2,485 research outputs found

    From plasma to beefarm: Design experience of an FPGA-based multicore prototype

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    In this paper, we take a MIPS-based open-source uniprocessor soft core, Plasma, and extend it to obtain the Beefarm infrastructure for FPGA-based multiprocessor emulation, a popular research topic of the last few years both in the FPGA and the computer architecture communities. We discuss various design tradeoffs and we demonstrate superior scalability through experimental results compared to traditional software instruction set simulators. Based on our experience of designing and building a complete FPGA-based multiprocessor emulation system that supports run-time and compiler infrastructure and on the actual executions of our experiments running Software Transactional Memory (STM) benchmarks, we comment on the pros, cons and future trends of using hardware-based emulation for research.Peer ReviewedPostprint (author's final draft

    Software Support for Irregular and Loosely Synchronous Problems

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    A large class of scientific and engineering applications may be classified as irregular and loosely synchronous from the perspective of parallel processing. We present a partial classification of such problems. This classification has motivated us to enhance Fortran D to provide language support for irregular, loosely synchronous problems. We present techniques for parallelization of such problems in the context of Fortran D

    Low power digital signal processing

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    Software Support for Irregular and Loosely Synchronous Problems

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    A large class of scientific and engineering applications may be classified as irregular and loosely synchronous from the perspective of parallel processing. We present a partial classification of such problems. This classification has motivated us to enhance Fortran D to provide language support for irregular, loosely synchronous problems. We present techniques for parallelization of such problems in the context of Fortran D

    A bibliography on parallel and vector numerical algorithms

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    This is a bibliography of numerical methods. It also includes a number of other references on machine architecture, programming language, and other topics of interest to scientific computing. Certain conference proceedings and anthologies which have been published in book form are listed also

    HPP : a high performance PRAM

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    We present a fast shared memory multiprocessor with uniform memory access time. A first prototype (SB-PRAM) is running with 4 processors, a 128 processor version is under construction. A second implementation (HPP) using latest VLSI technology and optical links shall run at a speed of 96 MHz. To achieve this speed, we first investigate the re-design of ASICs and network links. We then balance processor speed and memory bandwidth by investigating the relation between local computation and global memory access in several benchmark applications. On numerical codes such as linpack, 2 and 8 GFlop/s shall be possible with 128 and 512 processors, respectively, thus approaching processor performance of Intel Paragon XPS. As non-numerical codes we consider circuit simulation and raytracing. We achieve speedups over a one processor SGI challenge of 35 and 81 for 128 processors and 140 and 325 for 512 processors

    Design and resource management of reconfigurable multiprocessors for data-parallel applications

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    FPGA (Field-Programmable Gate Array)-based custom reconfigurable computing machines have established themselves as low-cost and low-risk alternatives to ASIC (Application-Specific Integrated Circuit) implementations and general-purpose microprocessors in accelerating a wide range of computation-intensive applications. Most often they are Application Specific Programmable Circuiits (ASPCs), which are developer programmable instead of user programmable. The major disadvantages of ASPCs are minimal programmability, and significant time and energy overheads caused by required hardware reconfiguration when the problem size outnumbers the available reconfigurable resources; these problems are expected to become more serious with increases in the FPGA chip size. On the other hand, dominant high-performance computing systems, such as PC clusters and SMPs (Symmetric Multiprocessors), suffer from high communication latencies and/or scalability problems. This research introduces low-cost, user-programmable and reconfigurable MultiProcessor-on-a-Programmable-Chip (MPoPC) systems for high-performance, low-cost computing. It also proposes a relevant resource management framework that deals with performance, power consumption and energy issues. These semi-customized systems reduce significantly runtime device reconfiguration by employing userprogrammable processing elements that are reusable for different tasks in large, complex applications. For the sake of illustration, two different types of MPoPCs with hardware FPUs (floating-point units) are designed and implemented for credible performance evaluation and modeling: the coarse-grain MIMD (Multiple-Instruction, Multiple-Data) CG-MPoPC machine based on a processor IP (Intellectual Property) core and the mixed-mode (MIMD, SIMD or M-SIMD) variant-grain HERA (HEterogeneous Reconfigurable Architecture) machine. In addition to alleviating the above difficulties, MPoPCs can offer several performance and energy advantages to our data-parallel applications when compared to ASPCs; they are simpler and more scalable, and have less verification time and cost. Various common computation-intensive benchmark algorithms, such as matrix-matrix multiplication (MMM) and LU factorization, are studied and their parallel solutions are shown for the two MPoPCs. The performance is evaluated with large sparse real-world matrices primarily from power engineering. We expect even further performance gains on MPoPCs in the near future by employing ever improving FPGAs. The innovative nature of this work has the potential to guide research in this arising field of high-performance, low-cost reconfigurable computing. The largest advantage of reconfigurable logic lies in its large degree of hardware customization and reconfiguration which allows reusing the resources to match the computation and communication needs of applications. Therefore, a major effort in the presented design methodology for mixed-mode MPoPCs, like HERA, is devoted to effective resource management. A two-phase approach is applied. A mixed-mode weighted Task Flow Graph (w-TFG) is first constructed for any given application, where tasks are classified according to their most appropriate computing mode (e.g., SIMD or MIMD). At compile time, an architecture is customized and synthesized for the TFG using an Integer Linear Programming (ILP) formulation and a parameterized hardware component library. Various run-time scheduling schemes with different performanceenergy objectives are proposed. A system-level energy model for HERA, which is based on low-level implementation data and run-time statistics, is proposed to guide performance-energy trade-off decisions. A parallel power flow analysis technique based on Newton\u27s method is proposed and employed to verify the methodology

    Pro++: A Profiling Framework for Primitive-based GPU Programming

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    Parallelizing software applications through the use of existing optimized primitives is a common trend that mediates the complexity of manual parallelization and the use of less efficient directive-based programming models. Parallel primitive libraries allow software engineers to map any sequential code to a target many-core architecture by identifying the most computational intensive code sections and mapping them into one ore more existing primitives. On the other hand, the spreading of such a primitive-based programming model and the different GPU architectures have led to a large and increasing number of third-party libraries, which often provide different implementations of the same primitive, each one optimized for a specific architecture. From the developer point of view, this moves the actual problem of parallelizing the software application to selecting, among the several implementations, the most efficient primitives for the target platform. This paper presents Pro++, a profiling framework for GPU primitives that allows measuring the implementation quality of a given primitive by considering the target architecture characteristics. The framework collects the information provided by a standard GPU profiler and combines them into optimization criteria. The criteria evaluations are weighed to distinguish the impact of each optimization on the overall quality of the primitive implementation. The paper shows how the tuning of the different weights has been conducted through the analysis of five of the most widespread existing primitive libraries and how the framework has been eventually applied to improve the implementation performance of two standard and widespread primitives
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