269,916 research outputs found

    Pengembangan Pembelajaran Tematik di SD Negeri 2 Klampok Kecamatan Godong Kabupaten Grobogan

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    This research has 3 objectives to describe: 1) Thematic learning condition, 2) development of method in thematic learning, 3) media development in thematic learning at SD Negeri 2 Klampok. The type of this research is qualitative research with ethnography design. Data collection technique is done by interview, observation and documentation. Data analysis techniques using interactive model analysis analysis, namely data reduction, data presentation and verification. The result of the research concludes that (1) the condition of Thematic Learning in SD Negeri 2 Klampok is done by preparing thematic curriculum, preparation of teaching staff in conducting thematic learning, the implementation model of thematic learning in SD Negeri 2 Klampok (2) development of Methods in Thematic Learning at SD Negeri 2 Klampok yitu methods used include lecture question and answer, discussion, and assignment (3) development of Media In Thematic Learning In SD Negeri 2 Klampok used is props, books LKS and other media depending on the material to be delivered

    PENGEMBANGAN MEDIA AUDIO BOOK untuk MENINGKATKAN KEMAMPUAN BERBAHASA SUNDA pada PENDIDIKAN ANAK USIA DINI

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    Penelitian ini membahas mengenai desain dan pengembangan media pembelajaran audio book pada materi panca indra pada mata pelajaran bahasa sunda kelompok belajar kelas B. Tujuannya adalah untuk merancang dan mengembangkan media pembelajaran audio book pada materi panca indra. Rumusan masalah yang mendasari penelitian ini adalah menemukan kondisi pembelajaran Bahasa sunda di TK Labschool UPI Bandung saat ini, menemukan desain media pembelajaran audio book yang dapat diterapkan pada materi panca indra, mengembangkan media pembelajaran, serta mengumpulkan tanggapan dari para ahli dan para pengguna mengenai media tersebut. Menggunakan metode penelitian DBR (Design Based Research) dan model pengembangan ADDIE. pengumpulan data menggunakan beberapa jenis yaitu Observasi, wawancara, dokumentasi dan validasi ahli. Analisis data menggunakan Analysis Interactive Model langkah-langkahnya meliputi pengumpulan data, reduksi data, penyajian data dan penarikan kesimpulan melalui serangkaian prosedur penelitian tersebut, dihasilkan sebuah desain media audio book yang dapat diterapkan pada materi panca indra dengan mata pelajaran bahasa sunda beserta produk hasil pengembangannya yang telah diberi ulasan oleh para ahli dan para pengguna. Ulasan. Ulasan dan tanggapan dikelompokan kedalam tiga aspek yaitu kualitas materi/isi, kualitas media dan kebergunaan. Didapati bahwa para ahli (ahli materi dan ahli media) memberikan penilaian “Baik” terhadap media pembelajaran audio book. Sedangkan para pengguna (guru dan siswa) memberikan penilaian “Baik” Para ahli dan para pengguna pun memberikan tanggapan berupa saran untuk dijadikan bahan evaluasi terhadap desain dan pengembangan media pembelajaran ini. Kata Kunci: Usia dini, Media Pembelajaran Audio Book, Kemampuan Berbahasa Sunda vii ABSTRACT Raden Intania Widya Indriyani (1601158). Development of Audio Book to Improve Sundanese language Skills in early Childhoold Education. Thesis Department of Education Curriculum and Technology, Faculty of Education, University of Education Indonesia. 2020. This study discusses the design and development of Audio Book learning media on the five senses material in Sundanese language class B class learning groups. The aim is to design and develop audio book learning media on the five senses material. The formulation of the problem that underlies this research is finding the Sundanese language learning conditions in Labschool UPI Bandung Kindergarten today, finding an audio book learning media design that can be applied to the five senses, developing learning media, and gathering responses from experts and users regarding the media. Using the DBR (Design Based Research) research method and ADDIE development model. Data collection uses several types, namely observation, interviews, documentation and expert validation. Data analysis using Interactive Analysis Model steps include data collection, data reduction, data presentation and drawing conclusions. Through a series of research procedures, an audio book media design can be applied to the five-sensory material with Sundanese language subjects and the product results its development has been given a review by experts and users. Review. Comments and responses are teachers and students) give a "Good" rating. Experts and users also provide responses in the form grouped into three aspects, namely the quality of the material / content, the quality of the media and usability. It was found that experts (material experts and media experts) gave "Good" assessments of the audio book learning media. While the users (of suggestions to be used as evaluation material for the design and development of this learning media. Keywords: Early age, Audio Book Learning Media, Sundanese Language Ability

    Proceedings of the International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET 2013)

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    "This book contains the proceedings of the International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET) 2013 which was held on 16.-17.September 2013 in Paphos (Cyprus) in conjunction with the EC-TEL conference. The workshop and hence the proceedings are divided in two parts: on Day 1 the EuroPLOT project and its results are introduced, with papers about the specific case studies and their evaluation. On Day 2, peer-reviewed papers are presented which address specific topics and issues going beyond the EuroPLOT scope. This workshop is one of the deliverables (D 2.6) of the EuroPLOT project, which has been funded from November 2010 – October 2013 by the Education, Audiovisual and Culture Executive Agency (EACEA) of the European Commission through the Lifelong Learning Programme (LLL) by grant #511633. The purpose of this project was to develop and evaluate Persuasive Learning Objects and Technologies (PLOTS), based on ideas of BJ Fogg. The purpose of this workshop is to summarize the findings obtained during this project and disseminate them to an interested audience. Furthermore, it shall foster discussions about the future of persuasive technology and design in the context of learning, education and teaching. The international community working in this area of research is relatively small. Nevertheless, we have received a number of high-quality submissions which went through a peer-review process before being selected for presentation and publication. We hope that the information found in this book is useful to the reader and that more interest in this novel approach of persuasive design for teaching/education/learning is stimulated. We are very grateful to the organisers of EC-TEL 2013 for allowing to host IWEPLET 2013 within their organisational facilities which helped us a lot in preparing this event. I am also very grateful to everyone in the EuroPLOT team for collaborating so effectively in these three years towards creating excellent outputs, and for being such a nice group with a very positive spirit also beyond work. And finally I would like to thank the EACEA for providing the financial resources for the EuroPLOT project and for being very helpful when needed. This funding made it possible to organise the IWEPLET workshop without charging a fee from the participants.

    Dynamic interactive learning systems

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    Interactive boundary element analysis for engineering design.

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    Structural design of mechanical components is an iterative process that involves multiple stress analysis runs; this can be time consuming and expensive. Significant improvements in the eciency of this process can be made by increasing the level of interactivity. One approach is through real-time re-analysis of models with continuously updating geometry. Three primary areas need to be considered to accelerate the re-solution of boundary element problems. These are re-meshing the model, updating the boundary element system of equations and re-solution of the system. Once the initial model has been constructed and solved, the user may apply geometric perturbations to parts of the model. The re-meshing algorithm must accommodate these changes in geometry whilst retaining as much of the existing mesh as possible. This allows the majority of the previous boundary element system of equations to be re-used for the new analysis. For this problem, a GMRES solver has been shown to provide the fastest convergence rate. Further time savings can be made by preconditioning the updated system with the LU decomposition of the original system. Using these techniques, near real-time analysis can be achieved for 3D simulations; for 2D models such real-time performance has already been demonstrated
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