2,348 research outputs found

    Natural User Interface for Education in Virtual Environments

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    Education and self-improvement are key features of human behavior. However, learning in the physical world is not always desirable or achievable. That is how simulators came to be. There are domains where purely virtual simulators can be created in contrast to physical ones. In this research we present a novel environment for learning, using a natural user interface. We, humans, are not designed to operate and manipulate objects via keyboard, mouse or a controller. The natural way of interaction and communication is achieved through our actuators (hands and feet) and our sensors (hearing, vision, touch, smell and taste). That is the reason why it makes more sense to use sensors that can track our skeletal movements, are able to estimate our pose, and interpret our gestures. After acquiring and processing the desired โ€“ natural input, a system can analyze and translate those gestures into movement signals

    Participative Placemaking in Serbia: The Use of the Limitless GIS Application in Increasing the Sustainability of Universal Urban Design

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    The 20th century brought about major social challenges related to civil and human rights, triggering changes in urban environments and gradually adjusting the spatial and functional performances of cities to the needs of all users. In this article, the concept of Universal Urban Design (i.e., โ€œDesign for Allโ€) is regarded as a sustainable placemaking process which enables the higher accessibility and usability of cities for all people, regardless of their age or (dis)abilities. The pilot project โ€œCreating Accessible Pedestrian Corridors by the Limitless GIS Applicationโ€ conduced in Serbia from 2017 to 2019 by the Faculty of Architecture at the University of Belgrade and the Non-Governmental Organization (NGO) Limitless proposes an innovative approach to urban design. Based on information and communication technology (ICT) adaptation, it is focused on the alternative concept-design of buildings, provision of ICT-based infrastructure, socioeconomic integration of all users, and ultimately on overall urban sustainability. The main outcome of the project was the development of a Geographic Information System (GIS) android application and an e-platform for adaptive placemaking. The project also provides a set of accessibility criteria based on Universal Urban Design, criteria that enable the mapping of locations based on the type of use, a set of recommendations for identified problems, as well as a brief analysis of the latest technological solutions for overcoming detected physical barriers. The Limitless GIS android application differs from the existing ones since it primarily identifies two target groups: (1) people with disabilities who could upload necessary data by established criteria; and (2) employees in the public sector (city authorities and municipalities) in charge of planning alternative routes and setting priorities and investment costs based on the identified problems. Pilot results of the project have revealed that in the current Serbian practice, there is still a lack of planned, consistent and continuous movement routes in urban areas. Terrain configuration represents a serious limitation for people with disabilities, while lifting platforms are recognized as a better solution than ramps (both for paraplegics and quadriplegics), due to their higher efficiency and minimized spatial requirements. Therefore, the android application and e-platform presented in this article contribute to the detection of actual problems at the local level as well as to the overall improvement of planning/design practice in Serbian citie

    A neural network based model for mass non-residential real estate price evaluation of Lisbon, Portugal

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    Dissertation presented as the partial requirement for obtaining a Master's degree in Statistics and Information Management, specialization in Information Analysis and ManagementAn accurate estimation of the real estate value became very important to make correct purchase and sale transaction, calculate taxes, mortgages for loans. Mass appraisal systems that use modern methodology based on artificial intelligence significantly help to deal with these issues. Objectives of this article are: using artificial neural networks (AANs) build mass appraisal model to evaluate market price of non-residential real estate of Lisbon, Portugal; evaluate performance of AANs and compare it with results generated by other models based on different methodologies and prove AANs superiority in issues connected with real estate apprising

    Street recovery in the age of COVID-19: Simultaneous design for mobility, customer traffic and physical distancing

