14,295 research outputs found
Increasing the sense of presence in a simulation environment using image generators based on visual attention
Flight simulator systems generally use a separate image-generator component. The host is responsible for the positional data updates of the entities and the image generator is responsible for the rendering process. In such systems, the sense of presence is decreased by model flickering. This study presents a method by which the host can minimize model flickering in the image-generator output. The method is based on preexisting algorithms, such as visibility culling and level of detail management of 3D models. The flickering is minimized for the visually important entities at the expense of increasing the flickering of the entities that are out of the user's focus using a new perception-based approach. It is shown through user studies that the new proposed approach increases the participants' sense of presence. © 2011 by the Massachusetts Institute of Technology
Going Deeper with Semantics: Video Activity Interpretation using Semantic Contextualization
A deeper understanding of video activities extends beyond recognition of
underlying concepts such as actions and objects: constructing deep semantic
representations requires reasoning about the semantic relationships among these
concepts, often beyond what is directly observed in the data. To this end, we
propose an energy minimization framework that leverages large-scale commonsense
knowledge bases, such as ConceptNet, to provide contextual cues to establish
semantic relationships among entities directly hypothesized from video signal.
We mathematically express this using the language of Grenander's canonical
pattern generator theory. We show that the use of prior encoded commonsense
knowledge alleviate the need for large annotated training datasets and help
tackle imbalance in training through prior knowledge. Using three different
publicly available datasets - Charades, Microsoft Visual Description Corpus and
Breakfast Actions datasets, we show that the proposed model can generate video
interpretations whose quality is better than those reported by state-of-the-art
approaches, which have substantial training needs. Through extensive
experiments, we show that the use of commonsense knowledge from ConceptNet
allows the proposed approach to handle various challenges such as training data
imbalance, weak features, and complex semantic relationships and visual scenes.Comment: Accepted to WACV 201
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Efficient spiking neural network model of pattern motion selectivity in visual cortex
Simulating large-scale models of biological motion perception is challenging, due to the required memory to store the network structure and the computational power needed to quickly solve the neuronal dynamics. A low-cost yet high-performance approach to simulating large-scale neural network models in real-time is to leverage the parallel processing capability of graphics processing units (GPUs). Based on this approach, we present a two-stage model of visual area MT that we believe to be the first large-scale spiking network to demonstrate pattern direction selectivity. In this model, component-direction- selective (CDS) cells in MT linearly combine inputs from V1 cells that have spatiotemporal receptive fields according to the motion energy model of Simoncelli and Heeger. Pattern-direction-selective (PDS) cells in MT are constructed by pooling over MT CDS cells with a wide range of preferred directions. Responses of our model neurons are comparable to electrophysiological results for grating and plaid stimuli as well as speed tuning. The behavioral response of the network in a motion discrimination task is in agreement with psychophysical data. Moreover, our implementation outperforms a previous implementation of the motion energy model by orders of magnitude in terms of computational speed and memory usage. The full network, which comprises 153,216 neurons and approximately 40 million synapses, processes 20 frames per second of a 40âĂâ40 input video in real-time using a single off-the-shelf GPU. To promote the use of this algorithm among neuroscientists and computer vision researchers, the source code for the simulator, the network, and analysis scripts are publicly available. © 2014 Springer Science+Business Media New York
Performance Measures to Assess Resiliency and Efficiency of Transit Systems
Transit agencies are interested in assessing the short-, mid-, and long-term performance of infrastructure with the objective of enhancing resiliency and efficiency. This report addresses three distinct aspects of New Jerseyâs Transit System: 1) resiliency of bridge infrastructure, 2) resiliency of public transit systems, and 3) efficiency of transit systems with an emphasis on paratransit service.
This project proposed a conceptual framework to assess the performance and resiliency for bridge structures in a transit network before and after disasters utilizing structural health monitoring (SHM), finite element (FE) modeling and remote sensing using Interferometric Synthetic Aperture Radar (InSAR). The public transit systems in NY/NJ were analyzed based on their vulnerability, resiliency, and efficiency in recovery following a major natural disaster
Generators of Architectural Atmosphere
This book was born as the legacy of the âGenerators of Architectural Atmosphereâ Symposium, an Interfaces event of the Academy of Neuroscience for Architecture (ANFA), sponsored by the EUâs Horizon 2020 MSCA Program â RESONANCES Project, the Perkins Eastman Studio, and the 2020 Regnier Chair. The event was hosted in the College of Architecture, Planning and Design (APDesign), Kansas State University, Manhattan, KS, on April 12, 2022. Recent advances in science are confirming many of the architectâs expert intuitions opening new doors to the perception of space and the meaning of architectural design. This volume collects three essays: âThe Atmospheric Equation and the Weight of Architectural Generatorsâ by Elisabetta Canepa; âSensing the Atmospheric Space Through a Virtual Lens: Scrutinizing Opportunities and Limitationsâ by Kutay GĂŒler; and âLocating Architectural Atmosphereâ by Tiziana Proietti and Sergei Gepshtein. Bob Condia provided a critical introduction entitled âThe Applied Science of Generating Atmospheres in Architecture.âhttps://newprairiepress.org/ebooks/1048/thumbnail.jp
Parametric Surfaces for Augmented Architecture representation
Augmented Reality (AR) represents a growing communication channel, responding to the need to expand reality with additional information, offering easy and engaging access to digital data. AR for architectural representation allows a simple interaction with 3D models, facilitating spatial understanding of complex volumes and topological relationships between parts, overcoming some limitations related to Virtual Reality. In the last decade different developments in the pipeline process have seen a significant advancement in technological and algorithmic aspects, paying less attention to 3D modeling generation. For this, the article explores the construction of basic geometries for 3D modelâs generation, highlighting the relationship between geometry and topology, basic for a consistent normal distribution. Moreover, a critical evaluation about corrective paths of existing 3D models is presented, analysing a complex architectural case study, the virtual model of Villa del Verginese, an emblematic example for topological emerged problems. The final aim of the paper is to refocus attention on 3D model construction, suggesting some "good practices" useful for preventing, minimizing or correcting topological problems, extending the accessibility of AR to people engaged in architectural representation
Comparing and Evaluating Real Time Character Engines for Virtual Environments
As animated characters increasingly become vital parts of virtual environments, then the engines that drive these characters increasingly become vital parts of virtual environment software. This paper gives an overview of the state of the art in character engines, and proposes a taxonomy of the features that are commonly found in them. This taxonomy can be used as a tool for comparison and evaluation of different engines. In order to demonstrate this we use it to compare three engines. The first is Cal3D, the most commonly used open source engine. We also introduce two engines created by the authors, Piavca and HALCA. The paper ends with a brief discussion of some other popular engines
Aerospace medicine and biology: A continuing bibliography with indexes (supplement 324)
This bibliography lists 200 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during May, 1989. Subject coverage includes: aerospace medicine and psychology, life support systems and controlled environments, safety equipment, exobiology and extraterrestrial life, and flight crew behavior and performance
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