1,133 research outputs found
Healing built-environment effects on health outcomes: environment–occupant–health framework
An investigation examined the structured scientific evidence on healthcare facilities (the healing built environment – HBE) and its impact on patients’ health outcomes under a holistic conceptual evaluative framework. The integrative review considered 127 papers (of which 59 were review papers). It found there was no adequate framework that could integrate existing research findings holistically. Such a holistic framework needs to demonstrate the cumulative and interactive effects of various HBE characteristics on patients’ health outcomes and wellbeing. An environment–occupant–health (E-O-H) framework is proposed, taking a holistic perspective to identify and evaluate different HBE characteristics. The E-O-H framework should support future research by (1) identifying the HBE characteristics that affect health outcomes; (2) defining appropriate future research designs; and (3) understanding the need for holistic analysis of the integrated effects of diverse HBE characteristics on health outcomes
A gaze-contingent framework for perceptually-enabled applications in healthcare
Patient safety and quality of care remain the focus of the smart operating room of the future. Some of the most influential factors with a detrimental effect are related to suboptimal communication among the staff, poor flow of information, staff workload and fatigue, ergonomics and sterility in the operating room. While technological developments constantly transform the operating room layout and the interaction between surgical staff and machinery, a vast array of opportunities arise for the design of systems and approaches, that can enhance patient safety and improve workflow and efficiency.
The aim of this research is to develop a real-time gaze-contingent framework towards a "smart" operating suite, that will enhance operator's ergonomics by allowing perceptually-enabled, touchless and natural interaction with the environment. The main feature of the proposed framework is the ability to acquire and utilise the plethora of information provided by the human visual system to allow touchless interaction with medical devices in the operating room. In this thesis, a gaze-guided robotic scrub nurse, a gaze-controlled robotised flexible endoscope and a gaze-guided assistive robotic system are proposed. Firstly, the gaze-guided robotic scrub nurse is presented; surgical teams performed a simulated surgical task with the assistance of a robot scrub nurse, which complements the human scrub nurse in delivery of surgical instruments, following gaze selection by the surgeon. Then, the gaze-controlled robotised flexible endoscope is introduced; experienced endoscopists and novice users performed a simulated examination of the upper gastrointestinal tract using predominately their natural gaze. Finally, a gaze-guided assistive robotic system is presented, which aims to facilitate activities of daily living. The results of this work provide valuable insights into the feasibility of integrating the developed gaze-contingent framework into clinical practice without significant workflow disruptions.Open Acces
A Lexical Description of English for Architecture: A Corpus-based Approach
Every knowledge community has a distinct type of discourse and a linguistic identity which brings together the ideas of that discipline. These are expressed through characteristic linguistic realizations which are of considerable interest in the study of English for Specific Purposes (ESP) from many different perspectives. Despite the fact that ESP is a recent area of linguistic research, there is already a varied literature on academic and professional languages: English for law, business, computer and technology, advertising, marketing and engineering, just to mention a few. According to Dudley-Evans (1998:19), the development of ESP arose as a result of general improvements in the world economy in the 1960’s, along with the expansion of science and technology. Other relevant factors were the growing use of English as the international language of science, technology and business, and the increasing flow of exchange students to and from the UK, US and Australia
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Towards a mood sensitive integrated development environment to enhance the performance of programmers
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The aim of the research was to analyze the possibility of developing an Integrated Development Environment (IDE) that could improve a programmer‘s performance by considering their current mood. Various experiments were conducted to study this idea. However, the impact of moods on programmer performance was initially examined in the literature. Based on this, a Cognitive Programming Task Model (CPTM) was developed showing that various cognitive functions and programming activities are interrelated. A second model derived from the literature, the Cognitive Mood Model (CMM), suggested that moods are also interrelated with various cognitive functions. Combining these two models indirectly suggests a relation between moods and programming tasks, which was presented as the Mood Programming Model (MPM). As direct empirical support was lacking for this relation, two experiments were conducted to study the effect mood could have on performance in a debug task. Validated mood-inducing movie clips were used to induce specific moods along two-mood dimensions: valence and arousal. The first study was conducted online. The results showed that arousal is a significant factor when considering programmer performance whereas valence was found to have no significant effect. The second study was a continuation study to validate the findings from the first study within lab conditions. The results were not able to confirm the findings of the first experiment. The reasons for these findings were explained accordingly.