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    This paper explores the relationship between urban traffic, retail location and disease control during the COVID-19 pandemic crisis and tries to find a way to simultaneously address these issues for the purpose of street recovery. Drawing on the concept of the 15 min city, the study also aims at seeking COVID-19 exit paths and next-normal operating models to support long-term business prosperity using a case study of Royal Street, East Perth in Western Australia. Nearly half of the shops became vacant or closed at the end of 2020 along the east section of Royal Street, demonstrating the fragility of small business in a car-oriented street milieu that is inadequately supported by proper physical, digital and social infrastructure. A key finding from the analysis is the formulation of the concept of the Minute City. This describes a truly proximity-centred and socially driven hyper-local city, where residents and retailers work together on the local street as a walkable public open space (other than movement space), and benefit from ameliorated traffic flow, improved business location and a safer, connected community

    Context-dependent environmental sound monitoring using SOM coupled with LEGION

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    Environmental sound measurement networks are increasingly applied for monitoring noise pollution in an urban context. Intelligent measurement nodes offer the opportunity to perform advanced analysis of environmental sound, but trade-offs between cost and functionality still have to be made. When using a tiered architecture, local nodes with limited computing capabilities can be used to detect sound events of potential interest, which are then further analyzed by more powerful nodes. This paper presents a human-mimicking model for detecting rare and conspicuous sound events. Features encoding spectro-temporal irregularities are extracted from the sound, and a Self-Organizing Map (SOM) is used to identify co-occurring features, which most likely belong to a single sound object. Extensive training allows this map to be tuned to the typical sounds that are heard at the microphone location. A Locally Excitatory Globally Inhibitory Oscillator Network (LEGION) is used to group units of the SOM in order to construct distinct sound objects

    D3P : Data-driven demand prediction for fast expanding electric vehicle sharing systems

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    The future of urban mobility is expected to be shared and electric. It is not only a more sustainable paradigm that can reduce emissions, but can also bring societal benefits by offering a more affordable on-demand mobility option to the general public. Many car sharing service providers as well as automobile manufacturers are entering the competition by expanding both their EV fleets and renting/returning station networks, aiming to seize a share of the market and to bring car sharing to the zero emissions level. During their fast expansion, one determinant for success is the ability of predicting the demand of stations as the entire system is growing continuously. There are several challenges in this demand prediction problem: First, unlike most of the existing work which predicts demand only for static systems or at few stages of expansion, in the real world we often need to predict the demand as or even before stations are being deployed or closed, to provide information and decision support. Second, for the new stations to be deployed, there is no historical data available to help the prediction of their demand. Finally, the impact of deploying/closing stations on the other stations in the system can be complex. To address these challenges, we formulate the demand prediction problem in the context of fast expanding electric vehicle sharing systems, and propose a data-driven demand prediction approach which aims to model the expansion dynamics directly from the data. We use a local temporal encoding process to handle the historical data for each existing station, and a dynamic spatial encoding process to take correlations between stations into account with Graph Convolutional Neural Networks (GCN). The encoded features are fed to a multi-scale predictor, which forecasts both the long-term expected demand of the stations and their instant demand in the near future. We evaluate the proposed approach with real-world data collected from a major EV sharing platform for one year. Experimental results demonstrate that our approach significantly outperforms the state of the art, showing up to three-fold performance gain in predicting demand for the expanding EV sharing systems

