12,008 research outputs found

    Agent-based pedestrian modelling

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    When the focus of interest in geographical systems is at the very fine scale, at the level of streets and buildings for example, movement becomes central to simulations of how spatial activities are used and develop. Recent advances in computing power and the acquisition of fine scale digital data now mean that we are able to attempt to understand and predict such phenomena with the focus in spatial modelling changing to dynamic simulations of the individual and collective behaviour of individual decision-making at such scales. In this Chapter, we develop ideas about how such phenomena can be modelled showing first how randomness and geometry are all important to local movement and how ordered spatial structures emerge from such actions. We focus on developing these ideas for pedestrians showing how random walks constrained by geometry but aided by what agents can see, determine how individuals respond to locational patterns. We illustrate these ideas with three types of example: first for local scale street scenes where congestion and flocking is all important, second for coarser scale shopping centres such as malls where economic preference interferes much more with local geometry, and finally for semi-organised street festivals where management and control by police and related authorities is integral to the way crowds move

    A Review of Platforms for the Development of Agent Systems

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    Agent-based computing is an active field of research with the goal of building autonomous software of hardware entities. This task is often facilitated by the use of dedicated, specialized frameworks. For almost thirty years, many such agent platforms have been developed. Meanwhile, some of them have been abandoned, others continue their development and new platforms are released. This paper presents a up-to-date review of the existing agent platforms and also a historical perspective of this domain. It aims to serve as a reference point for people interested in developing agent systems. This work details the main characteristics of the included agent platforms, together with links to specific projects where they have been used. It distinguishes between the active platforms and those no longer under development or with unclear status. It also classifies the agent platforms as general purpose ones, free or commercial, and specialized ones, which can be used for particular types of applications.Comment: 40 pages, 2 figures, 9 tables, 83 reference

    FAST : a fault detection and identification software tool

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    The aim of this work is to improve the reliability and safety of complex critical control systems by contributing to the systematic application of fault diagnosis. In order to ease the utilization of fault detection and isolation (FDI) tools in the industry, a systematic approach is required to allow the process engineers to analyze a system from this perspective. In this way, it should be possible to analyze this system to find if it provides the required fault diagnosis and redundancy according to the process criticality. In addition, it should be possible to evaluate what-if scenarios by slightly modifying the process (f.i. adding sensors or changing their placement) and evaluating the impact in terms of the fault diagnosis and redundancy possibilities. Hence, this work proposes an approach to analyze a process from the FDI perspective and for this purpose provides the tool FAST which covers from the analysis and design phase until the final FDI supervisor implementation in a real process. To synthesize the process information, a very simple format has been defined based on XML. This format provides the needed information to systematically perform the Structural Analysis of that process. Any process can be analyzed, the only restriction is that the models of the process components need to be available in the FAST tool. The processes are described in FAST in terms of process variables, components and relations and the tool performs the structural analysis of the process obtaining: (i) the structural matrix, (ii) the perfect matching, (iii) the analytical redundancy relations (if any) and (iv) the fault signature matrix. To aid in the analysis process, FAST can operate stand alone in simulation mode allowing the process engineer to evaluate the faults, its detectability and implement changes in the process components and topology to improve the diagnosis and redundancy capabilities. On the other hand, FAST can operate on-line connected to the process plant through an OPC interface. The OPC interface enables the possibility to connect to almost any process which features a SCADA system for supervisory control. When running in on-line mode, the process is monitored by a software agent known as the Supervisor Agent. FAST has also the capability of implementing distributed FDI using its multi-agent architecture. The tool is able to partition complex industrial processes into subsystems, identify which process variables need to be shared by each subsystem and instantiate a Supervision Agent for each of the partitioned subsystems. The Supervision Agents once instantiated will start diagnosing their local components and handle the requests to provide the variable values which FAST has identified as shared with other agents to support the distributed FDI process.Per tal de facilitar la utilització d'eines per la detecció i identificació de fallades (FDI) en la indústria, es requereix un enfocament sistemàtic per permetre als enginyers de processos analitzar un sistema des d'aquesta perspectiva. D'aquesta forma, hauria de ser possible analitzar aquest sistema per determinar si proporciona el diagnosi de fallades i la redundància d'acord amb la seva criticitat. A més, hauria de ser possible avaluar escenaris de casos modificant lleugerament el procés (per exemple afegint sensors o canviant la seva localització) i avaluant l'impacte en quant a les possibilitats de diagnosi de fallades i redundància. Per tant, aquest projecte proposa un enfocament per analitzar un procés des de la perspectiva FDI i per tal d'implementar-ho proporciona l'eina FAST la qual cobreix des de la fase d'anàlisi i disseny fins a la implementació final d'un supervisor FDI en un procés real. Per sintetitzar la informació del procés s'ha definit un format simple basat en XML. Aquest format proporciona la informació necessària per realitzar de forma sistemàtica l'Anàlisi Estructural del procés. Qualsevol procés pot ser analitzat, només hi ha la restricció de que els models dels components han d'estar disponibles en l'eina FAST. Els processos es descriuen en termes de variables de procés, components i relacions i l'eina realitza l'anàlisi estructural obtenint: (i) la matriu estructural, (ii) el Perfect Matching, (iii) les relacions de redundància analítica, si n'hi ha, i (iv) la matriu signatura de fallades. Per ajudar durant el procés d'anàlisi, FAST pot operar aïlladament en mode de simulació permetent a l'enginyer de procés avaluar fallades, la seva detectabilitat i implementar canvis en els components del procés i la topologia per tal de millorar les capacitats de diagnosi i redundància. Per altra banda, FAST pot operar en línia connectat al procés de la planta per mitjà d'una interfície OPC. La interfície OPC permet la possibilitat de connectar gairebé a qualsevol procés que inclogui un sistema SCADA per la seva supervisió. Quan funciona en mode en línia, el procés està monitoritzat per un agent software anomenat l'Agent Supervisor. Addicionalment, FAST té la capacitat d'implementar FDI de forma distribuïda utilitzant la seva arquitectura multi-agent. L'eina permet dividir sistemes industrials complexes en subsistemes, identificar quines variables de procés han de ser compartides per cada subsistema i generar una instància d'Agent Supervisor per cadascun dels subsistemes identificats. Els Agents Supervisor un cop activats, començaran diagnosticant els components locals i despatxant les peticions de valors per les variables que FAST ha identificat com compartides amb altres agents, per tal d'implementar el procés FDI de forma distribuïda.Postprint (published version

