41 research outputs found

    Exploring Islamic Website Features that Influence user Satisfaction: A Conceptual Model

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    AbstractIslamic websites (I-Webs) demand special attention by the nature of the content they deliver to users. To deliver satisfying and useful content for Islamic activities online (e.g. learning about Islam, questioning scholars, chat), it is important to identify and understand the most important features an Islamic website should portray. In this paper, we conducted extensive web searches and reviewed the literature on Islamic websites in order to explore features that influence users to visit a website for online Islamic activities, consequently leading to user satisfaction. The features were categorized into design, content, and Islamic. Design features were measured by usability, navigation, functionality, accessibility, interactivity, attractiveness, and security/privacy. Content features were measured by trust, objectivity, credibility, reliability, relevance, legitimacy, and authority. Islamic features were measured by Tawhid (belief), Sunnah, (practice), Niyyah (intention), ethics, identity, symbols, and software. We conceptualized and proposed that these features influence the use of I-Web and consequently lead to user satisfaction. The conceptual model will provide direction for future empirical research on Islamic websites, which is currently lacking

    Analysing the Role of Interactivity in User Experience

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    An experimental investigation into the role of interaction in user experience (UX) with a controlled manipulation of interactivity features (e.g. avatars, interactive video) in a university information website is reported. The more interactive version had better affect and hedonic ratings, even though its perceived usability was worse. Analysis of qualitative data showed users were attracted to the interactive features, although they complained about poor usability. The results of the experiments are discussed to consider the role of interactivity in user experience and the differences between users’ quantitative judgements of UX and their comments on interactive features which reveal different perspectives

    Theorizing the Relationship between Affect and Aesthetics in the ICT Design and Use Context

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    With an increasing interest in both affect and aesthetics in the context of information and communication technology (ICT) design and use, there is a timely need to provide a theory based understanding of these concepts and their relationships. In this paper, we point out some confusion as shown in the literature and provide a theory based understanding of the concepts and their relationships. Such an understanding can eventually provide practical suggestions on researching affect and aesthetics in the ICT context and suggest researchers to expand the coverage of aesthetics concept from focusing primarily on pleasantness or positivity to a broader coverage indicated by affect’s structure

    MODEL DAN FAKTOR PENERIMAAN MOBILE WEBSITE UNTUK E-GOVERNMENT: LITERATURE REVIEW

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    Inovasi dan kemudahan penggunaan (perceived ease of use or usability) e-Government merupakan faktor yang menyebabkan rendahnya penerimaan e-Government di kalangan masyarakat, baik pengguna internal pemerintahan maupun masyarakat pada umumnya. Mengingat pesatnya perkembangan teknologi mobile, pengembangan website dalam versi mobile merupakan inovasi dalam upaya meningkatkan keterlibatan dan keinginan masyarakat untuk menggunakan website e-Government. Selain itu, berdasarkan aspek kemudahan, penting bagi desainer atau developer mobile website untuk memahami dan menyesuaikan desain mobile website dengan target pengguna. Dalam merancang desain visual, perancang juga diminta untuk mempertimbangkan aspek psikomotorik, kognitif, dan afektif pengguna untuk mengoptimalkan penggunaan teknologi. Ketiga aspek tersebut biasa digunakan oleh pengguna untuk menilai apakah suatu inovasi teknologi mudah diterima atau tidak oleh penggun

    ASSESSING THE IMPACT OF ARTISTIC ARCHITECTURE ON PERCEIVED USABILITY AND WILLINGNESS TO USE MOBILE COMMERCE APPLICATIONS

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    Creating a useful portable browser or program is a demanding challenge for organisations due to the size constraints of the display area, which additionally is contingent on usability, internet connectivity, efficient backup power and mobility. Users also expect performance equivalent to that of microcomputers. Portable display programmers need to surmount these challenges without compromising users’ concerns for safety and confidentiality. Various works in the past couple of years revealed the ability of a strongly perceived artistic architecture of a mobile website as a push to overcome clients’ reduced  skill. The investigation conducted in this report sought to determine the distinct impact of eight artistic display  on the  of a mobile website or program and the corresponding clients’ . Organisations may thus take advantage of this knowledge to improve usage, trust, frequency of adoption and consequently financial rewards on m-commerce applications. This study uses a  with a screening objective. Data for the experiment was sourced through a web-based questionnaire program, . At the same time, social network sites were used to disseminate the questionnaires to enable gathering a good number of respondents. The data collection instrument had  statements with  threshold for  Ninety-six  participants took part in the inquiry. In contrast, seventy-six  participants completed the exercise, signifying an estimated.  was used in the study of the association concerning the .  package was utilised in the evaluation of the . Findings revealed that artistic architecture bears a substantial impact on  of portable websites and programs as well as influences  artefacts on such platforms. , as well as the  of an application, turned out as two features with the highest impact on the two  factors. That the orientation of their effects is a reverse of the conjectured outcome suggests that future work should explore this issue

