1,905 research outputs found
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Building expert systems: cognitive emulation.
Chapter 1 briefly introduces the concept of cognitive emulation, and outlines its current status. Chapter 2 reviews psychological research on human expert thinking. First, the study of expert thinking is placed in the context of modern cognitive psychology. Next, the principal methods and techniques employed by psychologists examining expert cognition are examined. The remainder of the chapter is given over to a review of the published literature on the nature and development of human expertise. Chapter 3 reviews the main arguments for and against cognitive emulation in expert system design. The tentative conclusion reached is that a significant degree of emulation is inevitable, but that a pure, unselective strategy of emulation is neither realistic nor desirable. Chapter 4 examines the prospects for cognitive emulation from a more pragmatic angle. Several factors are identified that represent constraints on the usefulness of a cognitive approach. However, a second set of factors is identified which should facilitate an emulation strategy - especially in the longer term. Some guidance is given on when to seriously consider adopting an emulation strategy. Chapter 5 presents a critical survey of expert system research that has already addressed the emulation issue. Six basic approaches to cognitive emulation are distinguished and evaluated. This helps draw out in more detail the implications of an emulation strategy for knowledge acquisition, knowledge representation and system architecture. The chapter concludes by discussing the issues that arise when different approaches to emulation are combined. Some guidance is offered on how this might be achieved. Chapter 6 summarizes the main themes and issues to have emerged, the design advice contained in the thesis, and the original contributions made by the thesis
Adaptive User Interfaces for Intelligent E-Learning: Issues and Trends
Adaptive User Interfaces have a long history rooted in the emergence of such eminent technologies as Artificial Intelligence, Soft Computing, Graphical User Interface, JAVA, Internet, and Mobile Services. More specifically, the advent and advancement of the Web and Mobile Learning Services has brought forward adaptivity as an immensely important issue for both efficacy and acceptability of such services. The success of such a learning process depends on the intelligent context-oriented presentation of the domain knowledge and its adaptivity in terms of complexity and granularity consistent to the learner’s cognitive level/progress. Researchers have always deemed adaptive user interfaces as a promising solution in this regard. However, the richness in the human behavior, technological opportunities, and contextual nature of information offers daunting challenges. These require creativity, cross-domain synergy, cross-cultural and cross-demographic understanding, and an adequate representation of mission and conception of the task. This paper provides a review of state-of-the-art in adaptive user interface research in Intelligent Multimedia Educational Systems and related areas with an emphasis on core issues and future directions
Instruction based on computer simulations
Excerpts available at Google Books. For integral text, see publisher's website : http://www.routledge.com/books/details/9780415804615/"Introduction : In the scientific debate on what is the best approach to teaching and learning, a recurring question concerns who should lead the learning process, the teacher or the learner (see e.g., Tobias & Duffy, 2009) ? Poistions takens vary from a preference for direct, expository, teacher-led instruction (Kirschner, Sweller, & Clark, 2006) to fully open student-centered approaches that can be called pure discovery methods (e.g., Papert, 1980), with intermediate positions represented by more or less guided discovery methods (e.g., Mayer, 2004). This discussion also is a recurring theme in this chapter." (http://books.google.fr/books?id=cCD_thHjuxEC&pg=PA446&lpg=PA446&dq=Instruction+based+on+computer+simulations+de+jong&source=bl&ots=tOJ7FdkZow&sig=s8W6OnyU3H7iRLm7wqISfu6CAYE&hl=fr&ei=AZGATviHDMuV0QXewI3KCQ&sa=X&oi=book_result&ct=result&resnum=3&ved=0CDoQ6AEwAg#v=onepage&q=Instruction%20based%20on%20computer%20simulations%20de%20jong&f=false
Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology
The volume 2 proceedings from the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology are presented. Topics discussed include intelligent computer assisted training (ICAT) systems architectures, ICAT educational and medical applications, virtual environment (VE) training and assessment, human factors engineering and VE, ICAT theory and natural language processing, ICAT military applications, VE engineering applications, ICAT knowledge acquisition processes and applications, and ICAT aerospace applications
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Innovating Pedagogy 2015: Open University Innovation Report 4
This series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation. This fourth report proposes ten innovations that are already in currency but have not yet had a profound influence on education. To produce it, a group of academics at the Institute of Educational Technology in The Open University collaborated with researchers from the Center for Technology in Learning at SRI International. We proposed a long list of new educational terms, theories, and practices. We then pared these down to ten that have the potential to provoke major shifts in educational practice, particularly in post-school education. Lastly, we drew on published and unpublished writings to compile the ten sketches of new pedagogies that might transform education. These are summarised below in an approximate order of immediacy and timescale to widespread implementation
Learning Support Tools for Developing Spatial Abilities in Engineering Design
This paper presents some learning support tools for developing spatial abilities in engineering design students. They are based on the previous authors' experience in teaching traditional Engineering Graphics and uses both on-line and batch computer-aided generation of 3D models from 2D freehand sketches. Although these applications can be used with standards PCs, they are intended to be used on Tablet-PCs to provide an experience similar to sketching on real paper. The objectives of these applications are to develop three important elements for the future engineer: spatial visualization, freehand sketching and normalized view generation. The authors present the results of a pilot study that has been realized in some Spanish universities. Two well-known tests for evaluating spatial abilities: Mental Rotation Test (MRT) and the Differential Aptitude TestÐ Spatial Relations subset (DAT-SR), have been used to validate the pilot study.1) Spanish Ministry of Science and Education and the European Union (Project DPI2004-01373)
2) Fundacio Caixa Castelló-Bancaixa under the Universitat Jaume I program for Research Promotion (Project P1-1B2004-02, titled `Gestural interface for the introduction of variational-parametric sketches and for the definition of assem- bly conditions in the computer-aided design of industrial products')
Modeling The Influences Of Personality Preferences On The Selection Of Instructional Strategies Inintelligent Tutoring Systems
This thesis hypothesizes that a method for selecting instructional strategies (specifically media) based in part on a relationship between learning style preference and personality preference provides more relevant and understandable feedback to students and thereby higher learning effectiveness. This research investigates whether personality preferences are valid predictors of learning style preferences. Since learning style preferences are a key consideration in instructional strategies and instructional strategies are a key consideration in learning effectiveness, this thesis contributes to a greater understanding of the relationship between personality preferences and effective learning in intelligent tutoring systems (ITS). This research attempts to contribute to the goal of a truly adaptive ITS by first examining relationships between personality preferences and learning style preferences; and then by modeling the influences of personality on learning strategies to optimize feedback for each student. This thesis explores the general question what can personality preferences contribute to learning in intelligent tutoring systems? So, why is it important to evaluate the relationship between personality preferences and learning strategies in ITS? While one-on-one human tutoring is still superior to ITS in general, this approach is idiosyncratic and not feasible to deliver to [any large population] in any cost-effective manner. (Loftin, 2004). Given the need for ITS in large, distributed populations (i.e. the United States Army), it is important to explore methods of increasing ITS performance and adaptability. Findings of this research include that the null hypothesis that there is no dependency between personality preference variables and learning style preference variables was partly rejected. Highly significant correlations between the personality preferences, openness and extraversion, were established for both the active-reflective and sensing-intuitive learning style preferences. Discussion of other relationships is provided
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