2,171 research outputs found

    LTL Model-Checking for Dynamic Pushdown Networks Communicating via Locks

    Get PDF
    A Dynamic Pushdown Network (DPN) is a set of pushdown systems (PDSs) where each process can dynamically create new instances of PDSs. DPNs are a natural model of multi-threaded programs with (possibly recursive) procedure calls and thread creation. Extension of DPNs with locks allows processes to synchronize via locks. Thus, DPNs with locks are a well adapted formalism to model multi-threaded programs that synchronize via locks. Therefore, it is important to have model-checking algorithms for DPNs with locks. However, in general, the model-checking problem of DPNs with locks against reachability properties, and hence Linear Temporal Logic (LTL), is undecidable. To obtain de-cidable results, we study in this work the model-checking problem of DPNs with well-nested locks against single-indexed Linear Temporal Logic (LTL) properties of the form E f i s.t. f i is a LTL formula interpreted over the PDS i. We show that this model-checking problem is decidable. We propose an automata-based approach for computing the set of configurations of a DPN with locks that satisfy the corresponding single-indexed LTL formula

    Visibly Linear Dynamic Logic

    Get PDF
    We introduce Visibly Linear Dynamic Logic (VLDL), which extends Linear Temporal Logic (LTL) by temporal operators that are guarded by visibly pushdown languages over finite words. In VLDL one can, e.g., express that a function resets a variable to its original value after its execution, even in the presence of an unbounded number of intermediate recursive calls. We prove that VLDL describes exactly the ω\omega-visibly pushdown languages. Thus it is strictly more expressive than LTL and able to express recursive properties of programs with unbounded call stacks. The main technical contribution of this work is a translation of VLDL into ω\omega-visibly pushdown automata of exponential size via one-way alternating jumping automata. This translation yields exponential-time algorithms for satisfiability, validity, and model checking. We also show that visibly pushdown games with VLDL winning conditions are solvable in triply-exponential time. We prove all these problems to be complete for their respective complexity classes.Comment: 25 Page

    A Navigation Logic for Recursive Programs with Dynamic Thread Creation

    Full text link
    Dynamic Pushdown Networks (DPNs) are a model for multithreaded programs with recursion and dynamic creation of threads. In this paper, we propose a temporal logic called NTL for reasoning about the call- and return- as well as thread creation behaviour of DPNs. Using tree automata techniques, we investigate the model checking problem for the novel logic and show that its complexity is not higher than that of LTL model checking against pushdown systems despite a more expressive logic and a more powerful system model. The same holds true for the satisfiability problem when compared to the satisfiability problem for a related logic for reasoning about the call- and return-behaviour of pushdown systems. Overall, this novel logic offers a promising approach for the verification of recursive programs with dynamic thread creation

    Forward Analysis and Model Checking for Trace Bounded WSTS

    Full text link
    We investigate a subclass of well-structured transition systems (WSTS), the bounded---in the sense of Ginsburg and Spanier (Trans. AMS 1964)---complete deterministic ones, which we claim provide an adequate basis for the study of forward analyses as developed by Finkel and Goubault-Larrecq (Logic. Meth. Comput. Sci. 2012). Indeed, we prove that, unlike other conditions considered previously for the termination of forward analysis, boundedness is decidable. Boundedness turns out to be a valuable restriction for WSTS verification, as we show that it further allows to decide all ω\omega-regular properties on the set of infinite traces of the system

    CARET analysis of multithreaded programs

    Full text link
    Dynamic Pushdown Networks (DPNs) are a natural model for multithreaded programs with (recursive) procedure calls and thread creation. On the other hand, CARET is a temporal logic that allows to write linear temporal formulas while taking into account the matching between calls and returns. We consider in this paper the model-checking problem of DPNs against CARET formulas. We show that this problem can be effectively solved by a reduction to the emptiness problem of B\"uchi Dynamic Pushdown Systems. We then show that CARET model checking is also decidable for DPNs communicating with locks. Our results can, in particular, be used for the detection of concurrent malware.Comment: Pre-proceedings paper presented at the 27th International Symposium on Logic-Based Program Synthesis and Transformation (LOPSTR 2017), Namur, Belgium, 10-12 October 2017 (arXiv:1708.07854

    Visibly Pushdown Modular Games

    Full text link
    Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automata winning conditions, which are known in the literature. We carefully characterize the computational complexity of the considered decision problem. In particular, we show that modular games with a universal Buchi or co Buchi visibly pushdown winning condition are EXPTIME-complete, and when the winning condition is given by a CARET or NWTL temporal logic formula the problem is 2EXPTIME-complete, and it remains 2EXPTIME-hard even for simple fragments of these logics. As a further contribution, we present a different solution for modular games with finite-state automata winning condition that runs faster than known solutions for large specifications and many exits.Comment: In Proceedings GandALF 2014, arXiv:1408.556

    Transformational Verification of Linear Temporal Logic

    Get PDF
    We present a new method for verifying Linear Temporal Logic (LTL) properties of finite state reactive systems based on logic programming and program transformation. We encode a finite state system and an LTL property which we want to verify as a logic program on infinite lists. Then we apply a verification method consisting of two steps. In the first step we transform the logic program that encodes the given system and the given property into a new program belonging to the class of the so-called linear monadic !-programs (which are stratified, linear recursive programs defining nullary predicates or unary predicates on infinite lists). This transformation is performed by applying rules that preserve correctness. In the second step we verify the property of interest by using suitable proof rules for linear monadic !-programs. These proof rules can be encoded as a logic program which always terminates, if evaluated by using tabled resolution. Although our method uses standard program transformation techniques, the computational complexity of the derived verification algorithm is essentially the same as the one of the Lichtenstein-Pnueli algorithm [9], which uses sophisticated ad-hoc techniques
    corecore