    ์‹œ๊ฐ์  ์˜๋„๊ฐ€ ์ง€๋ฐฐ์ ์ธ ๊ณต๊ฐ„์„ ์œ„ํ•œ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜ ๋””์ž์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ๋ฏธ์ˆ ๋Œ€ํ•™ ๋””์ž์ธํ•™๋ถ€ ๋””์ž์ธ์ „๊ณต, 2021. 2. ๊น€๊ฒฝ์„ .This dissertation seeks to explore the possibilities of visual communication design within the field of spatial design. Spatial Graphics is defined as a means of communication in which the nature and intention of the space is effectively communicated through visual expression. The aim of this thesis, on the one hand, is to articulate practices and strategies of visual communication as legitimate spatial design, while at the same time expanding the understanding of space with dominant visual intent so that new interactions and forms of communication can be revealed. Countless graphic designers have utilized visual language as a means of organizing and designing space, resulting in interdisciplinary collaborations between architects, interior designers, and other artists. Thus, one can observe traces of aesthetic and cultural influences on the work of contemporary graphic designers, reflecting a development toward greater independence. In this context, design as a concept is no longer confined to static, closed forms, but is largely integrated with dynamic environments in which life is lived and experienced. This dissertation should be understood as a contribution to understanding how graphic design as a discipline can extend its potential to encompass spatial design. The latter is an area that has been relatively less examined within the graphic design field. Expanding the potential of graphic design, this dissertation seeks to explore the possibilities of reading the field as an articulation of a multi-sensory experience by paying particular attention to graphic designs contextual diversity in a variety of disciplinary contexts. The dissertation thus focuses on a central trend in the graphic design field: the ways in which the practice of graphic design as a communicative discourse constitutes crucial and aesthetic interventions into public space. These interventions illustrate, among other things, how central properties within graphic design methodologies and approaches can recite and intensify spatial strategies and potentials in the environmental framework inhabited by people. To this end, an important dimension for the conduction of this research was the professional background knowledge and diverse work experiences of the researcher as a seasoned practitioner within the field of graphic design. The specific methods of conducting research for this paper are as follows: First, the concepts, historical meaning, and components of