13 research outputs found

    Virtual RTCP: A Case Study of Monitoring and Repair for UDP-based IPTV Systems

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    IPTV systems have seen widespread deployment, but often lack robust mechanisms for monitoring the quality of experience. This makes it difficult for network operators to ensure that their services match the quality of traditional broadcast TV systems, leading to consumer dissatisfaction. We present a case study of virtual RTCP, a new framework for reception quality monitoring and reporting for UDP-encapsulated MPEG video delivered over IP multicast. We show that this allows incremental deployment of reporting infrastructure, coupled with effective retransmission-based packet loss repair

    A QoE study of different stream and layout configurations in video conferencing under limited network conditions

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    One particular problem of QoE research in video conferencing is, that most research in the past concentrated on one-to-one video conferencing or simply video consumption. However, video conferencing with two people (one-to-one) and within a group (multi-party) is different. Particularly, limitations of one participant might have an effect on the QoE of the whole group. This possible effect however is not well studied. Therefore, this paper aims to better understand the impact of individual limitations towards the groups QoE. To do so, we show a study about different video stream configurations and layouts for multi-party conferencing in respect to individual network limitations. For this, we conduct a user study with 20 participants in 5 groups, in a semi-controlled setup. Such a setup, combines supervising participants locally while still using our software infrastructure deployed in the internet. Furthermore, we use an asymmetric experiment design, by putting every participant under a different condition, as this proposes a more realistic scenario. Within our study, we look at three different factors: layout, video quality and network limitations. To foster conversation between participants, the group engaged in a discussion about different survival questions. Our findings show that packet loss and the resulting distortions have a greater impact on the QoE as reducing the video quality by its resolution. Furthermore, our findings indicate that participants are more satisfied in a visually equal layout (showing participants in a similar size) and a more balanced stream configuration

    Tube streaming: Modelling collaborative media streaming in urban railway networks

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    We propose a quality assessment framework for crowdsourced media streaming in urban railway networks. We assume that commuters either tune in to some TV/radio channel, or submit requests for content they desire to watch or listen to, which eventually forms a playlist of videos/podcasts/tunes. Given that connectivity is challenged by the movement of trains and the disconnection that this movement causes, users collabo-ratively download (through cellular and WiFi connections) and share content, in order to maintain undisrupted playback. We model collaborative media streaming for the case of the London Underground train network. The proposed quality assessment framework comprises a utility function which characterises the Quality of Experience (QoE) that users (subjectively) perceive and takes into account all the necessary parameters that affect smooth playback. The framework can be used to assess the media streaming quality in any railway network, after adjusting the related parameters. To the best of our knowledge, this is the first study to quantify the perceptual quality of collaborative media streaming in (underground) railway networks from a modelling perspective, as opposed to a systems perspective. Based on real commuter traces from the London Underground network, we evaluate whether audio and video can be streamed to commuters with acceptable QoE. Our results show that even with very high-speed Internet connection, users still experience disruptions, but a carefully designed collaborative mechanism can result in high levels of perceived QoE even in such disruptive scenarios

