193 research outputs found

    Exploring Path Computation Techniques in Software-Defined Networking: A Review and Performance Evaluation of Centralized, Distributed, and Hybrid Approaches

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    Software-Defined Networking (SDN) is a networking paradigm that allows network administrators to dynamically manage network traffic flows and optimize network performance. One of the key benefits of SDN is the ability to compute and direct traffic along efficient paths through the network. In recent years, researchers have proposed various SDN-based path computation techniques to improve network performance and reduce congestion. This review paper provides a comprehensive overview of SDN-based path computation techniques, including both centralized and distributed approaches. We discuss the advantages and limitations of each approach and provide a critical analysis of the existing literature. In particular, we focus on recent advances in SDN-based path computation techniques, including Dynamic Shortest Path (DSP), Distributed Flow-Aware Path Computation (DFAPC), and Hybrid Path Computation (HPC). We evaluate three SDN-based path computation algorithms: centralized, distributed, and hybrid, focusing on optimal path determination for network nodes. Test scenarios with random graph simulations are used to compare their performance. The centralized algorithm employs global network knowledge, the distributed algorithm relies on local information, and the hybrid approach combines both. Experimental results demonstrate the hybrid algorithm's superiority in minimizing path costs, striking a balance between optimization and efficiency. The centralized algorithm ranks second, while the distributed algorithm incurs higher costs due to limited local knowledge. This research offers insights into efficient path computation and informs future SDN advancements. We also discuss the challenges associated with implementing SDN-based path computation techniques, including scalability, security, and interoperability. Furthermore, we highlight the potential applications of SDN-based path computation techniques in various domains, including data center networks, wireless networks, and the Internet of Things (IoT). Finally, we conclude that SDN-based path computation techniques have the potential to significantly improvement in-order to improve network performance and reduce congestion. However, further research is needed to evaluate the effectiveness of these techniques under different network conditions and traffic patterns. With the rapid growth of SDN technology, we expect to see continued development and refinement of SDN-based path computation techniques in the future

    A Game-Theoretic Approach to Strategic Resource Allocation Mechanisms in Edge and Fog Computing

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    With the rapid growth of Internet of Things (IoT), cloud-centric application management raises questions related to quality of service for real-time applications. Fog and edge computing (FEC) provide a complement to the cloud by filling the gap between cloud and IoT. Resource management on multiple resources from distributed and administrative FEC nodes is a key challenge to ensure the quality of end-user’s experience. To improve resource utilisation and system performance, researchers have been proposed many fair allocation mechanisms for resource management. Dominant Resource Fairness (DRF), a resource allocation policy for multiple resource types, meets most of the required fair allocation characteristics. However, DRF is suitable for centralised resource allocation without considering the effects (or feedbacks) of large-scale distributed environments like multi-controller software defined networking (SDN). Nash bargaining from micro-economic theory or competitive equilibrium equal incomes (CEEI) are well suited to solving dynamic optimisation problems proposing to ‘proportionately’ share resources among distributed participants. Although CEEI’s decentralised policy guarantees load balancing for performance isolation, they are not faultproof for computation offloading. The thesis aims to propose a hybrid and fair allocation mechanism for rejuvenation of decentralised SDN controller deployment. We apply multi-agent reinforcement learning (MARL) with robustness against adversarial controllers to enable efficient priority scheduling for FEC. Motivated by software cybernetics and homeostasis, weighted DRF is generalised by applying the principles of feedback (positive or/and negative network effects) in reverse game theory (GT) to design hybrid scheduling schemes for joint multi-resource and multitask offloading/forwarding in FEC environments. In the first piece of study, monotonic scheduling for joint offloading at the federated edge is addressed by proposing truthful mechanism (algorithmic) to neutralise harmful negative and positive distributive bargain externalities respectively. The IP-DRF scheme is a MARL approach applying partition form game (PFG) to guarantee second-best Pareto optimality viii | P a g e (SBPO) in allocation of multi-resources from deterministic policy in both population and resource non-monotonicity settings. In the second study, we propose DFog-DRF scheme to address truthful fog scheduling with bottleneck fairness in fault-probable wireless hierarchical networks by applying constrained coalition formation (CCF) games to implement MARL. The multi-objective optimisation problem for fog throughput maximisation is solved via a constraint dimensionality reduction methodology using fairness constraints for efficient gateway and low-level controller’s placement. For evaluation, we develop an agent-based framework to implement fair allocation policies in distributed data centre environments. In empirical results, the deterministic policy of IP-DRF scheme provides SBPO and reduces the average execution and turnaround time by 19% and 11.52% as compared to the Nash bargaining or CEEI deterministic policy for 57,445 cloudlets in population non-monotonic settings. The processing cost of tasks shows significant improvement (6.89% and 9.03% for fixed and variable pricing) for the resource non-monotonic setting - using 38,000 cloudlets. The DFog-DRF scheme when benchmarked against asset fair (MIP) policy shows superior performance (less than 1% in time complexity) for up to 30 FEC nodes. Furthermore, empirical results using 210 mobiles and 420 applications prove the efficacy of our hybrid scheduling scheme for hierarchical clustering considering latency and network usage for throughput maximisation.Abubakar Tafawa Balewa University, Bauchi (Tetfund, Nigeria

    UAV as a Service: Providing On-Demand Access and On-The-Fly Retasking of Multi-Tenant UAVs Using Cloud Services

