26,717 research outputs found

    On-line Human Activity Recognition from Audio and Home Automation Sensors: comparison of sequential and non-sequential models in realistic Smart Homes

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    International audienceAutomatic human Activity Recognition (AR) is an important process for the provision of context-aware services in smart spaces such as voice-controlled smart homes. In this paper, we present an on-line Activities of Daily Living (ADL) recognition method for automatic identification within homes in which multiple sensors, actuators and automation equipment coexist, including audio sensors. Three sequence-based models are presented and compared: a Hidden Markov Model (HMM), Conditional Random Fields (CRF) and a sequential Markov Logic Network (MLN). These methods have been tested in two real Smart Homes thanks to experiments involving more than 30 participants. Their results were compared to those of three non-sequential models: a Support Vector Machine (SVM), a Random Forest (RF) and a non-sequential MLN. This comparative study shows that CRF gave the best results for on-line activity recognition from non-visual, audio and home automation sensors

    User study and integration of assistive technologies for people with cognitive disabilities in their daily life activities

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    Journal of Ambient Intelligence and Smart Environments, vol. 7, no. 3, Gomez, Javier; Montoro, Germán, Evaluating Ambient Assisted Living Components and Systems, pp. 389-390, Copyright (2015), with permission from IOS PressThe present article summarizes the doctoral dissertation of Javier Gomez

    Artificial Intelligence and Ambient Intelligence

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    This book includes a series of scientific papers published in the Special Issue on Artificial Intelligence and Ambient Intelligence at the journal Electronics MDPI. The book starts with an opinion paper on “Relations between Electronics, Artificial Intelligence and Information Society through Information Society Rules”, presenting relations between information society, electronics and artificial intelligence mainly through twenty-four IS laws. After that, the book continues with a series of technical papers that present applications of Artificial Intelligence and Ambient Intelligence in a variety of fields including affective computing, privacy and security in smart environments, and robotics. More specifically, the first part presents usage of Artificial Intelligence (AI) methods in combination with wearable devices (e.g., smartphones and wristbands) for recognizing human psychological states (e.g., emotions and cognitive load). The second part presents usage of AI methods in combination with laser sensors or Wi-Fi signals for improving security in smart buildings by identifying and counting the number of visitors. The last part presents usage of AI methods in robotics for improving robots’ ability for object gripping manipulation and perception. The language of the book is rather technical, thus the intended audience are scientists and researchers who have at least some basic knowledge in computer science