    Measuring And Improving Internet Video Quality Of Experience

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    Streaming multimedia content over the IP-network is poised to be the dominant Internet traffic for the coming decade, predicted to account for more than 91% of all consumer traffic in the coming years. Streaming multimedia content ranges from Internet television (IPTV), video on demand (VoD), peer-to-peer streaming, and 3D television over IP to name a few. Widespread acceptance, growth, and subscriber retention are contingent upon network providers assuring superior Quality of Experience (QoE) on top of todays Internet. This work presents the first empirical understanding of Internetā€™s video-QoE capabilities, and tools and protocols to efficiently infer and improve them. To infer video-QoE at arbitrary nodes in the Internet, we design and implement MintMOS: a lightweight, real-time, noreference framework for capturing perceptual quality. We demonstrate that MintMOSā€™s projections closely match with subjective surveys in accessing perceptual quality. We use MintMOS to characterize Internet video-QoE both at the link level and end-to-end path level. As an input to our study, we use extensive measurements from a large number of Internet paths obtained from various measurement overlays deployed using PlanetLab. Link level degradations of intraā€“ and interā€“ISP Internet links are studied to create an empirical understanding of their shortcomings and ways to overcome them. Our studies show that intraā€“ISP links are often poorly engineered compared to peering links, and that iii degradations are induced due to transient network load imbalance within an ISP. Initial results also indicate that overlay networks could be a promising way to avoid such ISPs in times of degradations. A large number of end-to-end Internet paths are probed and we measure delay, jitter, and loss rates. The measurement data is analyzed offline to identify ways to enable a source to select alternate paths in an overlay network to improve video-QoE, without the need for background monitoring or apriori knowledge of path characteristics. We establish that for any unstructured overlay of N nodes, it is sufficient to reroute key frames using a random subset of k nodes in the overlay, where k is bounded by O(lnN). We analyze various properties of such random subsets to derive simple, scalable, and an efficient path selection strategy that results in a k-fold increase in path options for any source-destination pair; options that consistently outperform Internet path selection. Finally, we design a prototype called source initiated frame restoration (SIFR) that employs random subsets to derive alternate paths and demonstrate its effectiveness in improving Internet video-QoE

    Lightweight, General Inference of Streaming Video Quality from Encrypted Traffic

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    Accurately monitoring application performance is becoming more important for Internet Service Providers (ISPs), as users increasingly expect their networks to consistently deliver acceptable application quality. At the same time, the rise of end-to-end encryption makes it difficult for network operators to determine video stream quality-including metrics such as startup delay, resolution, rebuffering, and resolution changes-directly from the traffic stream. This paper develops general methods to infer streaming video quality metrics from encrypted traffic using lightweight features. Our evaluation shows that our models are not only as accurate as previous approaches , but they also generalize across multiple popular video services, including Netflix, YouTube, Amazon Instant Video, and Twitch. The ability of our models to rely on lightweight features points to promising future possibilities for implementing such models at a variety of network locations along the end-to-end network path, from the edge to the core

    A Survey on Mobile Edge Computing for Video Streaming : Opportunities and Challenges

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    5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video conferencing, 3D and multiview video streaming, crowd-sourced video streaming, cloud gaming, virtual and augmented reality) are becoming more ambitious with high volume and low latency video streams putting strict demands on the already congested networks. Mobile Edge Computing (MEC) is an emerging paradigm that extends cloud computing capabilities to the edge of the network i.e., at the base station level. To meet the latency requirements and avoid the end-to-end communication with remote cloud data centers, MEC allows to store and process video content (e.g., caching, transcoding, pre-processing) at the base stations. Both video on demand and live video streaming can utilize MEC to improve existing services and develop novel use cases, such as video analytics, and targeted advertisements. MEC is expected to reshape the future of video streaming by providing ultra-reliable and low latency streaming (e.g., in augmented reality, virtual reality, and autonomous vehicles), pervasive computing (e.g., in real-time video analytics), and blockchain-enabled architecture for secure live streaming. This paper presents a comprehensive survey of recent developments in MEC-enabled video streaming bringing unprecedented improvement to enable novel use cases. A detailed review of the state-of-the-art is presented covering novel caching schemes, optimal computation offloading, cooperative caching and offloading and the use of artificial intelligence (i.e., machine learning, deep learning, and reinforcement learning) in MEC-assisted video streaming services.publishedVersionPeer reviewe

    Planning and dynamic spectrum management in heterogeneous mobile networks with QoE optimization