    THE POWER OF BEAUTY: LEVERAGING ON DEEP LEARNING TO DISENTANGLE THE EFFECT OF IMAGE AESTHETICS ON ONLINE PURCHASE

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    Visuals have been deemed as one of the primary marketing formats in service e-tailing environ-ments to compensate for the abstract and intangible nature of services. Yet, despite the overwhelm-ing empirical evidence attesting to the importance of aesthetics in product and website designs, there is a dearth of research on how the beauty of images depicting service offerings could affect consumers’ behaviour. Subscribing to Stimuli-Organism-Response (S-O-R) framework, we attempt to elucidate the power of aesthetics in shaping consumers’ cognitive and emotional responses when they are exposed to the portal image of a service offering. Additionally, we endeavour to explore the heterogeneity of consumers’ responses or their centrality of visual aesthetics, to such images. Blending computer vision and deep learning techniques, we advance a computable and decomposable aesthetic assessment method for scoring the aesthetics of portal images belonging to more than 299,000 local service offerings on a leading Chinese group buying site. We then em-ploy Propensity Score Matching (PSM) to yield initial evidence demonstrating that aesthetics ex-erts significant effects on the online sales of services

    We Don’t Connect – Negotiations between Usability, User and Art Experience in Online Art Interaction

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    Art and its conceptualization enable a richer understanding of human computer interaction (HCI). User experience (UX), usability and art experience (AE) have extensive traditions of scholarship. UX and AE especially, have rarely been combined. While systematic approaches to identifying contrasts between the types of experience are lacking, there is also a lag in academic knowledge on how UX and AE relate to one another in the action context of HCI. This paper presents a study in which UX and perceived usability, were investigated in the context of online art experience. The study’s participants (N=128) responded to a questionnaire based on an adapted model of interactive art systems while experiencing an online art exhibition. Results revealed three significant correlations: 1) the impact of usability on the sense of immersion; 2) how immersion influenced the art experience; and 3) how the viewer’s background (skills and knowledge) affects art experience in digital spaces.©2022 International Conference on Information Systems Development.fi=vertaisarvioitu|en=peerReviewed

    We Don’t Connect – Negotiations between Usability, User and Art Experience in Online Art Interaction

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    Art and its conceptualization enable a richer understanding of human computer interaction (HCI). User experience (UX), usability and art experience (AE) have extensive traditions of scholarship. UX and AE especially, have rarely been combined. While systematic approaches to identifying contrasts between the types of experience are lacking, there is also a lag in academic knowledge on how UX and AE relate to one another in the action context of HCI. This paper presents a study in which UX and perceived usability, were investigated in the context of online art experience. The study’s participants (N=128) responded to a questionnaire based on an adapted model of interactive art systems while experiencing an online art exhibition. Results revealed three significant correlations: 1) the impact of usability on the sense of immersion; 2) how immersion influenced the art experience; and 3) how the viewer’s background (skills and knowledge) affects art experience in digital spaces

    Digital Reputation Indicator: a webometric approach for a global ranking of digital media

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    This work forms part of the new line of investigation driven by the SCImago Research Group for the study and evaluation of digital media at a global scale, and by the CUVICOM project (Parameters and strategies to increase the relevance of media and digital communication in society: curation, visualisation and visibility PID2021-123579OB-I00 (MICINN). Spanish Ministry of Science and Innovation).In this article we present the Digital Reputation Indicator (DRI), an innovative methodological tool that allows evaluating and comparing the reputation of digital news media on a global scale. In use since January 2023 by SCImago Media Rankings (scimagomedia.com), DRI is a composite assessment and measurement instrument that weighs web metrics originating from trusted, stable, and globally accessible sources. DRI provides a resource for the qualitative comparison of digital media according to a webometric model based on its level of citation by other websites (citationflow), the quality of the sites that link to the media (trustflow) and the level of authority scores associated with their domain (domain rating and authority score). This article explores the reliability of this webometric approach, which overcomes the limitations of the two media measurement paradigms used up to now: the most traditional, based on audience measurement, and the most recent, oriented towards popularity in social networks. In this article we present and test the consistency of the DRI as a resource for the building of a global ranking of digital media, an instrument that we consider to be of interest to both the academic and professional communities.SCImago Research GroupMICINN PID2021-123579OB-I0

    INFLUÊNCIA DA ESTÉTICA VISUAL NA USABILIDADE E EXPERIÊNCIA DO USUÁRIO EM INTERFACES HUMANO-COMPUTADOR

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    This study aims to identify assessment tools that relate visual aesthetics, usability and user experience in HCI. For this, a systematic review was conducted on the basis Science Direct and Scopus. The results of the survey conducted bring the evaluation and synthesis of eight instruments found directly related to the subject.Este trabalho identifica instrumentos de avaliação que relacionam estética visual, usabilidade e experiência do usuário em HCI. Para tal, foi realizada uma revisão sistemática nas bases Science Direct e Scopus. Os resultados do levantamento realizado trazem a avaliação e síntese de oito instrumentos encontrados relacionados diretamente ao tema
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