989 research outputs found

    Journalism visualization devices: six visual modes of seeing

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    The growing number of visualization devices in the online jour- nalism world draws attention to the mechanisms both technical and symbolic that build the relation between the producer and the user in the interaction with the device. This relation has been studied in different approaches and empirical research; some of them related to the visual studies field. This paper aims to con- tribute to the study of the visual aspects of this relation through the analysis of the implicit representation of the user that the producer depicts into the device. This symbolic approach tends to find the guidance operation for interaction as a prescriptive model of information consumption focused in the visual representation. This paper propose six-visual modes for this guidance operation as the established models in the current online journalism: (1) visualization of events, (2) visualization of hidden issues, (3) visualization of spaces, (4) visualization of narratives, (5) visuali- zation of the subject involved with data and (6) visualization of convergences. These six modes are defined and their characteris- tics explicated

    Immersive Journalism as Storytelling

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    "This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application. This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.

    Immersive Journalism as Storytelling

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    "This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application. This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.

    Immersive Journalism as Storytelling

    Get PDF
    This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ VR application NYTVR. This book is written for journalism teachers, educators, and students as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice

    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

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    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges

    How the New York Times uses information graphics and data visualizations for hard news and soft news and to foster audience engagement

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    Professional project report submitted in partial fulfillment of the requirements for the degree of Masters of Arts in Journalism from the School of Journalism, University of Missouri--Columbia.As data visualizations and interactive graphics are gaining more significance in journalistic storytelling, more research is needed to study their impact. This study assessed the differences in the use and production of infographics and visualizations in hard and soft news and the built-in features that could help foster conversations and audience engagement. A content analysis and two in-depth case studies were conducted to analyze the common practice of employing infographics and visualization in newspapers' digital (web) forms for hard news and soft news at the New York Times in 2012. It was found that more infographics and data visualizations were used in hard news and more interactive features were used in soft news. The main design principles included simple layout, clear content, unique presentation and engaging exploration to viewers. Three NYT editors from the graphics and interactive teams were interviewed to provide an industry perspective on how infographics and visualizations could help audience engagement. They revealed that it was harder for editors and reporters to come up with unique features for hard news due to tighter deadlines. In contrast, visualizations for soft news are usually planned ahead of time and allow sufficient time to experiment with unique interactive features. Visualization that is entertaining and offers viewers an opportunity to figure out data related to them personally could improve audience engagement.Includes bibliographic references

    The Geo-Doc: Remediating the Documentary Film as an Instrument of Social Change with Locative Theory and Technology

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    The documentary film has had a long history as an influential communications tool with the ability to effect social change. Its inherent claims to representing the truth provide a foundation of credibility that the filmmaker uses to inform and persuade their audience with a goal of causing them to take action that ideally leads to social change. This goal has been seen to be achieved when the documentary film employs certain methods and technologies. My research questions are these: What methods and technologies are most effective in bolstering the documentary films ability to effect social change and what new and emerging methods and technologies extend that ability? How can the documentary film be remediated to incorporate these attributes and would this new project experience some measure of success in effecting social change when tested in the field? These questions are answered through an investigation of various disciplines of study. The history of the documentary film as an instrument of social change is examined from its origins to the present day. This examination also identifies those methods and technologies that have advanced the documentarys ability to serve as a successful communication tool between filmmaker and changemaker. Focussed investigations into the theory and practice of the documentary film yield specific approaches and techniques that prove to be most successful, such as the Participatory Mode, Ecocinema and Semiotic Storytelling, the Multilinear and the Database Documentary, and the distinct digital affordances provided by Geomedia. Once identified and explained, the most effective theories and practices are combined in an altogether new and remediated documentary form: the geo-doc. The geo-doc is a term I have applied to a structure of the documentary film that is a multilinear, interactive, database documentary film project presented on a platform of a Geographic Information System map. The project was made specifically for an audience of changemakers with the general public in mind as a secondary audience. In collaboration with the changemaker, content and interface suggestions are made to the filmmaker to augment the projects effectiveness as a communications tool

    The Data Journalism Handbook

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