184,112 research outputs found

    Design of Oil-Lubricated Machine for Life and Reliability

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    In the post-World War II era, the major technology drivers for improving the life, reliability, and performance of rolling-element bearings and gears have been the jet engine and the helicopter. By the late 1950s, most of the materials used for bearings and gears in the aerospace industry had been introduced into use. By the early 1960s, the life of most steels was increased over that experienced in the early 1940s, primarily by the introduction of vacuum degassing and vacuum melting processes in the late 1950s. The development of elastohydrodynamic (EHD) theory showed that most rolling bearings and gears have a thin film separating the contacting bodies during motion and it is that film which affects their lives. Computer programs modeling bearing and gear dynamics that incorporate probabilistic life prediction methods and EHD theory enable optimization of rotating machinery based on life and reliability. With improved manufacturing and processing, the potential improvement in bearing and gear life can be as much as 80 times that attainable in the early 1950s. The work presented summarizes the use of laboratory fatigue data for bearings and gears coupled with probabilistic life prediction and EHD theories to predict the life and reliability of a commercial turboprop gearbox. The resulting predictions are compared with field data

    Game on! a report on the interactive leisure software subsector in London

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    There is a paucity of good quality data on the UK video games industry. Information such as value-added, investment on R&D, average annual expenditure on training and the value of video games in terms of exports, for example, is thin or incomplete. This is a serious problem. If we are to improve the competitiveness of the UK games development sector then we must have better quality information. Games developers will then be able to benchmark their business activities against industry averages. Overseas investors will also then be better informed about the benefits of investing in the UK leisure software sector. This Report confirms the lacunae in our knowledge that exists about the video games industry. For example, the Office of National Statistics still does not have a specific code to identify interactive leisure software businesses. Yet the Report also shines a light on the video games industry in the UK in general and in London in particular

    The Industry and the Unions: An Overview

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    [Excerpt] This overview chapter provides a framework for the chapters that follow by broadly describing the arts, entertainment, and electronic media (AEEM) industry and the problems confronting it. The overview is presented in four sections focused on: first, the economic structure of the industry; second, unions and bargaining structure; third, the impact of technological changes; and fourth, historical responses on the part of unions and the labor relations system to technological change

    North Tyneside Printing Sector Training Needs Analysis

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    The printing sector in this region has a proportionately low level of employment compared to the UK as a whole. North Tyneside provides the location for some 36 print-based firms, which account for only 11% of Tyne & Wear’s total print employment. However, this survey indicates that the official data significantly under-estimates the employment size of the sector in North Tyneside

    Would You Like to Save Your Game?: Establishing a Legal Framework for Long-Term Digital Game Preservation

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    Film in the city: a report on the film & video sub-Sector in London

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    The movie business, and the distribution of films through the associated cinema and home video sectors is a truly global phenomenon. In terms of both production and distribution, Hollywood has traditionally dominated international markets, however, with radical innovations in information and digital technologies and the spread of the Internet, it has become increasingly easier to make and distribute films around the world . Coupled with this is the ‘runaway production’ concept, whereby Hollywood productions are no longer tied to site-specific studios and can choose to shoot and edit their (usually high-budget) movies in locations around the globe. This has created an international market where cities, such as Vancouver, Sydney, Brisbane, Prague, Cape Town, London and many more, compete for big movie business. London has a thriving film and video sub-sector and a highly competitive infrastructure, nurtured by a host of supporting institutions, which together create a powerful creative network of players capable of competing at a global scale. The physical geography of the city also matters to the film industry, not only in terms of shooting locations, but also in determining where to locate, pitch or exhibit the final creative product. Consequently, the location and interconnected value chain of producers, post-production, financiers, sales agents and distributors, cinemas and theatres, as well as the myriad of specialised and highly skilled workforce is key to the industry’s success. The co-location and clustering tendencies of individuals and institutions located at close proximity in London and highlighted in this report are evidence of the intense social networking that characterises the industry

    Writer's Market

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    Sony, Cyber Security, and Free Speech: Preserving the First Amendment in the Modern World

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    Reprinted from 16 U.C. Davis Bus. L.J. 309 (2016). This paper explores the Sony hack in 2014 allegedly launched by the North Korean government in retaliation over Sony’s production of The Interview and considers the hack’s chilling impact on speech in technology. One of the most devastating cyber attacks in history, the hack exposed approximately thirty- eight million files of sensitive data, including over 170,000 employee emails, thousands of employee social security numbers and unreleased footage of upcoming movies. The hack caused Sony to censor the film and prompted members of the entertainment industry at large to tailor their communication and conform storylines to societal standards. Such censorship cuts the First Amendment at its core and exemplifies the danger cyber terror poses to freedom of speech by compromising Americans’ privacy in digital mediums. This paper critiques the current methods for combatting cyber terror, which consist of unwieldy federal criminal laws and controversial information sharing policies, while proposing more promising solutions that unleash the competitive power of the free market with limited government regulation. It also recommends legal, affordable and user-friendly tools anyone can use to secure their technology, recapture their privacy and exercise their freedom of speech online without fear of surreptitious surveillance or retaliatory exposure
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