142 research outputs found

    Indoor outdoor detection

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    Abstract. This thesis shows a viable machine learning model that detects Indoor or Outdoor on smartphones. The model was designed as a classification problem and it was trained with data collected from several smartphone sensors by participants of a field trial conducted. The data collected was labeled manually either indoor or outdoor by the participants themselves. The model was then iterated over to lower the energy consumption by utilizing feature selection techniques and subsampling techniques. The model which uses all of the data achieved a 99 % prediction accuracy, while the energy efficient model achieved 92.91 %. This work provides the tools for researchers to quantify environmental exposure using smartphones

    Quality assessment technique for ubiquitous software and middleware

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    The new paradigm of computing or information systems is ubiquitous computing systems. The technology-oriented issues of ubiquitous computing systems have made researchers pay much attention to the feasibility study of the technologies rather than building quality assurance indices or guidelines. In this context, measuring quality is the key to developing high-quality ubiquitous computing products. For this reason, various quality models have been defined, adopted and enhanced over the years, for example, the need for one recognised standard quality model (ISO/IEC 9126) is the result of a consensus for a software quality model on three levels: characteristics, sub-characteristics, and metrics. However, it is very much unlikely that this scheme will be directly applicable to ubiquitous computing environments which are considerably different to conventional software, trailing a big concern which is being given to reformulate existing methods, and especially to elaborate new assessment techniques for ubiquitous computing environments. This paper selects appropriate quality characteristics for the ubiquitous computing environment, which can be used as the quality target for both ubiquitous computing product evaluation processes ad development processes. Further, each of the quality characteristics has been expanded with evaluation questions and metrics, in some cases with measures. In addition, this quality model has been applied to the industrial setting of the ubiquitous computing environment. These have revealed that while the approach was sound, there are some parts to be more developed in the future

    Dependability and acceptability of handheld computers in school-based data collection

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    Given the increasing influence of technology and the explosion in data collection demands, the acceptance and assimilation of new paradigms and technologies require today’s educators, researchers, and evaluators to select appropriate tools and apply them effectively. One of these technologies—handheld computers—makes the benefits of computerized data collection more accessible to field-based researchers. Three related studies were conducted to evaluate handheld-based data collection system for use in special education settings and to highlight the acceptability factors to effectively use this emerging technology. The first study reviewed the recent literature on the dependability and willingness of teachers to adopt handheld data collection systems and emphasized five important factors: (1) perceived ease of use; (2) perceived usefulness; (3) intention to use; (4) dependability; and (5) subjective norms. The second study discussed the dependability of handheld computers used by special education teachers for collecting self-report data by addressing four dependability attributes: reliability, maintainability, availability, and safety. Data were collected from five sources: (1) self-reports of time use by 19 special education teachers using Pocket PC computers, (2) observations of time use from eight external data collectors, (3) teacher interviews, (4) technical reports prepared by the researcher, and (5) teacher satisfaction. Results indicated that data collection via handheld computers yielded accurate, complete, and timely data, and was appropriate for these four dependability attributes. The last study investigated teachers’ acceptance of handheld computer use by testing the relationship among five factors that influence intention to use this technology which was based on a modified version of the technology acceptance model using the handheld computer acceptance survey responses from 45 special education teachers. The results showed that intention to use handheld computer was directly affected by the devices’ perceived usefulness and perceived ease of use. The issue of dependability had a direct and indirect statistically significant effect on perceived ease of use and usefulness, and intention to use a handheld computer, respectively. Overall, three studies demonstrated that handheld computers can be effectively used in the direct observation of behavior in a school environment, without requirements of any settings

    Developing a distributed electronic health-record store for India

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    The DIGHT project is addressing the problem of building a scalable and highly available information store for the Electronic Health Records (EHRs) of the over one billion citizens of India

