10,480 research outputs found

    Design for All in multimedia guides for museums

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    The Design for All principles define the characteristics which a device should possess in order for it be utilised by every type of user, independent of his or her sensory disabilities or technological competency. These principles are realised in the current work as an integrative tool with which to facilitate universal access to museums via multimedia and portable guides, making access available to all. Based on these principles, this article describes the main findings of the design and use of the MGA (Multimedia Guides for All) approach proposed in this paper. This approach involves a series of recommendations for the selection, application, preparation of content, and maintenance of this type of computerized device, in order to achieve these principles. Firstly, a comparative analysis of the principal types of electronic guides available in museums which incorporate accessibility criteria is provided. Subsequently, a real case study case is presented which conforms to the MGA approach. The MGA approach can be applied to other domains, which should be explored in further research. The conclusions in this article have been drawn from two R&D projects financed by the Spanish Ministry of Industry, Science and Technology supported by the EC FEDER R&D Program.this article have been drawn from two R&D projects financed by the Spanish Ministry of Industry, Science and Technology supported by the EC FEDER R&D Program.Publicad

    Achieving Access: Designing a Museum Accessibility Consulting Firm

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    This capstone paper explores the need for an accessibility consulting firm to help museums and cultural institutions implement Americans with Disabilities Act policy adherence, universal design and accessible programming that increases the inclusion of people with disabilities in their organizations. The paper begins with a literature review that synthesizes the history of disability legislation and its relationship to museums, explores how museums can go beyond legal compliance and discusses the infrastructure suggested to implement accessibility efforts in an institution. The paper then proposes a project to create an accessibility consulting firm that assists museums in achieving their accessibility goals and the design of an “Accessibility Toolkit” that packages checklists, policies and program curriculum that is customizable to each institution

    Museums for all: translation and interpreting for multimodal spaces as a tool for universal accessibility

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    Audiovisual Translation (AVT) has a scientific responsibility to develop analytical methodologies for the textual phenomenon of multimodality, and for the translation strategies associated with it. At the same time, it should aim to provide studies of universal accessibility with a powerful tool for facilitating access to knowledge. This article offers some reflections on the theoretical foundations of AVT and considers how these are projected in the creation of new professional profiles, with specific application to universal accessibility in the museums.La Traducción Audiovisual (TAV) tiene la responsabilidad científica de desarrollar metodologías de análisis para el fenómeno textual de la multimodalidad así como para sus estrategias de traducción, a la vez que ha de proporcionar a los estudios en accesibilidad universal una poderosa herramienta de acceso al conocimiento. Este artículo ofrece reflexiones en torno a los fundamentos teóricos de la TAV y a la proyección de estos en nuevos perfiles profesionales; todo ello aplicado a la accesibilidad museística universal.This article is the English version of “Museos para todos. La traducción e interpretación para entornos multimodales como herramienta de accesibilidad universal” by Catalina Jiménez Hurtado, Claudia Seibel & Silvia Soler Gallego. It was not published on the print version of MonTI for reasons of space. The online version of MonTI does not suffer from these limitations, and this is our way of promoting plurilingualism.AMATRA Project (P07-SEJ/2660)

    The Museum as an Inclusive Community: A Blueprint for Moving Forward

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    The focus of this study is museum accessibility for patrons with disabilities. The history of museums and their evolution into institutions that strive to create an inclusive community means that many aspects of the Americans with Disabilities Act of 1990 as well as the Architectural Barriers Act of 1968 are applicable. Developing a tool for assessing museum compliance with the law was key to gathering data to use for improving compliance with the law. Using this data and comparing current compliance in four museums to three major legal cases against museums showed common areas for improvement in accessibility in all facilities involved in this study. Technical solutions for creating an inclusive museum are pulled from legal settlements as well as accessibility websites and presented here

    A Survey of Universal Design at Museums: Current Industry Practice and Perceptions

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    Background: Museums are key educational and cultural resources in the community, yet many are not accessible to visitors with disabilities. Universal design promotes products and environments usable to the greatest extent possible by all people, regardless of ability. This study explores current industry practice and perceptions of accessibility and universal design in a small sample of American museums. Suggestions for how occupational therapists can help museums go above and beyond ADA guidelines are provided. Method: An 17-item cross-sectional survey was used to collect data. Twenty-five museum associations assisted with recruitment. A descriptive numerical summary and qualitative analysis were used to summarize the results. Results: Sixty respondents participated in the survey. Accommodations for visitors with visual impairment and physical barriers created by historical buildings were identified as both challenges and successes by the respondents. Confusion between ADA standards and universal design was evident in several responses. Conclusion: The most frequently reported accessibility rating was good. Staff training and community-based partnerships are important, but often overlooked practices for improving accessibility. Local agencies who serve people with disabilities are underused resources in the community. There is a potential role for occupational therapists to assist museums with staff training, recruiting people with disabilities, and establishing community partnerships. Additional research is warranted

    Creating Inclusive Experiences in Children\u27s Museums for Children with Autism Spectrum Disorder

