4,089 research outputs found

    Incorporating the elements of the mase methodology into agent open

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    Enterprise-wide, web-based systems can be assisted in their construction by the use of agents and an agent-oriented methodology. As part of an extensive research programme to create such an AO methodology by combining the benefits of method engineering and existing object-oriented frameworks (notably the OPF), we have analysed here contributions to the OPF repository of process components from the MASE agent-oriented methodology, identifying three new Tasks, one additional Technique and two new Work Products

    8 - Agent-Oriented Software Engineering

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    12 - Agent-Oriented Software Engineering

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    Intelligent maintenance management in a reconfigurable manufacturing environment using multi-agent systems

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    Thesis (M. Tech.) -- Central University of Technology, Free State, 2010Traditional corrective maintenance is both costly and ineffective. In some situations it is more cost effective to replace a device than to maintain it; however it is far more likely that the cost of the device far outweighs the cost of performing routine maintenance. These device related costs coupled with the profit loss due to reduced production levels, makes this reactive maintenance approach unacceptably inefficient in many situations. Blind predictive maintenance without considering the actual physical state of the hardware is an improvement, but is still far from ideal. Simply maintaining devices on a schedule without taking into account the operational hours and workload can be a costly mistake. The inefficiencies associated with these approaches have contributed to the development of proactive maintenance strategies. These approaches take the device health state into account. For this reason, proactive maintenance strategies are inherently more efficient compared to the aforementioned traditional approaches. Predicting the health degradation of devices allows for easier anticipation of the required maintenance resources and costs. Maintenance can also be scheduled to accommodate production needs. This work represents the design and simulation of an intelligent maintenance management system that incorporates device health prognosis with maintenance schedule generation. The simulation scenario provided prognostic data to be used to schedule devices for maintenance. A production rule engine was provided with a feasible starting schedule. This schedule was then improved and the process was determined by adhering to a set of criteria. Benchmarks were conducted to show the benefit of optimising the starting schedule and the results were presented as proof. Improving on existing maintenance approaches will result in several benefits for an organisation. Eliminating the need to address unexpected failures or perform maintenance prematurely will ensure that the relevant resources are available when they are required. This will in turn reduce the expenditure related to wasted maintenance resources without compromising the health of devices or systems in the organisation

    Model-driven engineering techniques for the development of multi-agent systems

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    Model-driven engineering (MDE), implicitly based upon meta-model principles, is gaining more and more attention in software systems due to its inherent benefits. Its use normally improves the quality of the developed systems in terms of productivity, portability, inter-operability and maintenance. Therefore, its exploitation for the development of multi-agent systems (MAS) emerges in a natural way. In this paper, agent-oriented software development (AOSD) and MDE paradigms are fully integrated for the development of MAS. Meta-modeling techniques are explicitly used to speed up several phases of the process. The Prometheus methodology is used for the purpose of validating the proposal. The meta-object facility (MOF) architecture is used as a guideline for developing a MAS editor according to the language provided by Prometheus methodology. Firstly, an Ecore meta-model for Prometheus language is developed. Ecore is a powerful tool for designing model-driven architectures (MDA). Next, facilities provided by the Graphical Modeling Framework (GMF) are used to generate the graphical editor. It offers support to develop agent models conform to the meta-model specified. Afterwards, it is also described how an agent code generator can be developed. In this way, code is automatically generated using as input the model specified with the graphical editor. A case of study validates the method put in practice for the development of a multi-agent surveillance system

    Agent Oriented Software Engineering (AOSE) Approach to Game Development Methodology

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    This thesis investigates existing game development methodologies, through the process of researching game and system development models. The results indicate that these methodologies are engineered to solve specific problems, and most are suitable only for specific game genres. Different approaches to building games have been proposed in recent years. However, most of these methodologies focus on the design and implementation phase. This research aims to enhance game development methodologies by proposing a novel game development methodology, with the ability to function in generic game genres, thereby guiding game developers and designers from the start of the game development phase to the end of the implementation and testing phase. On a positive note, aligning development practice with universal standards makes it far easier to incorporate extra team members at short notice. This increased the confidence when working in the same environment as super developers. In the gaming industry, most game development proceeds directly from game design to the implementation phase, and the researcher observes that this is the only industry in which this occurs. It is a consequence of the game industry’s failure to integrate with modern development techniques. The ultimate aim of this research to apply a new game development methodology using most game elements to enhance success. This development model will align with different game genres, and resolve the gap between industry and research area, so that game developers can focus on the important business of creating games. The primary aim of Agent Oriented Agile Base (AOAB) game development methodology is to present game development techniques in sequential steps to facilitate game creation and close the gap in the existing game development methodologies. Agent technology is used in complex domains such as e-commerce, health, manufacturing, games, etc. In this thesis we are interested in the game domain, which comprises a unique set of characteristics such as automata, collaboration etc. Our AOAB will be based on a predictive approach after adaptation of MaSE methodology, and an adaptive approach using Agile methodology. To ensure proof of concept, AOAB game development methodology will be evaluated against industry principles, providing an industry case study to create a driving test game, which was the problem motivating this research. Furthermore, we conducted two workshops to introduce our methodology to both academic and industry participants. Finally, we prepared an academic experiment to use AOAB in the academic sector. We have analyzed the feedbacks and comments and concluded the strengths and weakness of the AOAB methodology. The research achievements are summarized and proposals for future work outlined

    Software traceability for multi-agent systems implemented using BDI architecture

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    The development of multi-agent software systems is considered a complex task due to (a) the large number and heterogeneity of documents generated during the development of these systems, (b) the lack of support for the whole development life-cycle by existing agent-oriented methodologies requiring the use of different methodologies, and (c) the possible incompleteness of the documents and models generated during the development of the systems. In order to alleviate the above problems, in this thesis, a traceability framework is described to support the development of multi-agent systems. The framework supports automatic generation of traceability relations and identification of missing elements (i.e., completeness checking) in the models created during the development life-cycle of multi-agent systems using the Belief-Desire-Intention (BDI) architecture. Traceability has been recognized as an important activity in the software development process. Traceability relations can guarantee and improve software quality and can help with several tasks such as the evolution of software systems, reuse of parts of the system, validation that a system meets its requirements, understanding of the rationale for certain design decisions, identification of common aspects of the system, and analysis of implications of changes in the system. The traceability framework presented in this thesis concentrates on multi-agent software systems developed using i* framework, Prometheus methodology, and JACK language. Here, a traceability reference model is presented for software artefacts generated when using i* framework, Prometheus methodology, and JACK language. Different types of relations between the artefacts are identified. The framework is based on a rule-based approach to support automatic identification of traceability relations and missing elements between the generated artefacts. Software models represented in XML were used to support the heterogeneity of models and tools used during the software development life-cycle. In the framework, the rules are specified in an extension of XQuery to support (i) representation of the consequence part of the rules, i.e. the actions to be taken when the conditions are satisfied, and (ii) extra functions to cover some of the traceability relations being proposed and completeness checking of the models. A prototype tool has been developed to illustrate and evaluate the work. The work has been evaluated in terms of recall and precision measurements in three different case studies. One small case study of an Automatic Teller Machine application, one medium case study of an Air Traffic Control Environment application, and one large case study of an Electronic Bookstore application.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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