439 research outputs found

    Applying autonomy to distributed satellite systems: Trends, challenges, and future prospects

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    While monolithic satellite missions still pose significant advantages in terms of accuracy and operations, novel distributed architectures are promising improved flexibility, responsiveness, and adaptability to structural and functional changes. Large satellite swarms, opportunistic satellite networks or heterogeneous constellations hybridizing small-spacecraft nodes with highperformance satellites are becoming feasible and advantageous alternatives requiring the adoption of new operation paradigms that enhance their autonomy. While autonomy is a notion that is gaining acceptance in monolithic satellite missions, it can also be deemed an integral characteristic in Distributed Satellite Systems (DSS). In this context, this paper focuses on the motivations for system-level autonomy in DSS and justifies its need as an enabler of system qualities. Autonomy is also presented as a necessary feature to bring new distributed Earth observation functions (which require coordination and collaboration mechanisms) and to allow for novel structural functions (e.g., opportunistic coalitions, exchange of resources, or in-orbit data services). Mission Planning and Scheduling (MPS) frameworks are then presented as a key component to implement autonomous operations in satellite missions. An exhaustive knowledge classification explores the design aspects of MPS for DSS, and conceptually groups them into: components and organizational paradigms; problem modeling and representation; optimization techniques and metaheuristics; execution and runtime characteristics and the notions of tasks, resources, and constraints. This paper concludes by proposing future strands of work devoted to study the trade-offs of autonomy in large-scale, highly dynamic and heterogeneous networks through frameworks that consider some of the limitations of small spacecraft technologies.Postprint (author's final draft

    GPU Implementation of DPSO-RE Algorithm for Parameters Identification of Surface PMSM Considering VSI Nonlinearity

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    In this paper, an accurate parameter estimation model of surface permanent magnet synchronous machines (SPMSMs) is established by taking into account voltage-source-inverter (VSI) nonlinearity. A fast dynamic particle swarm optimization (DPSO) algorithm combined with a receptor editing (RE) strategy is proposed to explore the optimal values of parameter estimations. This combination provides an accelerated implementation on graphics processing unit (GPU), and the proposed method is, therefore, referred to as G-DPSORE. In G-DPSO-RE, a dynamic labor division strategy is incorporated into the swarms according to the designed evolutionary factor during the evolution process. Two novel modifications of the movement equation are designed to update the velocity of particles. Moreover, a chaotic-logistic-based immune RE operator is developed to facilitate the global best individual (gBest particle) to explore a potentially better region. Furthermore, a GPU parallel acceleration technique is utilized to speed up parameter estimation procedure. It has been demonstrated that the proposed method is effective for simultaneous estimation of the PMSM parameters and the disturbance voltage (Vdead) due to VSI nonlinearity from experimental data for currents and rotor speed measured with inexpensive equipment. The influence of the VSI nonlinearity on the accuracy of parameter estimation is analyzed

    Cooperation in self-organized heterogeneous swarms

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    Cooperation in self-organized heterogeneous swarms is a phenomenon from nature with many applications in autonomous robots. I specifically analyzed the problem of auto-regulated team formation in multi-agent systems and several strategies to learn socially how to make multi-objective decisions. To this end I proposed new multi-objective ranking relations and analyzed their properties theoretically and within multi-objective metaheuristics. The results showed that simple decision mechanism suffice to build effective teams of heterogeneous agents and that diversity in groups is not a problem but can increase the efficiency of multi-agent systems

    On a smoothed penalty-based algorithm for global optimization

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    This paper presents a coercive smoothed penalty framework for nonsmooth and nonconvex constrained global optimization problems. The properties of the smoothed penalty function are derived. Convergence to an ε -global minimizer is proved. At each iteration k, the framework requires the ε(k) -global minimizer of a subproblem, where ε(k)→ε . We show that the subproblem may be solved by well-known stochastic metaheuristics, as well as by the artificial fish swarm (AFS) algorithm. In the limit, the AFS algorithm convergence to an ε(k) -global minimum of the real-valued smoothed penalty function is guaranteed with probability one, using the limiting behavior of Markov chains. In this context, we show that the transition probability of the Markov chain produced by the AFS algorithm, when generating a population where the best fitness is in the ε(k)-neighborhood of the global minimum, is one when this property holds in the current population, and is strictly bounded from zero when the property does not hold. Preliminary numerical experiments show that the presented penalty algorithm based on the coercive smoothed penalty gives very competitive results when compared with other penalty-based methods.The authors would like to thank two anonymous referees for their valuable comments and suggestions to improve the paper. This work has been supported by COMPETE: POCI-01-0145-FEDER-007043 and FCT - Fundac¸ao para a Ci ˜ encia e Tecnologia within the projects UID/CEC/00319/2013 and ˆ UID/MAT/00013/2013.info:eu-repo/semantics/publishedVersio