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    As commercial roles for Unmanned Aerial Vehicles (UAVs) become more well-defined and demand for the services provided by them increases, UAVs rely more on new cloud computing services and co-operative coordination to provide mission planning, control, tracking and data processing. We present UAV as a Service (UAVaaS) framework, which brings features commonly found in traditional cloud services, such as Infrastructure, Platform, and Software as a Service, to the domain of UAVs. Our work aims to conceptualize and design UAVaaS for commercial applications. Specifically, a cloud-provided orchestration framework that allows multi-tenant UAVs to easily serve multiple heterogenous clients at once and automatically re-task them to users with higher priority, mid-flight, if needed. This research utilizes a spiral model design approach to formally define the UAVaaS framework, and to identify key focus areas, protocols, data structures, network topologies, and message patterns. A safety and security analysis is performed to mitigate potential risks that are present in the system and a prototype simulation is implemented as proof of concept

    Current challenges and future trends in the field of communication architectures for microgrids

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    [EN] The concept of microgrid has emerged as a feasible answer to cope with the increasing number of distributed renewable energy sources which are being introduced into the electrical grid. The microgrid communication network should guarantee a complete and bidirectional connectivity among the microgrid resources, a high reliability and a feasible interoperability. This is in a contrast to the current electrical grid structure which is characterized by the lack of connectivity, being a centralized-unidirectional system. In this paper a review of the microgrids information and communication technologies (ICT) is shown. In addition, a guideline for the transition from the current communication systems to the future generation of microgrid communications is provided. This paper contains a systematic review of the most suitable communication network topologies, technologies and protocols for smart microgrids. It is concluded that a new generation of peer-to-peer communication systems is required towards a dynamic smart microgrid. Potential future research about communications of the next microgrid generation is also identified.This work is supported by the Spanish Ministry of Economy and Competitiveness (MINECO) and the European Regional Development Fund (ERDF) under Grant ENE2015-64087-C2-2. This work is supported by the Spanish Ministry of Economy and Competitiveness (MINECO) under grant BES-2013-064539.Marzal-Romeu, S.; Salas-Puente, RA.; González Medina, R.; Garcerá, G.; Figueres Amorós, E. (2018). Current challenges and future trends in the field of communication architectures for microgrids. Renewable and Sustainable Energy Reviews. 82(2):3610-3622. https://doi.org/10.1016/j.rser.2017.10.101S3610362282

    Modern software cybernetics: new trends

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    Software cybernetics research is to apply a variety of techniques from cybernetics research to software engineering research. For more than fifteen years since 2001, there has been a dramatic increase in work relating to software cybernetics. From cybernetics viewpoint, the work is mainly on the first-order level, namely, the software under observation and control. Beyond the first-order cybernetics, the software, developers/users, and running environments influence each other and thus create feedback to form more complicated systems. We classify software cybernetics as Software Cybernetics I based on the first-order cybernetics, and as Software Cybernetics II based on the higher order cybernetics. This paper provides a review of the literature on software cybernetics, particularly focusing on the transition from Software Cybernetics I to Software Cybernetics II. The results of the survey indicate that some new research areas such as Internet of Things, big data, cloud computing, cyber-physical systems, and even creative computing are related to Software Cybernetics II. The paper identifies the relationships between the techniques of Software Cybernetics II applied and the new research areas to which they have been applied, formulates research problems and challenges of software cybernetics with the application of principles of Phase II of software cybernetics; identifies and highlights new research trends of software cybernetic for further research

    Exploiting the power of multiplicity: a holistic survey of network-layer multipath

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    The Internet is inherently a multipath network: For an underlying network with only a single path, connecting various nodes would have been debilitatingly fragile. Unfortunately, traditional Internet technologies have been designed around the restrictive assumption of a single working path between a source and a destination. The lack of native multipath support constrains network performance even as the underlying network is richly connected and has redundant multiple paths. Computer networks can exploit the power of multiplicity, through which a diverse collection of paths is resource pooled as a single resource, to unlock the inherent redundancy of the Internet. This opens up a new vista of opportunities, promising increased throughput (through concurrent usage of multiple paths) and increased reliability and fault tolerance (through the use of multiple paths in backup/redundant arrangements). There are many emerging trends in networking that signify that the Internet's future will be multipath, including the use of multipath technology in data center computing; the ready availability of multiple heterogeneous radio interfaces in wireless (such as Wi-Fi and cellular) in wireless devices; ubiquity of mobile devices that are multihomed with heterogeneous access networks; and the development and standardization of multipath transport protocols such as multipath TCP. The aim of this paper is to provide a comprehensive survey of the literature on network-layer multipath solutions. We will present a detailed investigation of two important design issues, namely, the control plane problem of how to compute and select the routes and the data plane problem of how to split the flow on the computed paths. The main contribution of this paper is a systematic articulation of the main design issues in network-layer multipath routing along with a broad-ranging survey of the vast literature on network-layer multipathing. We also highlight open issues and identify directions for future work

    Modern software cybernetics: New trends

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    The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.Software cybernetics research is to apply a variety of techniques from cybernetics research to software engineering research. For more than fifteen years since 2001, there has been a dramatic increase in work relating to software cybernetics. From cybernetics viewpoint, the work is mainly on the first-order level, namely, the software under observation and control. Beyond the first-order cybernetics, the software, developers/users, and running environments influence each other and thus create feedback to form more complicated systems. We classify software cybernetics as Software Cybernetics I based on the first-order cybernetics, and as Software Cybernetics II based on the higher order cybernetics. This paper provides a review of the literature on software cybernetics, particularly focusing on the transition from Software Cybernetics I to Software Cybernetics II. The results of the survey indicate that some new research areas such as Internet of Things, big data, cloud computing, cyber-physical systems, and even creative computing are related to Software Cybernetics II. The paper identifies the relationships between the techniques of Software Cybernetics II applied and the new research areas to which they have been applied, formulates research problems and challenges of software cybernetics with the application of principles of Phase II of software cybernetics; identifies and highlights new research trends of software cybernetic for further research
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