As mood was found to have an effect on a programmer‘s coding and debugging performance, this factor might be considered when developing a support system. The next step in the research was therefore to consider mood measuring in a non-interruptive way. The next two experiments were based around the hypothesis that ―moods can be measured from the keyboard and mouse interaction of the computer user‖. In the first experiment an application was installed on participants‘ computers to record their key presses and mouse clicks in a log file. Their self reported moods in intervals of 20 minutes were also stored in the same file over an average period of eight days. Correlations between participants‘ self reported moods and their keyboard and mouse use revealed that it might be possible to measure moods of the some of the participants. The second experiment took place in the lab, where participants were asked to perform programming like tasks while listening to
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mood inducing background music. Their moods were measured with a Galvanic Skin Response (GSR) meter whereas key presses and mouse clicks again were recorded in log files. The correlations between GSR measurements and keyboard and mouse interaction validated the findings of the experiment in the field that it might be possible to measure the mood of some users from their computer use. Analyzing participants‘ personality traits showed dutifulness and self discipline as indicators that a person‘s mood correlates with his/her interaction behaviour. Considering that mood has an effect on programmer performance and that it might be possible to measure mood in a non-intrusive manner, the last question to focus on was whether a computer-generated intervention could change a programmer‘s mood and consequently improve their performance. In the final experiment programmers had to dry run algorithms for 16 minutes with the expectation that a level of boredom would set in. After this the video clip instructed them to participate in some physical exercises. Participants continued tracing algorithms for 8 minutes after the intervention. Results showed that the mood change after the intervention coincided with a programmers improved ability to provide the correct output of the algorithms. Together these findings lay the foundation for developing an IDE that can measure the programmer mood in a non-intrusive way and make effective interventions to improve programmer performance
SPACE HABITABILITY. Integration von Human Factors in den Entwicklungsprozess zur Verbesserung der Bewohnbarkeit für langandauernde Weltraummissionen
Astronauten arbeiten in den extremsten Umgebungen und unter lebensgefährlichen Bedingungen, um das Wissen der Menschheit über den Weltraum zu erweitern. Radioaktive Strahlung, Anpassung an die Schwerelosigkeit, Isolation und Mensch-Technik-Interaktion sind nur einige der vielen Herausforderungen, welche sich gravierend auf die Bewohnbarkeit des Weltalls auswirken und damit auch auf die Leistungsfähigkeit, die Sicherheit und das Wohlbefinden eines Menschen. Kenntnisse über den Einfluss dieser Faktoren auf den Menschen sind von größter Bedeutung wenn es darum geht, Leistungsfähigkeit, Sicherheit und den Erfolg der Mission zu gewährleisten. Human Factors, eine Fachrichtung welche die Interaktion zwischen Menschen und anderen Elementen des Systems behandelt, wurde bis heute nicht angemessen berücksichtigt, welches Berichten zufolge die Ursache für das geringe Niveau der Bewohnbarkeit von Raumstationen, von der Mir bis hin zur derzeitigen Internationalen Raumstation, ist. Wie die European Cooperation for Space Standardization betonte ist die Integration von fundiertem Human Factors-Wissen in allen Projektphasen von Anfang an eine primäre Notwendigkeit, insbesondere in Anbetracht des immer warscheinlicher werdenden Szenarios einer Langzeitmission. In dieser Arbeit wird ein neues konzeptionelles Modell als Lösungsweg für den Umgang mit diesen Bedürfnissen vorgeschlagen, welches den Schwerpunkt auf die Einbeziehung von Human-Factors-Prinzipien in alle Aspekte einer bemannten Langzeitmission setzt, um die Bewohnbarkeit im All zu verbessern. Das neue konzeptionelle Modell, nachstehend als "Integrated Design Process (IDP)" bezeichnet, umfasst drei wichtige Designprinzipien: Faktoren der Bewohnbarkeit, einen benutzerzentrierten Ansatz und eine ganzheitliche Methodik. Das konzeptionelle Modell wurde in vier Studien im Vergleich zu existierenden Modellen untersucht. An der ersten Studie waren Studenten aus verschiedenen Fachrichtungen beteiligt, welche das Modell einsetzten, um die Gestaltung einer Mondbasis zu unterstützen. An der zweiten Studie war der Arbeitskreis Extreme-Design beteiligt, welcher das Modell einsetzte, um Verfahren zum Bewohnbarkeits-Debriefing sowie Sensorenreize während einer simulierten Mission auf der Mars Desert Research Station zu untersuchen. An der dritten Studie waren Studenten des Lehrstuhls Mensch-Maschine-Systeme der TU Berlin beteiligt, welche Raumausrüstung für Systemabläufe in einer Mensch-Maschine-Umgebung entwarfen. An der vierten Studie war ein interdisziplinäres Team im Deutschen Zentrum für Luft- und Raumfahrt (DLR) beteiligt, welches das Modell beim Entwurf eines closed-loop Habitat-Systems für Langstreckenmissionen anwendete. Die Ergebnisse dieser Studien zeigten, dass im Vergleich zu den aktuellen Methoden die Verwendung des IDP-Modells während der Entwurfsphase die Bewohnbarkeit verbessert. Die Vermutung liegt daher nahe, dass die Verwendung eines solchen Modells in der Planungsphase einer Weltraummission die Bewohnbarkeit und als Folge die Leistungsfähigkeit des Menschen und dessen Sicherheit verbessern und letztendlich zum Erfolg der Mission beitragen