126 research outputs found

    Interactive Visualization for Music Rediscovery and Serendipity

    Full text link

    Exploratory Browsing

    Get PDF
    In recent years the digital media has influenced many areas of our life. The transition from analogue to digital has substantially changed our ways of dealing with media collections. Today‟s interfaces for managing digital media mainly offer fixed linear models corresponding to the underlying technical concepts (folders, events, albums, etc.), or the metaphors borrowed from the analogue counterparts (e.g., stacks, film rolls). However, people‟s mental interpretations of their media collections often go beyond the scope of linear scan. Besides explicit search with specific goals, current interfaces can not sufficiently support the explorative and often non-linear behavior. This dissertation presents an exploration of interface design to enhance the browsing experience with media collections. The main outcome of this thesis is a new model of Exploratory Browsing to guide the design of interfaces to support the full range of browsing activities, especially the Exploratory Browsing. We define Exploratory Browsing as the behavior when the user is uncertain about her or his targets and needs to discover areas of interest (exploratory), in which she or he can explore in detail and possibly find some acceptable items (browsing). According to the browsing objectives, we group browsing activities into three categories: Search Browsing, General Purpose Browsing and Serendipitous Browsing. In the context of this thesis, Exploratory Browsing refers to the latter two browsing activities, which goes beyond explicit search with specific objectives. We systematically explore the design space of interfaces to support the Exploratory Browsing experience. Applying the methodology of User-Centered Design, we develop eight prototypes, covering two main usage contexts of browsing with personal collections and in online communities. The main studied media types are photographs and music. The main contribution of this thesis lies in deepening the understanding of how people‟s exploratory behavior has an impact on the interface design. This thesis contributes to the field of interface design for media collections in several aspects. With the goal to inform the interface design to support the Exploratory Browsing experience with media collections, we present a model of Exploratory Browsing, covering the full range of exploratory activities around media collections. We investigate this model in different usage contexts and develop eight prototypes. The substantial implications gathered during the development and evaluation of these prototypes inform the further refinement of our model: We uncover the underlying transitional relations between browsing activities and discover several stimulators to encourage a fluid and effective activity transition. Based on this model, we propose a catalogue of general interface characteristics, and employ this catalogue as criteria to analyze the effectiveness of our prototypes. We also present several general suggestions for designing interfaces for media collections

    The Songs of Our Past

    Get PDF
    Advancements in technology have resulted in unique changes in the way people interact with music today: Small, portable devices allow listening to it everywhere and provide access to thousands or, via streaming, even millions of songs. In addition, all played tracks can be logged with an accuracy down to the second. So far, these music listening histories are mostly used for music recommendation and hidden from their actual creators. But people may also beneïŹt from this data more directly: as memory extensions that allow retrieving the name of a title, for rediscovering old favorites and reïŹ‚ecting about their lives. Additionally, listening histories can be representations of the implicit relationships between musical items. In this thesis, I discuss the contents of these listening histories and present software tools that give their owners the chance to work with them. As a ïŹrst approach to understanding the patterns contained in listening histories I give an overview of the relevant literature from musicology, human-computer-interaction and music information retrieval. This literature review identiïŹes the context as a main inïŹ‚uence for listening: from the musical and temporal to the demographical and social. I then discuss music listening histories as digital memory extensions and a part of lifelogging data. Based on this notion, I present what an ideal listening history would look like and how close the real-world implementations come. I also derive a design space, centered around time, items and listeners, for this speciïŹc type of data and shortcomings of the real-world data regarding the previously identiïŹed contextual factors. The main part of this dissertation describes the design, implementation and evaluation of visualizations for listening histories. The ïŹrst set of visualizations presents listening histories in the context of lifelogging, to allow analysing one’s behavior and reminiscing. These casual information visualizations vary in complexity and purpose. The second set is more concerned with the musical context and the idea that listening histories also represent relationships between musical items. I present approaches for improving music recommendation through interaction and integrating listening histories in regular media players. The main contributions of this thesis to HCI and information visualization are: First, a deeper understanding of relevant aspects and important patterns that make a person’s listening special and unique. Second, visualization prototypes and a design space of listening history visualizations that show approaches how to work with temporal personal data in a lifelogging context. Third, ways to improve recommender systems and existing software through the notion of seeing relationships between musical items in listening histories. Finally, as a meta-contribution, the casual approach of all visualizations also helps in providing non-experts with access to their own data, a future challenge for researchers and practitioners alike

