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A performance comparison of several superscalar processsor [sic] models with a VLIW processor
Superscalar and VLIW processors can both execute multiple instructions each cycle. Each employs a different instruction scheduling method to achieve multiple instruction execution. Superscalar processors schedule instructions dynamically, and VLIW processors execute statically scheduled instructions. This paper quantitatively compares various superscalar processor architectures with a Very Long Instruction Word architecture developed at the University of California, Irvine. An architectural overview and performance analysis of the superscalar processor models and VIPER, a VLIW processor designed to take advantage of the parallelizing capabilities of Percolation Scheduling, are presented. The motivation for this comparison is to study the capability of a dynamically scheduled processor to obtain the same performance achieved by a statically scheduled processor, and examine the hardware resources required by each
Improving latency tolerance of multithreading through decoupling
The increasing hardware complexity of dynamically scheduled superscalar processors may compromise the scalability of this organization to make an efficient use of future increases in transistor budget. SMT processors, designed over a superscalar core, are therefore directly concerned by this problem. The article presents and evaluates a novel processor microarchitecture which combines two paradigms: simultaneous multithreading and access/execute decoupling. Since its decoupled units issue instructions in order, this architecture is significantly less complex, in terms of critical path delays, than a centralized out-of-order design, and it is more effective for future growth in issue-width and clock speed. We investigate how both techniques complement each other. Since decoupling features an excellent memory latency hiding efficiency, the large amount of parallelism exploited by multithreading may be used to hide the latency of functional units and keep them fully utilized. The study shows that, by adding decoupling to a multithreaded architecture, fewer threads are needed to achieve maximum throughput. Therefore, in addition to the obvious hardware complexity reduction, it places lower demands on the memory system. The study also reveals that multithreading by itself exhibits little memory latency tolerance. Results suggest that most of the latency hiding effectiveness of SMT architectures comes from the dynamic scheduling. On the other hand, decoupling is very effective at hiding memory latency. An increase in the cache miss penalty from 1 to 32 cycles reduces the performance of a 4-context multithreaded decoupled processor by less than 2 percent. For the nondecoupled multithreaded processor, the loss of performance is about 23 percent.Peer ReviewedPostprint (published version
A software-hardware hybrid steering mechanism for clustered microarchitectures
Clustered microarchitectures provide a promising paradigm to solve or alleviate the problems of increasing microprocessor complexity and wire delays. High- performance out-of-order processors rely on hardware-only steering mechanisms to achieve balanced workload distribution among clusters. However, the additional steering logic results in a significant increase on complexity, which actually decreases the benefits of the clustered design. In this paper, we address this complexity issue and present a novel software-hardware hybrid steering mechanism for out-of-order processors. The proposed software- hardware cooperative scheme makes use of the concept of virtual clusters. Instructions are distributed to virtual clusters at compile time using static properties of the program such as data dependences. Then, at runtime, virtual clusters are mapped into physical clusters by considering workload information. Experiments using SPEC CPU2000 benchmarks show that our hybrid approach can achieve almost the same performance as a state-of-the-art hardware-only steering scheme, while requiring low hardware complexity. In addition, the proposed mechanism outperforms state-of-the-art software-only steering mechanisms by 5% and 10% on average for 2-cluster and 4-cluster machines, respectively.Peer ReviewedPostprint (published version
Compiler-assisted Adaptive Program Scheduling in big.LITTLE Systems
Energy-aware architectures provide applications with a mix of low (LITTLE)
and high (big) frequency cores. Choosing the best hardware configuration for a
program running on such an architecture is difficult, because program parts
benefit differently from the same hardware configuration. State-of-the-art
techniques to solve this problem adapt the program's execution to dynamic
characteristics of the runtime environment, such as energy consumption and
throughput. We claim that these purely dynamic techniques can be improved if