    Customizing smart environments: a tabletop approach

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    Smart environments are becoming a reality in our society and the number of intelligent devices integrated in these spaces is in-creasing very rapidly. As the combination of intelligent elements will open a wide range of new opportunities to make our lives easier, final users should be provided with a simplified method of handling complex intelligent features. Specifying behavior in these environments can be difficult for non-experts, so that more efforts should be directed towards easing the customization tasks. This work presents an entirely visual rule editor based on dataflow expressions for interactive tabletops which allows be-havior to be specified in smart environments. An experiment was carried out aimed at evaluating the usability of the editor in terms of non-programmers understanding of the abstractions and concepts involved in the rule model, ease of use of the pro-posed visual interface and the suitability of the interaction mechanisms implemented in the editing tool. The study revealed that users with no previous programming experience were able to master the proposed rule model and editing tool for specifying be-havior in the context of a smart home, even though some minor usability issues were detected.We would like to thank all the volunteers that participated in the empirical study. Our thanks are also due to the ASIC/Polimedia team for their computer hardware support. This work was partially funded by the Spanish Ministry of Science and Innovation under the National R&D&I Program within the project CreateWorlds (TIN2010-20488). It also received support from a postdoctoral fellowship within the VALi+d Program of the Conselleria d'Educacio, Cultura I Esport (Generalitat Valenciana) awarded to Alejandro Catala (APOSTD/2013/013). The work of Patricia Pons has been supported by the Universitat Politecnica de Valencia under the "Beca de Excelencia" program, and currently by an FPU fellowship from the Spanish Ministry of Education, Culture and Sports (FPU13/03831).Pons Tomás, P.; Catalá Bolós, A.; Jaén Martínez, FJ. (2015). Customizing smart environments: a tabletop approach. Journal of Ambient Intelligence and Smart Environments. 7(4):511-533. https://doi.org/10.3233/AIS-150328S51153374[1]C. Becker, M. Handte, G. Schiele and K. Rothermel, PCOM – a component system for pervasive computing, in: Proc. of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom’04), IEEE Computer Society, Washington, DC, USA, 2004, pp. 67–76.Bhatti, Z. W., Naqvi, N. Z., Ramakrishnan, A., Preuveneers, D., & Berbers, Y. (2014). Learning distributed deployment and configuration trade-offs for context-aware applications in Intelligent Environments. Journal of Ambient Intelligence and Smart Environments, 6(5), 541-559. doi:10.3233/ais-140274Bonino, D., & Corno, F. (2011). What would you ask to your home if it were intelligent? Exploring user expectations about next-generation homes. Journal of Ambient Intelligence and Smart Environments, 3(2), 111-126. doi:10.3233/ais-2011-0099[4]D. Bonino, F. Corno and L. Russis, A user-friendly interface for rules composition in intelligent environments, in: Ambient Intelligence – Software and Applications, Advances in Intelligent and Soft Computing, Vol. 92, Springer, Berlin, Heidelberg, 2011, pp. 213–217.[5]X. Carandang and J. Campbell, The design of a tangible user interface for a real-time strategy game, in: Proc. of the 34th International Conference on Information Systems (ICIS 2013), Association for Information Systems (AIS), 2013, pp. 3781–3790.Catalá, A., Garcia-Sanjuan, F., Jaen, J., & Mocholi, J. A. (2012). TangiWheel: A Widget for Manipulating Collections on Tabletop Displays Supporting Hybrid Input Modality. Journal of Computer Science and Technology, 27(4), 811-829. doi:10.1007/s11390-012-1266-4Catala, A., Pons, P., Jaen, J., Mocholi, J. A., & Navarro, E. (2013). A meta-model for dataflow-based rules in smart environments: Evaluating user comprehension and performance. Science of Computer Programming, 78(10), 1930-1950. doi:10.1016/j.scico.2012.06.010[8]C. Chen, Y. Xu, K. Li and S. Helal, Reactive programming optimizations in pervasive computing, in: Proc. of the 2010 10th IEEE/IPSJ International Symposium on Applications and the Internet (SAINT’10), IEEE Computer Society, Washington, DC, USA, 2010, pp. 96–104.Cook, D. J., Augusto, J. C., & Jakkula, V. R. (2009). Ambient intelligence: Technologies, applications, and opportunities. Pervasive and Mobile Computing, 5(4), 277-298. doi:10.1016/j.pmcj.2009.04.001Dey, A. K. (2009). Modeling and intelligibility in ambient environments. Journal of Ambient Intelligence and Smart Environments, 1(1), 57-62. doi:10.3233/ais-2009-0008[11]A.K. Dey, T. Sohn, S. Streng and J. Kodama, iCAP: Interactive prototyping of context-aware applications, in: Proc. of Pervasive Computing, Lecture Notes in Computer Science, Vol. 3968, Springer-Verlag, Berlin, Heidelberg, 2006, pp. 254–271.[12]N. Díaz, J. Lilius, M. Pegalajar and M. Delgado, Rapid prototyping of semantic applications in smart spaces with a visual rule language, in: Proc. of the 2013 ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, ACM, New York, NY, USA, 2013, pp. 1335–1338.Gámez, N., & Fuentes, L. (2011). FamiWare: a family of event-based middleware for ambient intelligence. Personal and Ubiquitous Computing, 15(4), 329-339. doi:10.1007/s00779-010-0354-0García-Herranz, M., Alamán, X., & Haya, P. A. (2010). Easing the Smart Home: A rule-based language and multi-agent structure for end user development in Intelligent Environments. 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F., RATANAMAHATANA, C. «ANN», & MYERS, B. A. (2001). Studying the language and structure in non-programmers’ solutions to programming problems. International Journal of Human-Computer Studies, 54(2), 237-264. doi:10.1006/ijhc.2000.0410[33]P. Pons, A. Catala, J. Jaen and J.A. Mocholi, DafRule: Un modelo de reglas enriquecido mediante flujos de datos para la definición visual de comportamiento reactivo de entidades virtuales, in: Actas de las Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2011), 2011, 989–1002.Rasch, K. (2014). An unsupervised recommender system for smart homes. Journal of Ambient Intelligence and Smart Environments, 6(1), 21-37. doi:10.3233/ais-130242[35]K. Ryall, C. Forlines, C. Shen and M.R. Morris, Exploring the effects of group size and table size on interactions with tabletop shared-display groupware, in: Proc. of the 2004 ACM Conference on Computer Supported Cooperative Work, ACM, New York, NY, USA, 2004, pp. 284–293.Schmidt, A. (2000). 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    Preface to the 10th anniversary issue of the Journal on Ambient Intelligence and Smart Environments

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    The Editors in Chief of the JAISE journal reflect on the evolution of the technical area and the scientific community the publication has been serving for a decade

    Designing a goal-oriented smart-home environment

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s10796-016-9670-x[EN] Nowadays, systems are growing in power and in access to more resources and services. This situation makes it necessary to provide user-centered systems that act as intelligent assistants. These systems should be able to interact in a natural way with human users and the environment and also be able to take into account user goals and environment information and changes. In this paper, we present an architecture for the design and development of a goal-oriented, self-adaptive, smart-home environment. With this architecture, users are able to interact with the system by expressing their goals which are translated into a set of agent actions in a way that is transparent to the user. This is especially appropriate for environments where ambient intelligence and automatic control are integrated for the user’s welfare. In order to validate this proposal, we designed a prototype based on the proposed architecture for smart-home scenarios. We also performed a set of experiments that shows how the proposed architecture for human-agent interaction increases the number and quality of user goals achieved.This work is partially supported by the Spanish Government through the MINECO/FEDER project TIN2015-65515-C4-1-R.Palanca Cámara, J.; Del Val Noguera, E.; García-Fornes, A.; Billhard, H.; Corchado, JM.; Julian Inglada, VJ. (2016). Designing a goal-oriented smart-home environment. Information Systems Frontiers. 1-18. https://doi.org/10.1007/s10796-016-9670-xS118Alam, M. R., Reaz, M. B. I., & Ali, M. A. M. (2012). A review of smart homes: Past, present, and future. IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews, 42(6), 1190–1203.Andrushevich, A., Staub, M., Kistler, R., & Klapproth, A. (2010). 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