25,168 research outputs found
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Towards a digital money structure for illiterate users
In developing countries, although money is becoming digital in the form of mobile money, it is not easily used by millions of illiterate users in their everyday transactions. Digitization of material money thus poses a challenge to many users. Existing mobile money systems and platforms represent money in terms of simple numbers, like 13, 50, 0.78, 23.64, 80 etc. This way of money representation is almost unusable by illiterate users, unless they depend on others' help. The literature has overlooked the different metadata inscribed on material money (like icons or images, colour, security means, and serial numbers etc). However, these metadata enable illiterate users to identify different currency notes. The material properties of money bills also enable illiterates do simple maths like addition, subtraction, division, and counting. However, current mobile money solutions have not considered money bill's metadata. Such absence of metadata made money bill identification and transactions difficult for illiterates. The work described in this paper uses the theory of digital objects and theory of non-material technological objects and presents a theoretical presentation for the structure of digital money, to be used in digital ecosystem
A Revision Control System for Image Editing in Collaborative Multimedia Design
Revision control is a vital component in the collaborative development of
artifacts such as software code and multimedia. While revision control has been
widely deployed for text files, very few attempts to control the versioning of
binary files can be found in the literature. This can be inconvenient for
graphics applications that use a significant amount of binary data, such as
images, videos, meshes, and animations. Existing strategies such as storing
whole files for individual revisions or simple binary deltas, respectively
consume significant storage and obscure semantic information. To overcome these
limitations, in this paper we present a revision control system for digital
images that stores revisions in form of graphs. Besides, being integrated with
Git, our revision control system also facilitates artistic creation processes
in common image editing and digital painting workflows. A preliminary user
study demonstrates the usability of the proposed system.Comment: pp. 512-517 (6 pages
Culture in the design of mHealth UI:An effort to increase acceptance among culturally specific groups
Purpose: Designers of mobile applications have long understood the importance of usersâ preferences in making the user experience easier, convenient and therefore valuable. The cultural aspects of groups of users are among the key features of usersâ design preferences, because each groupâs preferences depend on various features that are culturally compatible. The process of integrating culture into the design of a system has always been an important ingredient for effective and interactive human computer interface. This study aims to investigate the design of a mobile health (mHealth) application user interface (UI) based on Arabic culture. It was argued that integrating certain cultural values of specific groups of users into the design of UI would increase their acceptance of the technology. Design/methodology/approach: A total of 135 users responded to an online survey about their acceptance of a culturally designed mHealth. Findings: The findings showed that culturally based language, colours, layout and images had a significant relationship with usersâ behavioural intention to use the culturally based mHealth UI. Research limitations/implications: First, the sample and the data collected of this study were restricted to Arab users and Arab culture; therefore, the results cannot be generalized to other cultures and users. Second, the adapted unified theory of acceptance and use of technology model was used in this study instead of the new version, which may expose new perceptions. Third, the cultural aspects of UI design in this study were limited to the images, colours, language and layout. Practical implications: It encourages UI designers to implement the relevant cultural aspects while developing mobile applications. Originality/value: Embedding Arab cultural aspects in designing UI for mobile applications to satisfy Arab users and enhance their acceptance toward using mobile applications, which will reflect positively on their lives.</p
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Stacking-based visualization of trajectory attribute data
Visualizing trajectory attribute data is challenging because it involves showing the trajectories in their spatio-temporal context as well as the attribute values associated with the individual points of trajectories. Previous work on trajectory visualization addresses selected aspects of this problem, but not all of them. We present a novel approach to visualizing trajectory attribute data. Our solution covers space, time, and attribute values. Based on an analysis of relevant visualization tasks, we designed the visualization solution around the principle of stacking trajectory bands. The core of our approach is a hybrid 2D/3D display. A 2D map serves as a reference for the spatial context, and the trajectories are visualized as stacked 3D trajectory bands along which attribute values are encoded by color. Time is integrated through appropriate ordering of bands and through a dynamic query mechanism that feeds temporally aggregated information to a circular time display. An additional 2D time graph shows temporal information in full detail by stacking 2D trajectory bands. Our solution is equipped with analytical and interactive mechanisms for selecting and ordering of trajectories, and adjusting the color mapping, as well as coordinated highlighting and dedicated 3D navigation. We demonstrate the usefulness of our novel visualization by three examples related to radiation surveillance, traffic analysis, and maritime navigation. User feedback obtained in a small experiment indicates that our hybrid 2D/3D solution can be operated quite well
EC-IoT : an easy configuration framework for constrained IoT devices
Connected devices offer tremendous opportunities. However, their configuration and control remains a major challenge in order to reach widespread adoption by less technically skilled people. Over the past few years, a lot of attention has been given to improve the configuration process of constrained devices with limited resources, such as available memory and absence of a user interface. Still, a major deficiency is the lack of a streamlined, standardized configuration process. In this paper we propose EC-IoT, a novel configuration framework for constrained IoT devices. The proposed framework makes use of open standards, leveraging upon the Constrained Application Protocol (CoAP), an application protocol that enables HTTP-like RESTful interactions with constrained devices. To validate the proposed approach, we present a prototype implementation of the EC-IoT framework and assess its scalability.The research from DEWI project (www.dewi-project.eu)
leading to these results has received funding from the
ARTEMIS Joint Undertaking under grant agreement n
621353 and from the agency for Flanders Innovation &
Entrepreneurship (VLAIO). The research from the ITEA2
FUSE-IT project (13023) leading to these results has re-
ceived funding from the agency for Flanders Innovation &
Entrepreneurship (VLAIO)
Communication System For Firefighters
Currently firefighters use two-way radios to communicate on the job, and they are forced to write reports based on their memory because there is not an easy way to record the communications between two-way radios. Firefighters need a system to automatically document what happened while they were responding to a call. To save them a significant amount of time when creating reports, our solution is to implement an application that allows firefighters to take pictures, record video and communicate in real time with their team of on-site responders. The proposed system will use a Wireless Local Area Network (WLAN) hosted on the fire truck itself to act as an access point (AP) to which the firefighters can connect. This AP will also save communication between firefighters to a local storage location. Upon return to the fire station, the AP will route all of the information stored locally to a larger database. For now, Wi-Fi will be our communication medium, with a prediction that our technology can eventually be extended to include radio signal
vPlot
Robotic systems under development in the Santa Clara University Robotic Systems Laboratory (RSL) generate large amounts of data that must be interpreted in real-time. Many dimensions of this data must be visualized at once, such as temperature, location, and certainty of the measurement. Current data visualization softwares (such as Mathematica and Simulink) are ill-suited to visualize this much data, due to lack of customization. To solve this, we propose a system that allows users to view real-time streaming data in a virtual reality environment. This allows the user to easily interpret large, detailed datasets through an intuitive interface
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