    How Committed Individuals Shape Social Dynamics: A Survey on Coordination Games and Social Dilemma Games

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    Committed individuals, who features steadfast dedication to advocating strong beliefs, values, and preferences, have garnered much attention across statistical physics, social science, and computer science. This survey delves into the profound impact of committed individuals on social dynamics that emerge from coordination games and social dilemma games. Through separate examinations of their influence on coordination, including social conventions and color coordination games, and social dilemma games, including one-shot settings, repeated settings, and vaccination games, this survey reveals the significant role committed individuals play in shaping social dynamics. Their contributions range from accelerating or overturning social conventions to addressing cooperation dilemmas and expediting solutions for color coordination and vaccination issues. Furthermore, the survey outlines three promising directions for future research: conducting human behavior experiments for empirical validation, leveraging advanced large language models as proxies for committed individuals in complex scenarios, and addressing potential negative impacts of committed individuals

    A Survey of Agent-Based Modeling Practices (January 1998 to July 2008)

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    In the 1990s, Agent-Based Modeling (ABM) began gaining popularity and represents a departure from the more classical simulation approaches. This departure, its recent development and its increasing application by non-traditional simulation disciplines indicates the need to continuously assess the current state of ABM and identify opportunities for improvement. To begin to satisfy this need, we surveyed and collected data from 279 articles from 92 unique publication outlets in which the authors had constructed and analyzed an agent-based model. From this large data set we establish the current practice of ABM in terms of year of publication, field of study, simulation software used, purpose of the simulation, acceptable validation criteria, validation techniques and complete description of the simulation. Based on the current practice we discuss six improvements needed to advance ABM as an analysis tool. These improvements include the development of ABM specific tools that are independent of software, the development of ABM as an independent discipline with a common language that extends across domains, the establishment of expectations for ABM that match their intended purposes, the requirement of complete descriptions of the simulation so others can independently replicate the results, the requirement that all models be completely validated and the development and application of statistical and non-statistical validation techniques specifically for ABM.Agent-Based Modeling, Survey, Current Practices, Simulation Validation, Simulation Purpose