    Comparison of two 3D tracking paradigms for freely flying insects

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    Emergent Behavior Development and Control in Multi-Agent Systems

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    Emergence in natural systems is the development of complex behaviors that result from the aggregation of simple agent-to-agent and agent-to-environment interactions. Emergence research intersects with many disciplines such as physics, biology, and ecology and provides a theoretical framework for investigating how order appears to spontaneously arise in complex adaptive systems. In biological systems, emergent behaviors allow simple agents to collectively accomplish multiple tasks in highly dynamic environments; ensuring system survival. These systems all display similar properties: self-organized hierarchies, robustness, adaptability, and decentralized task execution. However, current algorithmic approaches merely present theoretical models without showing how these models actually create hierarchical, emergent systems. To fill this research gap, this dissertation presents an algorithm based on entropy and speciation - defined as morphological or physiological differences in a population - that results in hierarchical emergent phenomena in multi-agent systems. Results show that speciation creates system hierarchies composed of goal-aligned entities, i.e. niches. As niche actions aggregate into more complex behaviors, more levels emerge within the system hierarchy, eventually resulting in a system that can meet multiple tasks and is robust to environmental changes. Speciation provides a powerful tool for creating goal-aligned, decentralized systems that are inherently robust and adaptable, meeting the scalability demands of current, multi-agent system design. Results in base defense, k-n assignment, division of labor and resource competition experiments, show that speciated populations create hierarchical self-organized systems, meet multiple tasks and are more robust to environmental change than non-speciated populations

    Comparison of two 3D tracking paradigms for freely flying insects

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    In this paper, we discuss and compare state-of-the-art 3D tracking paradigms for flying insects such as Drosophila melanogaster. If two cameras are employed to estimate the trajectories of these identical appearing objects, calculating stereo and temporal correspondences leads to an NP-hard assignment problem. Currently, there are two different types of approaches discussed in the literature: probabilistic approaches and global correspondence selection approaches. Both have advantages and limitations in terms of accuracy and complexity. Here, we present algorithms for both paradigms. The probabilistic approach utilizes the Kalman filter for temporal tracking. The correspondence selection approach calculates the trajectories based on an overall cost function. Limitations of both approaches are addressed by integrating a third camera to verify consistency of the stereo pairings and to reduce the complexity of the global selection. Furthermore, a novel greedy optimization scheme is introduced for the correspondence selection approach. We compare both paradigms based on synthetic data with ground truth availability. Results show that the global selection is more accurate, while the previously proposed tracking-by-matching (probabilistic) approach is causal and feasible for longer tracking periods and very high target densities. We further demonstrate that our extended global selection scheme outperforms current correspondence selection approaches in tracking accuracy and tracking time

    The Use of Persistent Explorer Artificial Ants to Solve the Car Sequencing Problem

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    Ant Colony Optimisation is a widely researched meta-heuristic which uses the behaviour and pheromone laying activities of foraging ants to find paths through graphs. Since the early 1990’s this approach has been applied to problems such as the Travelling Salesman Problem, Quadratic Assignment Problem and Car Sequencing Problem to name a few. The ACO is not without its problems it tends to find good local optima and not good global optima. To solve this problem modifications have been made to the original ACO such as the Max Min ant system. Other solutions involve combining it with Evolutionary Algorithms to improve results. These improvements focused on the pheromone structures. Inspired by other swarm intelligence algorithms this work attempts to develop a new type of ant to explore different problem paths and thus improve the algorithm. The exploring ant would persist throughout the running time of the algorithm and explore unused paths. The Car Sequencing problem was chosen as a method to test the Exploring Ants. An existing algorithm was modified to implement the explorers. The results show that for the car sequencing problem the exploring ants did not have any positive impact, as the paths they chose were always sub-optimal
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