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    This study examined daily programming and inclusion efforts for children with Autism Spectrum Disorder (ASD) at a singular study site, a children’s museum located in a suburban community of Illinois. The purpose of this study was to identify, through survey, observation, and peer interviews the current accessibility barriers at the study site and suggest ways to prevent them through inclusive design strategies. Interviews with children’s museums around the country focused on how children’s museums may be able to expand their inclusion efforts to overcome these barriers including designing programming to provide inclusive experiences for children with ASD. These interviews championed the use of a variety of inclusion efforts including utilizing Universal Design for Learning Guidelines in program development and engaging community partners. Survey results showed that visitors to the site utilized these environments for leisure and supplementary educational opportunities. However, due to various barriers related to the Museum environment and characteristics of ASD, children with the disorder are not always able to have a positive experience. Observations conducted at the study site revealed that while the Museum offers many accessibility resources to visitors, its current daily programming is unsupportive of a neurodiverse audience. Outcomes from this study resulted in recommendations to improve the experiences of children with ASD at the study site by investing in staff training and resources, designing programs that comply with Universal Design for Learning Guidelines, and cultivating and maintaining community partnerships. In addition, strategies for measuring the effectiveness of these recommendations were identified. This, in turn, may be relevant and beneficial to ASD programming development and delivery at other museum sites around the country

    Design for Accessibility: A Cultural Administrator's Handbook

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    Contains a guide for integrating older adults and people with disabilities into all aspects of an arts organization -- from planning and design to marketing and technical assistance

    O papel da quarta revolução industrial no turismo acessível: estudo e conceptualização de uma aplicação web

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    The world is experiencing the beginning of the fourth Industrial Revolution, responsible for implementing a new digitalization era. This revolution originated in manufacturing, with industry 4.0 bringing a new reality to organizations. However, the scope of this new technological revolution is vast, and other sectors can benefit from the new digital era. In the Services Industry, tourism is an example of that, as Tourism 4.0 is the result of the impact of the fourth industrial revolution in this sector. Tourism 4.0 is the result of the impact of the fourth industrial revolution in tourism. An interesting challenge that this technological era brings to tourism is the social inclusion of people with disabilities. The accessible tourism market reveals huge potential, but despite this, this market is still largely ignored. Several technologies that promoted the fourth industrial revolution present capabilities to promote accessible tourism by improving tourism’s access conditions to people with disabilities. The present work developed a study in accessible tourism, understanding the main requirements for this market, and conceptualizing a Web application, for promoting accessibility in tourism. This Web application work as a mediator between the principal stakeholders. To gather requirements for the system, a triangulation matrix was elaborated using three methodological approaches: i) Literature Review; ii) website accessibility analysis of hotels located in the central region of Portugal; and iii) content analysis of some concurrent platforms. The requirements triangulation matrix allowed the identification of what requirements are crucial for the system success, which were used to conceptualize the solution with UML notation. This work intends to demonstrate the technological impacts of the fourth industrial revolution on society, especially on the promotion of a more accessible tourismO mundo encontra-se hoje no início da quarta revolução industrial, responsável pela promoção de uma nova era caracterizada pela digitalização. Apesar desta revolução ter surgido no setor industrial, com o conceito de Indústria 4.0, a sua aplicação é muito mais vasta, existindo outros sectores que podem igualmente beneficiar desta nova era tecnológica. O setor dos serviços, nomeadamente o Turismo, é um exemplo disso, e o conceito de Turismo 4.0 é o resultado do impacto da quarta revolução industrial nesse setor. Um desafio interessante que esta nova era tecnológica traz para o turismo é o da inclusão social, promovendo o turismo para todos. De facto, o mercado do turismo acessível, apesar de ter imenso potencial, tem sido relegado no contexto dos negócios. Por outro lado, o potencial tecnológico associado a esta nova revolução industrial sugere uma grande capacidade na promoção do turismo acessível, na medida em que podem facilitar as condições de acesso ao turismo, por parte de pessoas com algum tipo de incapacidade e ou necessidade especial. O presente trabalho visa conduzir um estudo na área do turismo acessível, por forma compreender os principais requisitos deste tipo de mercado e, consequentemente, conceptualizar uma aplicação Web, com o propósito de promover a acessibilidade no turismo, funcionando como um mediador de informação entre os principais stakeholders. Para a obtenção dos requisitos do sistema foi feita: i) uma revisão da literatura; ii) um estudo que avalia a acessibilidade dos websites dos hotéis da zona centro de Portugal, e, ainda iii) um estudo com base em análise de conteúdo de algumas plataformas potencialmente concorrentes. Os resultados são apresentados na forma de uma matriz de triangulação, onde é possível identificar a fonte dos requisitos identificados, sendo posteriormente utilizados para conceptualizar a solução proposta com recurso à notação UML. Pretende-se com este trabalho demonstrar o potencial e o efeito que as tecnologias existentes na era designada por quarta revolução industrial podem ter na sociedade, nomeadamente na promoção de um turismo para todosMestrado em Engenharia e Gestão Industria

    Creating a More Accessible Environment for Our Users with Disabilities: Responding to an Office for Civil Rights Complaint

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    In 2012, a University of Montana student advocacy organization filed a complaint with the US Department of Education’s Office for Civil Rights stating that unequal access to the university’s electronic and information technologies (EIT) resulted in discrimination against students with disabilities. This article shares ways in which the University of Montana, including its archives and special collections, responded to the resulting mandate that “employees must create, obtain, and maintain all EIT in a manner that ensures it is accessible to individuals with disabilities.” The author argues that a professional and ethical commitment to diversity, access, and use compels archivists and colleagues in the cultural heritage community to increase their awareness of accessibility issues as they relate to electronic and information technologies, and to act to eliminate barriers experienced by their users with disabilities
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