they are aware of the program's syntactic structure. To support this claim, we
show how to use the compiler to partition source code into program phases:
regions whose syntactic characteristics lead to similar runtime behavior. We
use reinforcement learning to map pairs formed by a program phase and a
hardware state to the configuration that best fit this setup. To demonstrate
the effectiveness of our ideas, we have implemented the Astro system. Astro
uses Q-learning to associate syntactic features of programs with hardware
configurations. As a proof of concept, we provide evidence that Astro
outperforms GTS, the ARM-based Linux scheduler tailored for heterogeneous
architectures, on the parallel benchmarks from Rodinia and Parsec
Scratchpad Sharing in GPUs
GPGPU applications exploit on-chip scratchpad memory available in the
Graphics Processing Units (GPUs) to improve performance. The amount of thread
level parallelism present in the GPU is limited by the number of resident
threads, which in turn depends on the availability of scratchpad memory in its
streaming multiprocessor (SM). Since the scratchpad memory is allocated at
thread block granularity, part of the memory may remain unutilized. In this
paper, we propose architectural and compiler optimizations to improve the
scratchpad utilization. Our approach, Scratchpad Sharing, addresses scratchpad
under-utilization by launching additional thread blocks in each SM. These
thread blocks use unutilized scratchpad and also share scratchpad with other
resident blocks. To improve the performance of scratchpad sharing, we propose
Owner Warp First (OWF) scheduling that schedules warps from the additional
thread blocks effectively. The performance of this approach, however, is
limited by the availability of the shared part of scratchpad.
We propose compiler optimizations to improve the availability of shared
scratchpad. We describe a scratchpad allocation scheme that helps in allocating
scratchpad variables such that shared scratchpad is accessed for short
duration. We introduce a new instruction, relssp, that when executed, releases
the shared scratchpad. Finally, we describe an analysis for optimal placement
of relssp instructions such that shared scratchpad is released as early as
possible.
We implemented the hardware changes using the GPGPU-Sim simulator and
implemented the compiler optimizations in Ocelot framework. We evaluated the
effectiveness of our approach on 19 kernels from 3 benchmarks suites: CUDA-SDK,
GPGPU-Sim, and Rodinia. The kernels that underutilize scratchpad memory show an
average improvement of 19% and maximum improvement of 92.17% compared to the
baseline approach
Coarse-grained reconfigurable array architectures
Coarse-Grained Reconfigurable Array (CGRA) architectures accelerate the same inner loops that benefit from the high ILP support in VLIW architectures. By executing non-loop code on other cores, however, CGRAs can focus on such loops to execute them more efficiently. This chapter discusses the basic principles of CGRAs, and the wide range of design options available to a CGRA designer, covering a large number of existing CGRA designs. The impact of different options on flexibility, performance, and power-efficiency is discussed, as well as the need for compiler support. The ADRES CGRA design template is studied in more detail as a use case to illustrate the need for design space exploration, for compiler support and for the manual fine-tuning of source code
Distributed data cache designs for clustered VLIW processors
Wire delays are a major concern for current and forthcoming processors. One approach to deal with this problem is to divide the processor into semi-independent units referred to as clusters. A cluster usually consists of a local register file and a subset of the functional units, while the L1 data cache typically remains centralized in What we call partially distributed architectures. However, as technology evolves, the relative latency of such a centralized cache will increase, leading to an important impact on performance. In this paper, we propose partitioning the L1 data cache among clusters for clustered VLIW processors. We refer to this kind of design as fully distributed processors. In particular; we propose and evaluate three different configurations: a snoop-based cache coherence scheme, a word-interleaved cache, and flexible LO-buffers managed by the compiler. For each alternative, instruction scheduling techniques targeted to cyclic code are developed. Results for the Mediabench suite'show that the performance of such fully distributed architectures is always better than the performance of a partially distributed one with the same amount of resources. In addition, the key aspects of each fully distributed configuration are explored.Peer ReviewedPostprint (published version
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