    Simulating a physical internet enabled mobility web: the case of mass distribution in France

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    International audiencePhysical Internet (PI, π) is a novel concept aiming to render more economically, environmentally and socially efficient and sustainable the way physical objects are transported, handled, stored, realized, supplied and used throughout the world. It enables, among other webs, the Mobility Web which deals with moving physical objects within an interconnected set of unimodal and multimodal hubs, transits, ports, roads and ways. We want to develop and use holistic simulations to study and quantify the impact in terms of economical, environmental, and social efficiency and performance of evolving from the current system of freight transportation toward an open logistics web in France. This paper focuses on how the mobility web simulator supporting this study was designed and developed. The simulator produces large-scale simulations of mobility webs consisting of a large number of companies, sites and agents dealing with thousands of daily orders. It supports route and rail transportation modes, pallets and PI-containers for product shipping, different kinds of routing and shipping strategies, and various types of hubs

    Multiagent Simulators for Social Networks

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    Multiagent social network simulations are an avenue that can bridge the communication gap between the public and private platforms in order to develop solutions to a complex array of issues relating to online safety. While there are significant challenges relating to the scale of multiagent simulations, efficient learning from observational and interventional data to accurately model micro and macro-level emergent effects, there are equally promising opportunities not least with the advent of large language models that provide an expressive approximation of user behavior. In this position paper, we review prior art relating to social network simulation, highlighting challenges and opportunities for future work exploring multiagent security using agent-based models of social network

    Agent based approach to land use mix

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    Modelling and simulating the dynamics of crowd movement within the complex built environment such as a city centre is an evolutionary, processing research task. Recent methodological and theoretical advances have provided the opportunity to explore and provide answers to various crucial problems on land use mix. Daily in our urban settlements we seek for resources and attractions. Our search behaviour is complex and emergent, related to urban morphology and land use patterns as this is generated by our daily movement and activities. This report discusses a pedestrian movement study which examines the ways pedestrian behaviour and flows affect and are affected by the formation of the built environment and the land uses. The focus is in retailing uses and especially shopping. For the formulation of the model, an agent based simulation approach is adapted based on object oriented analysis and programming. Agents are given long distance vision and direct their movement and behaviour in response to the information retreat from their vision field, morphology of the local environment, and their individual desire for retail or exploration of the area. The simulations are used to extract meaningful conclusions on the pedestrian behaviour and factors that have an impact on it. Various formations of retail location patterns in a 7 x 7 grid are explored and three different approaches of agents’ behaviour are used in order to get meaningful conclusions

    CompeteAI: Understanding the Competition Behaviors in Large Language Model-based Agents

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    Large language models (LLMs) have been widely used as agents to complete different tasks, such as personal assistance or event planning. While most work has focused on cooperation and collaboration between agents, little work explores competition, another important mechanism that fosters the development of society and economy. In this paper, we seek to examine the competition behaviors in LLM-based agents. We first propose a general framework to study the competition between agents. Then, we implement a practical competitive environment using GPT-4 to simulate a virtual town with two types of agents, including restaurant agents and customer agents. Specifically, restaurant agents compete with each other to attract more customers, where the competition fosters them to transform, such as cultivating new operating strategies. The results of our experiments reveal several interesting findings ranging from social learning to Matthew Effect, which aligns well with existing sociological and economic theories. We believe that competition between agents deserves further investigation to help us understand society better. The code will be released soon.Comment: Technical report; 21 page

    Humanoid robot simulator: a realistic dynamics approach

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    This paper describes a humanoid robot simulator with realistic dynamics. As simulation is a powerful tool for speeding up the control software development, the suggested accurate simulator allows to accomplish this goal. The simulator, based on the Open Dynamics Engine and GLScene graphics library, provides instant visual feedback and allows the user to test any control strategy without damaging the real robot in the early stages of the development. The proposed simulator also captures some characteristics of the environment that are important and allows to test controllers without access to the real hardware. Experimental results are shown that validate this approach
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