallery and another 31K scans as probes, which is several orders of magnitude larger than existing ones. Without fine tuning on this dataset, our network already outperforms state of the art face recognition by over 10%. We fine tune our network on the gallery set to perform end-to-end large scale 3D face recognition which further improves accuracy. Finally, we show the efficacy of our method for the open world face recognition problem.Comment: 11 page
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