    Interactive Latent Space for Mood-Based Music Recommendation

    Get PDF
    The way we listen to music has been changing fundamentally in past two decades with the increasing availability of digital recordings and portability of music players. Up to date research in music recommendation attracted millions of users to online, music streaming services, containing tens of millions of tracks (e.g. Spotify, Pandora). The main focus of up to date research in recommender systems has been algorithmic accuracy and optimization of ranking metrics. However, recent work has highlighted the importance of other aspects of the recommendation process, including explanation, transparency, control and user experience in general. Building on these aspects, this dissertation explores user interaction, control and visual explanation of music related mood metadata during recommendation process. It introduces a hybrid recommender system that suggests music artists by combining mood-based and audio content filtering in a novel interactive interface. The main vehicle for exploration and discovery in music collection is a novel visualization that maps moods and artists in the same, latent space, built upon reduced dimensions of high-dimensional artist-mood associations. It is not known what the reduced dimensions represent and this work uses hierarchical mood model to explain the constructed space. Results of two user studies, with over 200 participants each, show that visualization and interaction in a latent space improves acceptance and understanding of both metadata and item recommendations. However, too much of either can result in cognitive overload and a negative impact on user experience. The proposed visual mood space and interactive features, along with the aforementioned findings, aim to inform design of future interactive recommendation systems

    Artech 2008: proceedings of the 4th International Conference on Digital Arts

    Get PDF
    ARTECH 2008 is the fourth international conference held in Portugal and Galicia on the topic of Digital Arts. It aims to promote contacts between Iberian and International contributors concerned with the conception, production and dissemination of Digital and Electronic Art. ARTECH brings the scientific, technological and artistic community together, promoting the interest in the digital culture and its intersection with art and technology as an important research field, a common space for discussion, an exchange of experiences, a forum for emerging digital artists and a way of understanding and appreciating new forms of cultural expression. Hosted by the Portuguese Catholic University’s School of Arts (UCP-EA) at the City of Porto, ARTCH 2008 falls in alignment with the main commitment of the Research Center for Science and Technology of the Arts (CITAR) to promote knowledge in the field of the Arts trough research and development within UCP-AE and together with the local and international community. The main areas proposed for the conference were related with sound, image, video, music, multimedia and other new media related topics, in the context of emerging practice of artistic creation. Although non exclusive, the main topics of the conference are usually: Art and Science; Audio-Visual and Multimedia Design; Creativity Theory; Electronic Music; Generative and Algorithmic Art; Interactive Systems for Artistic Applications; Media Art history; Mobile Multimedia; Net Art and Digital Culture; New Experiences with New Media and New Applications; Tangible and Gesture Interfaces; Technology in Art Education; Virtual Reality and Augmented Reality. The contribution from the international community was extremely gratifying, resulting in the submission of 79 original works (Long Papers, Short Papers and installation proposals) from 22 Countries. Our Scientific Committee reviewed these submissions thoroughly resulting in a 73% acceptance ratio of a diverse and promising body of work presented in this book of proceedings. This compilation of articles provides an overview of the state of the art as well as a glimpse of new tendencies in the field of Digital Arts, with special emphasis in the topics: Sound and Music Computing; Technology Mediated Dance; Collaborative Art Performance; Digital Narratives; Media Art and Creativity Theory; Interactive Art; Audiovisual and Multimedia Design.info:eu-repo/semantics/publishedVersio

    Skyler and Bliss

    Get PDF
    Hong Kong remains the backdrop to the science fiction movies of my youth. The city reminds me of my former training in the financial sector. It is a city in which I could have succeeded in finance, but as far as art goes it is a young city, and I am a young artist. A frustration emerges; much like the mould, the artist also had to develop new skills by killing off his former desires and manipulating technology. My new series entitled HONG KONG surface project shows a new direction in my artistic research in which my technique becomes ever simpler, reducing the traces of pixelation until objects appear almost as they were found and photographed. Skyler and Bliss presents tectonic plates based on satellite images of the Arctic. Working in a hot and humid Hong Kong where mushrooms grow ferociously, a city artificially refrigerated by climate control, this series provides a conceptual image of a imaginary typographic map for survival. (Laurent Segretier

    ECLAP 2012 Conference on Information Technologies for Performing Arts, Media Access and Entertainment

    Get PDF
    It has been a long history of Information Technology innovations within the Cultural Heritage areas. The Performing arts has also been enforced with a number of new innovations which unveil a range of synergies and possibilities. Most of the technologies and innovations produced for digital libraries, media entertainment and education can be exploited in the field of performing arts, with adaptation and repurposing. Performing arts offer many interesting challenges and opportunities for research and innovations and exploitation of cutting edge research results from interdisciplinary areas. For these reasons, the ECLAP 2012 can be regarded as a continuation of past conferences such as AXMEDIS and WEDELMUSIC (both pressed by IEEE and FUP). ECLAP is an European Commission project to create a social network and media access service for performing arts institutions in Europe, to create the e-library of performing arts, exploiting innovative solutions coming from the ICT
    • 

    corecore