96 research outputs found

    An extended H.264 CODEC for stereoscopic video coding

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    We propose an extension to the H.264 video coding standard, which is capable of efficiently coding stereoscopic video sequences. In contrast to previous techniques, the proposed Stereoscopic Video CODEC uses a single modified H.264 encoder and a single modified H.264 decoder in its design. The left (reference) and right (predicted) sequences are fed alternatively to the encoder. The modified H.264 encoder uses a Decoded Picture Buffer Store (DPBS) in addition to the regular DPB of the original H.264 encoder. An effective buffer management strategy between DPBS and DPB is used so that the left sequence frames are coded only based on its previously coded frames while the right frames are coded based on previously coded frames from both left and right sequences. We show that the proposed CODEC has the capability of exploiting worldline correlation present in stereo video sequences, in addition to the exploitation of joint spatialtemporal- binocular correlation. Further we show that the coded bit stream fully conforms to a standard H.264 bit-stream and a standard H.264 decoder will be able to effectively decode the left video stream ignoring the right. We provide experimental results on two popular test stereoscopic video sequences to prove the efficiency of the proposed CODEC

    HEVC based Multi-View Video Codec using Frame Interleaving technique

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    this paper presents a HEVC based multi-view video codec. The frames of the multi-view videos are interleaved to generate a monoscopic video sequence. The interleaving is conducted in a way to increase the exploitation of the temporal and inter-views correlations. The MV-HEVC standard codec is configured to work as a single layered codec, which functions as a monoscipic HEVC codec with AVC capabilities, and used to encode interleaved multi-view video frames. The performance of the codec is compared with the anchor standard MV-HEVC codec by coding the three standard multi-view video sequences: “Balloon”, “Kendo” and “Newspaper1”. Experimental results show the proposed codec out performs the anchor standard MV-HEVC codec in term of bitrate and PSNR

    Representation and coding of 3D video data

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    Livrable D4.1 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D4.1 du projet

    Providing 3D video services: the challenge from 2D to 3DTV quality of experience

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    Recently, three-dimensional (3D) video has decisively burst onto the entertainment industry scene, and has arrived in households even before the standardization process has been completed. 3D television (3DTV) adoption and deployment can be seen as a major leap in television history, similar to previous transitions from black and white (B&W) to color, from analog to digital television (TV), and from standard definition to high definition. In this paper, we analyze current 3D video technology trends in order to define a taxonomy of the availability and possible introduction of 3D-based services. We also propose an audiovisual network services architecture which provides a smooth transition from two-dimensional (2D) to 3DTV in an Internet Protocol (IP)-based scenario. Based on subjective assessment tests, we also analyze those factors which will influence the quality of experience in those 3D video services, focusing on effects of both coding and transmission errors. In addition, examples of the application of the architecture and results of assessment tests are provided

    Video Quality Assessment

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    Carriage of 3D Audio-Visual Services by T-DMB

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    Three-dimensional media for mobile devices

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    Cataloged from PDF version of article.This paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, combined with understanding of the user requirements for designing user experience for mobile 3-D media, are required. These aspects are addressed first and related with the critical parts of the generic system within a novel user-centered research framework. Next-generation mobile devices are characterized through their portable 3-D displays, as those are considered critical for enabling a genuine 3-D experience on mobiles. Quality of 3-D content is emphasized as the most important factor for the adoption of the new technology. Quality is characterized through the most typical, 3-D-specific visual artifacts on portable 3-D displays and through subjective tests addressing the acceptance and satisfaction of different 3-D video representation, coding, and transmission methods. An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. Finally, the paper speculates on the role and place of 3-D multimedia mobile devices in the future internet continuum involving the users in cocreation and refining of rich 3-D media content
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