kann. Die Auswirkungen eines solchen Modells gehen über die Anwendung im Weltraum hinaus und schließen auch andere Umgebungen mit ein, in welchen Menschen in geschlossenen Räumen für längere Zeit leben und arbeiten müssen, wie beispielsweise in Forschungslaboren in der Antarktis, aber auch in Megastädten und Altenheimen.Astronauts work in the most extreme environments and under life-threatening conditions in order to expand human knowledge in outer space. Radiation, adaptation to microgravity, isolation, and user-system interaction are some of the many challenges that strongly affect the level of habitability in space and, as a consequence, human performance, safety, and well-being. Knowing how these elements impact on humans is of paramount importance when it comes to ensuring user performance, safety, and mission success. Until now, human factors – the discipline that is concerned with the interactions between humans and other elements of a system – have not been taken into account appropriately, which is why the level of habitability on space stations, from the Mir to the current International Space Station, is reportedly low. As underlined by the European Cooperation for Space Standardization, the integration of sound human factors into all project phases, starting from the very beginning, has become a primary necessity, in particular considering the approaching scenario of long duration/range missions. As a means for dealing with this need, this thesis proposes a new conceptual model, which focuses on incorporating human factors principles right from the preliminary design phase into all aspects of long-duration/range human mission projects in order to improve habitability. The new conceptual model, referred to herein as the ‘Integrated Design Process (IDP)’, incorporates three key design principles: habitability factors, a user-centered approach, and a holistic methodology. The conceptual model was tested against existing models in four separate studies. Specifically, study one involved students from various disciplines employing the model to assist in the design of a Moon Base. Study two involved the Extreme-Design research group employing the model to investigate habitability debriefing procedures and sensor stimuli during a simulation mission at the Mars Desert Research Station. Study three involved students from the Human-Machine System Chair at TU-Berlin designing space equipment for human-machine-environment system operations. The fourth study involved a multidisciplinary team at the German Space Agency (DLR) employing the model to design a closed-loop habitat facility for long duration space missions. The results of these studies revealed that employing the IDP model during the design phase improved self-rated habitability when compared to the current methods. These results suggest that employing such a model during the design phase of a space mis-sion will improve habitability of the item under development, thus improving user performance, safety, and ultimately mission success. The implications of such a model extend beyond application in space and include other environments where individuals are expected to live and work in confined areas for extended periods of time, such as in research laboratories in Antartica. It can also be applied in megacities as well as in retirement homes
Indoor environmental quality in offices and risk of health and productivity complaints at work: A literature review
Many service jobs are carried out in modern offices, with individual offices being increasingly replaced by open-plan settings. The high number of adult people working in office buildings, in most situations sharing the work-place with many others during a considerable part of their daily time, highlights the importance of providing adequate guidance to ensure the quality of office environments. This paper aims to summarize existing data on modern offices' indoor environmental quality (IEQ) conditions in terms of air pollution (volatile organic compounds (VOC), particulate matter and inorganic pollutants), thermal comfort, lighting and acoustics and the respective associations with health and productivity-related outcomes in workers. Evidence shows that al-though many offices present acceptable IEQ, some office settings can have levels of air pollutants, hygrothermal conditions/thermal comfort and illuminance that do not comply with the existing international standards and recommendations. In addition, findings suggest the existence of significant associations between the assessed IEQ indicators and the risk of detrimental effects on health and productivity of office workers. In particular, airborne particles, CO2, O 3 and thermal comfort were linked with the prevalence of sick building syndrome symptoms. Poor lighting and acoustical quality have also been associated with malaise and physiological stress among office workers. Similarly, better productivity levels have been registered for good indoor air quality conditions, in terms of VOC, airborne particles and CO2. Overall, the evidence revised in this work suggests that for promoting health and productivity recommendations for office building managers include actions to ensure that: i) all relevant IEQ indicators are periodically controlled to ensure that levels comply with recommended limit values; ii) declared in-door pollution sources are avoided; iii) adequate ventilation and acclimatization strategies are implemented; and iv) there is the possibility of conduct personalized adjustments to environmental conditions (following workers' preferences).The authors gratefully acknowledge Fundacao para a Ciencia e nologia (FCT) for the financial support of FF through the PhD BD/6521/2020
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