space are examined and analyzed. Secondly, the method of spatial graphics is described through case analysis and spatial characteristics. The main purpose of this dissertation is to explore the possibilities of constructing a significant model that stages, frames, and enables the coordinates for future research on the relationship between graphic design and space consciousness, and more specifically a model that draws the coordinates of a new spatial interpretation and visualization within the field of graphic design.๋ณธ ๋…ผ๋ฌธ์€ ๊ณต๊ฐ„ ๋””์ž์ธ ์˜์—ญ์— ๋‚ด์žฌํ•˜๋Š” ๋น„์ฃผ์–ผ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜ ๋””์ž์ธ์˜ ๊ฐ€๋Šฅ์„ฑ์„ ํƒ๊ตฌํ•œ๋‹ค. ๊ณต๊ฐ„ ๊ทธ๋ž˜ํ”ฝ์ด๋ž€ ์‹œ๊ฐ์  ํ‘œํ˜„์„ ํ†ตํ•ด ๊ณต๊ฐ„์˜ ์„ฑ๊ฒฉ๊ณผ ์˜๋„๋ฅผ ํšจ๊ณผ์ ์œผ๋กœ ์ „๋‹ฌํ•˜๋Š” ์˜์‚ฌ์†Œํ†ต ์ˆ˜๋‹จ์„ ์ผ์ปซ๋Š”๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ๊ณต๊ฐ„ ๋””์ž์ธ์œผ๋กœ์„œ ๋น„์ฃผ์–ผ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜ ๋””์ž์ธ์˜ ํƒ€๋‹น์„ฑ์„ ํ‘œ๋ช…ํ•˜๊ณ , ๋‚˜์•„๊ฐ€ ์‹œ๊ฐ์  ์˜๋„๊ฐ€ ์ง€๋ฐฐ์ ์ธ ๊ณต๊ฐ„์— ๋Œ€ํ•œ ์ดํ•ด๋ฅผ ํ™•์žฅํ•จ์œผ๋กœ์จ ์ƒˆ๋กœ์šด ์ƒํ˜ธ์ž‘์šฉ๊ณผ ์˜์‚ฌ์†Œํ†ต ํ˜•์‹์„ ๋ฐœ๊ฒฌํ•˜๋Š” ๋ฐ ์žˆ๋‹ค. ๋””์ž์ธ์€ ์šฐ๋ฆฌ๊ฐ€ ์‚ถ์„ ๊ฒฝํ—˜ํ•˜๋Š” ๋ฐฉ์‹, ๊ทธ๋Ÿฌ๋ฏ€๋กœ ๋ฌผ๋ฆฌ์  ๊ณต๊ฐ„์„ ๊ฒฝํ—˜ํ•˜๋Š” ๋ฐฉ์‹์— ํฐ ์˜ํ–ฅ์„ ๋ฏธ์นœ๋‹ค. ๋Œ€๋‹ค์ˆ˜์˜ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ด๋„ˆ๋“ค์€ ๊ณต๊ฐ„์„ ๊ตฌ์„ฑํ•˜๊ณ  ์„ค๊ณ„ํ•˜๋Š” ์ˆ˜๋‹จ์œผ๋กœ ์‹œ๊ฐ์  ์–ธ์–ด๋ฅผ ํ™œ์šฉํ•˜์—ฌ ๊ฑด์ถ•๊ฐ€, ์‹ค๋‚ด ๋””์ž์ด๋„ˆ, ๊ทธ ๋ฐ–์˜ ๋‹ค์–‘ํ•œ ์˜ˆ์ˆ ๊ฐ€๋“ค๊ณผ ํ•จ๊ป˜ ํ•™์ œ์  ํ˜‘์—…์„ ์ด๋ฃจ์–ด ์™”๋‹ค. ์ด๋Ÿฌํ•œ ๋™์‹œ๋Œ€ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ด๋„ˆ๋“ค์˜ ์ž‘์—…์€ ๋”์šฑ ๋ฐœ์ „๋œ ๋…๋ฆฝ์„ฑ์„ ๋ฐ˜์˜ํ•จ์œผ๋กœ์จ ๋ฏธํ•™์ , ๋ฌธํ™”์  ์˜ํ–ฅ์„ ๋ฏธ์ณค๋‹ค. ์ด๋Ÿฌํ•œ ๋งฅ๋ฝ์—์„œ, ๋””์ž์ธ์ด๋ผ๋Š” ๊ฐœ๋…์€ ๊ณ ์ •๋˜๊ณ  ํ์‡„๋œ ํ˜•์‹์œผ๋กœ ๊ตญํ•œ๋  ์ˆ˜ ์—†์œผ๋ฉฐ, ์˜คํžˆ๋ ค ์šฐ๋ฆฌ๊ฐ€ ์‚ด์•„๊ฐ€๊ณ  ๊ฒฝํ—˜ํ•˜๋Š” ์—ญ๋™์ ์ธ ํ™˜๊ฒฝ๊ณผ ์œตํ•ฉ๋˜์–ด ์žˆ๋‹ค๊ณ  ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์€ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ ์—ฐ๊ตฌ์—์„œ ์ƒ๋Œ€์ ์œผ๋กœ ๊ฐ„๊ณผ๋˜์–ด ์˜จ ๊ณต๊ฐ„ ๋””์ž์ธ์œผ๋กœ์„œ ๊ทธ๊ฒƒ์˜ ํ™•์žฅ ๊ฐ€๋Šฅ์„ฑ์„ ๊ทœ๋ช…ํ•˜๊ธฐ ์œ„ํ•ด, ํ•˜๋‚˜์˜ ํ•™๋ฌธ์œผ๋กœ์„œ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ์ด ์–ด๋–ป๊ฒŒ ๊ณต๊ฐ„ ๋””์ž์ธ ๋ถ„์•ผ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ๋‹ค์–‘ํ•œ ์‚ฌ๋ก€๋ฅผ ํ†ตํ•ด ์‚ดํŽด๋ณธ๋‹ค. ํŠนํžˆ ๋ณธ๊ณ ๊ฐ€ ์ฃผ๋ชฉํ•˜๋Š” ์ง€์ ์€ ๋‹คํ•™์ œ์  ๊ด€์ ์„ ์ˆ˜์šฉํ•จ์œผ๋กœ์จ ์ƒ์‚ฐ๋˜๋Š” ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ์˜ ๋‹ค์–‘ํ•œ ๋งฅ๋ฝ์ด๋ฉฐ, ์ด๋Š” ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ์„ ๋‹ค๊ฐ๊ฐ์  ๊ฒฝํ—˜์˜ ํ‘œํ˜„์œผ๋กœ ์ดํ•ดํ•˜๋Š” ๋ฐ ํ•„์ˆ˜์ ์ด๋‹ค. ๋”ฐ๋ผ์„œ, ๋ณธ ์—ฐ๊ตฌ๋Š” ์˜ค๋Š˜๋‚  ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ ๋ถ„์•ผ์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ์ค‘์‹ฌ์ ์ธ ๊ฒฝํ–ฅ์— ์ดˆ์ ์„ ๋งž์ถฐ, ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ ์‹ค์ฒœ์ด ๋‹ด๋ก ์  ๊ธฐ๋Šฅ์„ ์ˆ˜ํ–‰ํ•จ์œผ๋กœ์จ ๊ณต๊ณต ๊ณต๊ฐ„์— ๋น„ํŒ์ ์ด๊ณ  ๋ฏธ์ ์œผ๋กœ ๊ฐœ์ž…ํ•˜๋Š” ๋ฐฉ์‹์„ ํƒ๊ตฌํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ๊ฐœ์ž…์€ ๋ฌด์—‡๋ณด๋‹ค๋„ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ์˜ ๋ฐฉ๋ฒ•๋ก  ๋ฐ ์ ‘๊ทผ ๋ฐฉ์‹์— ๋‚ด์žฌ๋œ ๊ณ ์œ ํ•œ ํŠน์„ฑ์— ์˜ํ•œ ๊ฒƒ์œผ๋กœ, ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ์€ ๊ทธ ์ž์ฒด๋กœ ์šฐ๋ฆฌ๊ฐ€ ์ƒํ™œํ•˜๋Š” ํ™˜๊ฒฝ ์ฒด์ œ ๋‚ด๋ถ€์˜ ๊ณต๊ฐ„์  ์ „๋žต๊ณผ ์ž ์žฌ์„ฑ์„ ์ƒ์—ฐํ•˜๊ณ  ๋˜ ๊ฐ•ํ™”ํ•˜๋Š” ๋ฐฉ์‹์„ ๋ช…์‹œํ•˜๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ์—ฐ๊ตฌ์ž๊ฐ€ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ด๋„ˆ๋กœ ํ™œ๋™ํ•˜๋ฉด์„œ ์Œ“์€ ์ „๋ฌธ์ ์ธ ์‹œ๊ฐ๊ณผ ์‹ค๋ฌด ๊ฒฝํ—˜์€ ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๋ฅผ ์ˆ˜ํ–‰ํ•˜๋Š” ๋ฐ ์ค‘์š”ํ•œ ๋ฐฐ๊ฒฝ์ด ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ๊ตฌ์ฒด์ ์ธ ์—ฐ๊ตฌ ๋ฐฉ๋ฒ•๋ก ์€ ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค. ๋จผ์ €, ๊ณต๊ฐ„์˜ ๊ฐœ๋…๊ณผ ๊ทธ๊ฒƒ์˜ ์—ญ์‚ฌ์  ์˜๋ฏธ ๋ฐ ๊ตฌ์„ฑ์š”์†Œ๋ฅผ ๊ฒ€ํ† ํ•˜๊ณ , ์ด๋ฅผ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ ์—ฐ๊ตฌ์˜ ๊ด€์ ์—์„œ ์‚ดํŽด๋ณธ๋‹ค. ๋‘˜์งธ, ๋™์‹œ๋Œ€ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ์˜ ๋‹ค์–‘ํ•œ ์‚ฌ๋ก€๋“ค์— ๋Œ€ํ•œ ๋ถ„์„์„ ํ†ตํ•ด ๊ณต๊ฐ„ ๊ทธ๋ž˜ํ”ฝ์˜ ๊ธฐ๋ฒ•๊ณผ ๊ทธ๊ฒƒ์˜ ๊ณต๊ฐ„์  ํŠน์„ฑ์— ๋Œ€ํ•ด์„œ ์„ค๋ช…ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ๊ณผ์ •์„ ํ†ตํ•ด, ๋ณธ ๋…ผ๋ฌธ์ด ๊ถ๊ทน์ ์œผ๋กœ ๋ชฉํ‘œํ•˜๋Š” ๋ฐ”๋Š” ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ๊ณผ ๊ณต๊ฐ„ ์ธ์‹ ์‚ฌ์ด์˜ ๊ด€๊ณ„๋ฅผ ์ƒํ˜ธ์ž‘์šฉ์˜ ๋งฅ๋ฝ์—์„œ ํŒŒ์•…ํ•˜๊ณ , ์ด๋ฅผ ์ƒˆ๋กœ์šด ๊ณต๊ฐ„ ํ•ด์„ ๋ฐ ์‹œ๊ฐํ™”๋ฅผ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•˜๋Š” ํ™˜๊ฒฝ ๊ตฌ์„ฑ์˜ ์›๋ฆฌ๋กœ ๋…ผํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๋‚˜์•„๊ฐ€ ํ›„์† ์—ฐ๊ตฌ๋ฅผ ์œ„ํ•œ ๊ธฐํ‹€์„ ๋งˆ๋ จํ•˜๊ณ ์ž ์ด๋ฅผ ์ƒ์—ฐํ•˜๊ณ , ์ƒ์‚ฐํ•˜๊ณ  ๋˜ํ•œ ์ž‘๋™์‹œํ‚ค๋Š” ์ฃผ์š”ํ•œ ๋ชจ๋ธ์˜ ๊ตฌ์ถ• ๊ฐ€๋Šฅ์„ฑ์„ ํƒ๊ตฌํ•œ๋‹ค.1. Research Background 1 1.1. Introduction 1 1.2. Terminology 4 1.3. Structure Of Thesis 12 2. Research Context 14 2.1. Formation Of Graphic Space 14 2.2. Graphic Design As Spatial Practice 20 2.3. Typography In Space 28 2.4. Color And Light In Space 33 2.5. Object And Display In Space 36 2.6. Study In Place Branding 41 2.7. Study In Art and Design 46 3. Research Methods 52 3.1. Case Studies 52 3.2. Precedent Research Project 60 4. Visual Exploration 66 4.1. Theme Of Nature 69 4.2. Exhibition Identity 72 4.3. 3d Model 74 4.4. Visual Vocabulary 78 5. Exhibition 81 5.1. Exhibition at Art Hae Gallery 81 5.2. Exhibition at SNU Museum Of Art 91 6. Conclusion 105 Bibliography/References 107Docto

