10,272 research outputs found

    Approximating Dense Max 2-CSPs

    Get PDF
    In this paper, we present a polynomial-time algorithm that approximates sufficiently high-value Max 2-CSPs on sufficiently dense graphs to within O(NΔ)O(N^{\varepsilon}) approximation ratio for any constant Δ>0\varepsilon > 0. Using this algorithm, we also achieve similar results for free games, projection games on sufficiently dense random graphs, and the Densest kk-Subgraph problem with sufficiently dense optimal solution. Note, however, that algorithms with similar guarantees to the last algorithm were in fact discovered prior to our work by Feige et al. and Suzuki and Tokuyama. In addition, our idea for the above algorithms yields the following by-product: a quasi-polynomial time approximation scheme (QPTAS) for satisfiable dense Max 2-CSPs with better running time than the known algorithms

    Exact Algorithms for Solving Stochastic Games

    Full text link
    Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms for exactly solving these games

    Compositional Algorithms for Succinct Safety Games

    Full text link
    We study the synthesis of circuits for succinct safety specifications given in the AIG format. We show how AIG safety specifications can be decomposed automatically into sub specifications. Then we propose symbolic compositional algorithms to solve the synthesis problem compositionally starting for the sub-specifications. We have evaluated the compositional algorithms on a set of benchmarks including those proposed for the first synthesis competition organised in 2014 by the Synthesis Workshop affiliated to the CAV conference. We show that a large number of benchmarks can be decomposed automatically and solved more efficiently with the compositional algorithms that we propose in this paper.Comment: In Proceedings SYNT 2015, arXiv:1602.0078

    Sparsest Cut on Bounded Treewidth Graphs: Algorithms and Hardness Results

    Full text link
    We give a 2-approximation algorithm for Non-Uniform Sparsest Cut that runs in time nO(k)n^{O(k)}, where kk is the treewidth of the graph. This improves on the previous 22k2^{2^k}-approximation in time \poly(n) 2^{O(k)} due to Chlamt\'a\v{c} et al. To complement this algorithm, we show the following hardness results: If the Non-Uniform Sparsest Cut problem has a ρ\rho-approximation for series-parallel graphs (where ρ≄1\rho \geq 1), then the Max Cut problem has an algorithm with approximation factor arbitrarily close to 1/ρ1/\rho. Hence, even for such restricted graphs (which have treewidth 2), the Sparsest Cut problem is NP-hard to approximate better than 17/16−ϔ17/16 - \epsilon for Ï”>0\epsilon > 0; assuming the Unique Games Conjecture the hardness becomes 1/αGW−ϔ1/\alpha_{GW} - \epsilon. For graphs with large (but constant) treewidth, we show a hardness result of 2−ϔ2 - \epsilon assuming the Unique Games Conjecture. Our algorithm rounds a linear program based on (a subset of) the Sherali-Adams lift of the standard Sparsest Cut LP. We show that even for treewidth-2 graphs, the LP has an integrality gap close to 2 even after polynomially many rounds of Sherali-Adams. Hence our approach cannot be improved even on such restricted graphs without using a stronger relaxation

    Towards a better approximation for sparsest cut?

    Full text link
    We give a new (1+Ï”)(1+\epsilon)-approximation for sparsest cut problem on graphs where small sets expand significantly more than the sparsest cut (sets of size n/rn/r expand by a factor log⁥nlog⁥r\sqrt{\log n\log r} bigger, for some small rr; this condition holds for many natural graph families). We give two different algorithms. One involves Guruswami-Sinop rounding on the level-rr Lasserre relaxation. The other is combinatorial and involves a new notion called {\em Small Set Expander Flows} (inspired by the {\em expander flows} of ARV) which we show exists in the input graph. Both algorithms run in time 2O(r)poly(n)2^{O(r)} \mathrm{poly}(n). We also show similar approximation algorithms in graphs with genus gg with an analogous local expansion condition. This is the first algorithm we know of that achieves (1+Ï”)(1+\epsilon)-approximation on such general family of graphs

    On the NP-Hardness of Approximating Ordering Constraint Satisfaction Problems

    Full text link
    We show improved NP-hardness of approximating Ordering Constraint Satisfaction Problems (OCSPs). For the two most well-studied OCSPs, Maximum Acyclic Subgraph and Maximum Betweenness, we prove inapproximability of 14/15+Ï”14/15+\epsilon and 1/2+Ï”1/2+\epsilon. An OCSP is said to be approximation resistant if it is hard to approximate better than taking a uniformly random ordering. We prove that the Maximum Non-Betweenness Problem is approximation resistant and that there are width-mm approximation-resistant OCSPs accepting only a fraction 1/(m/2)!1 / (m/2)! of assignments. These results provide the first examples of approximation-resistant OCSPs subject only to P ≠\neq \NP

    Improved Hardness of Approximating Chromatic Number

    Full text link
    We prove that for sufficiently large K, it is NP-hard to color K-colorable graphs with less than 2^{K^{1/3}} colors. This improves the previous result of K versus K^{O(log K)} in Khot [14]
    • 

    corecore