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    The radio and network planning and optimisation are continuous processes that do not end after the network has been launched. To achieve the best trade-offs, especially between quality and costs, operators make use of several coverage and capacity enhancement methods. The research from this thesis proposes methods such as the implementation of cell zooming and Relay Stations (RSs) with dynamic sleep modes and Carrier Aggregation (CA) for coverage and capacity enhancements. Initially, a survey is presented on ubiquitous mesh networks implementation scenarios and an updated characterization of requirements for services and applications is proposed. The performance targets for the key parameters, delay, delay variation, information loss and throughput have been addressed for all types of services. Furthermore, with the increased competition, mobile operatorā€™s success does not only depend on how good the offered Quality of Service (QoS) is, but also if it meets the end userā€™s expectations, i.e., Quality of Experience (QoE). In this context, a model for the mapping between QoS parameters and QoE has been proposed for multimedia traffic. The planning and optimization of fixed Worldwide Interoperability for Microwave Access (WiMAX) networks with RSs in conjunction with cell zooming has been addressed. The challenging case of a propagation measurement-based scenario in the hilly region of CovilhĆ£ has been considered. A cost/revenue function has been developed by taking into account the cost of building and maintaining the infrastructure with the use of RSs. This part of the work also investigates the energy efficiency and economic implications of the use of power saving modes for RSs in conjunction with cell zooming. Assuming that the RSs can be switched-off or zoomed out to zero in periods when the trafļ¬c exchange is low, such as nights and weekends, it has been shown that energy consumption may be reduced whereas cellular coverage and capacity, as well as economic performance may be improved. An integrated Common Radio Resource Management (iCRRM) entity is proposed that implements inter-band CA by performing scheduling between two Long Term Evolution ā€“ Advanced (LTE-A) Component Carriers (CCs). Considering the bandwidths available in Portugal, the 800 MHz and 2.6 GHz CCs have been considered whilst mobile video traffic is addressed. Through extensive simulations it has been found that the proposed multi-band schedulers overcome the capacity of LTE systems without CA. Result shown a clear improvement of the QoS, QoE and economic trade-off with CA

    Network-Based Management for Optimising Video Delivery

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    The past decade has witnessed a massive increase in Internet video traffic. The Cisco Visual Forecast index indicates that, by 2022, (79%) of the world's mobile data traffic will be video traffic. In order to increase the video streaming market revenue, service providers need to provide services to the end-users characterised by high Quality of Experience (QoE). However, delivering good-quality video services is a very challenging task due to the stringent constraints related to bandwidth and latency requirements in video streaming. Among the available streaming services, HTTP adaptive streaming (HAS) has become the de facto standard for multimedia delivery over the Internet. HAS is a pull-based approach, since the video player at the client side is responsible for adapting the requested video based on the estimated network conditions. Furthermore, HAS can traverse any firewall or proxy server that lets through standard HTTP data traffic over content delivery networks. Despite the great benefits HAS solutions bring, they also face challenges relating to quality fluctuations when they compete for a shared link. To overcome these issues, the network and video providers must exchange information and cooperate. In this context, Software Defined Networking (SDN) is an emerging technology used to deploy such architecture by providing centralised control for efficient and flexible network management. One of the first problems addressed in this thesis is that of providing QoE-level fairness for the competing HAS players and efficient resource allocation for the available network resources. This has been achieved by presenting a dynamic programming-based algorithm, based on the concept of Max-Min fairness, to provide QoE-level fairness among the competing HAS players. In order to deploy the proposed algorithm, an SDN-based architecture has been presented, named BBGDASH, that leverages the flexibility of the SDNā€™s management and control to deploy the proposed algorithm on the application and the network level. Another question answered by this thesis is that of how the proposed guidance approach maintains a balance between stability and scalability. To answer this question, a scalable guidance mechanism has been presented that provides guidance to the client without moving the entire control logic to an additional entity or relying purely on the client-side decision. To do so, the guidance scheme provides each client with the optimal bitrate levels to adapt the requested bitrate within the provided levels. Although the proposed BGGDASH can improve the QoE within a wired network, deploying it in a wireless network environment could result in sub-optimal decisions being made due to the high level of fluctuations in the wireless environment. In order to cope with this issue, two time series-based forecasting approaches have been presented to identify the optimal set of bitrate levels for each client based on the network conditions. Additionally, the implementation of the BBGDASH architecture has been extended by proposing an intelligent streaming architecture (named BBGDASH+). Finally, in order to evaluate the feasibility of deploying the bounding bitrate guidance with different network conditions, it has been evaluated under different network conditions to provide generic evaluations. The results show that the proposed algorithms can significantly improve the end-users QoE compared to other compared approaches
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