    Cooperative Scene-Event Modelling for Acoustic Scene Classification

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    Acoustic scene classification (ASC) can be helpful for creating context awareness for intelligent robots. Humans naturally use the relations between acoustic scenes (AS) and audio events (AE) to understand and recognize their surrounding environments. However, in most previous works, ASC and audio event classification (AEC) are treated as independent tasks, with a focus primarily on audio features shared between scenes and events, but not their implicit relations. To address this limitation, we propose a cooperative scene-event modelling (cSEM) framework to automatically model the intricate scene-event relation by an adaptive coupling matrix to improve ASC. Compared with other scene-event modelling frameworks, the proposed cSEM offers the following advantages. First, it reduces the confusion between similar scenes by aligning the information of coarse-grained AS and fine-grained AE in the latent space, and reducing the redundant information between the AS and AE embeddings. Second, it exploits the relation information between AS and AE to improve ASC, which is shown to be beneficial, even if the information of AE is derived from unverified pseudo-labels. Third, it uses a regression-based loss function for cooperative modelling of scene-event relations, which is shown to be more effective than classification-based loss functions. Instantiated from four models based on either Transformer or convolutional neural networks, cSEM is evaluated on real-life and synthetic datasets. Experiments show that cSEM-based models work well in real-life scene-event analysis, offering competitive results on ASC as compared with other multi-feature or multi-model ensemble methods. The ASC accuracy achieved on the TUT2018, TAU2019, and JSSED datasets is 81.0%, 88.9% and 97.2%, respectively
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