    Internet on mobiles: evolution of usability and user experience

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    The mobile Internet is no longer a new phenomenon; the first mobile devices supporting web access were introduced over 10 years ago. During the past ten years technology and business infrastructure have evolved and the number of mobile Internet users has increased all over the world. Service user interface, technology and business infrastructure have built a framework for service adaptation: they can act as enablers or as barriers. Users evaluate how the new technology adds value to their life based on multiple factors. This dissertation has its focus in the area of human-computer interaction research and practices. The overall goal of my research has been to improve the usability and the user experience of mobile Internet services. My research has sought answers to questions relevant in service development process. Questions have varied during the years, the main question being: How to design and create mobile Internet services that people can use and want to use? I have sought answers mostly from a human factors perspective, but have also taken the elements form technology and business infrastructure into consideration. In order to answer the questions raised in service development projects, we have investigated the mobile Internet services in the laboratory and in the field. My research has been conducted in various countries in 3 continents: Asia, Europe and North America. These studies revealed differences in mobile Internet use in different countries and between user groups. Studies in this dissertation were conducted between years 1998 and 2007 and show how questions and research methods have evolved during the time. Good service creation requires that all three factors: technology, business infrastructure and users are taken in consideration. When using knowledge on users in decision making, it is important to understand that the different phases of the service development cycle require the different kind of information on users. It is not enough to know about the users, the knowledge about users has to be transferred into decisions. The service has to be easy to use so that people can use it. This is related to usability. Usability is a very important factor in service adoption, but it is not enough. The service has to have relevant content from user perspective. The content is the reason why people want to use the service. In addition to the content and the ease of use, people evaluate the goodness of the service based on many other aspects: the cost, the availability and the reliability of the system for example. A good service is worth trying and after the first experience, is it worth using. These aspects are considered to influence the 'user experience' of the system. In this work I use lexical analysis to evaluate how the words "usability" and "user experience" are used in mobile HCI conference papers during the past 10 years. The use of both words has increased during the period and reflects the evolution of research questions and methodology over time

    An energy-aware scheduling approach for resource-intensive jobs using smart mobile devices as resource providers

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    The ever-growing adoption of smart mobile devices is a worldwide phenomenon that positions smart-phones and tablets as primary devices for communication and Internet access. In addition to this, the computing capabilities of such devices, often underutilized by their owners, are in continuous improvement. Today, smart mobile devices have multi-core CPUs, several gigabytes of RAM, and ability to communicate through several wireless networking technologies. These facts caught the attention of researchers who have proposed to leverage smart mobile devices aggregated computing capabilities for running resource intensive software. However, such idea is conditioned by key features, named singularities in the context of this thesis, that characterize resource provision with smart mobile devices.These are the ability of devices to change location (user mobility), the shared or non-dedicated nature of resources provided (lack of ownership) and the limited operation time given by the finite energy source (exhaustible resources).Existing proposals materializing this idea differ in the singularities combinations they target and the way they address each singularity, which make them suitable for distinct goals and resource exploitation opportunities. The latter are represented by real life situations where resources provided by groups of smart mobile devices can be exploited, which in turn are characterized by a social context and a networking support used to link and coordinate devices. The behavior of people in a given social context configure a special availability level of resources, while the underlying networking support imposes restrictionson how information flows, computational tasks are distributed and results are collected. The latter constitutes one fundamental difference of proposals mainly because each networking support ?i.e., ad-hoc and infrastructure based? has its own application scenarios. Aside from the singularities addressed and the networking support utilized, the weakest point of most of the proposals is their practical applicability. The performance achieved heavily relies on the accuracy with which task information, including execution time and/or energy required for execution, is provided to feed the resource allocator.The expanded usage of wireless communication infrastructure in public and private buildings, e.g., shoppings, work offices, university campuses and so on, constitutes a networking support that can be naturally re-utilized for leveraging smart mobile devices computational capabilities. In this context, this thesisproposal aims to contribute with an easy-to-implement  scheduling approach for running CPU-bound applications on a cluster of smart mobile devices. The approach is aware of the finite nature of smart mobile devices energy, and it does not depend on tasks information to operate. By contrast, it allocatescomputational resources to incoming tasks using a node ranking-based strategy. The ranking weights nodes combining static and dynamic parameters, including benchmark results, battery level, number of queued tasks, among others. This node ranking-based task assignment, or first allocation phase, is complemented with a re-balancing phase using job stealing techniques. The second allocation phase is an aid to the unbalanced load provoked as consequence of the non-dedicated nature of smart mobile devices CPU usage, i.e., the effect of the owner interaction, tasks heterogeneity, and lack of up-to-dateand accurate information of remaining energy estimations. The evaluation of the scheduling approach is through an in-vitro simulation. A novel simulator which exploits energy consumption profiles of real smart mobile devices, as well as, fluctuating CPU usage built upon empirical models, derived from real users interaction data, is another major contribution. Tests that validate the simulation tool are provided and the approach is evaluated in scenarios varying the composition of nodes, tasks and nodes characteristics including different tasks arrival rates, tasks requirements and different levels of nodes resource utilization.Fil: Hirsch Jofré, Matías Eberardo. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentin
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