220 research outputs found

    The Thresher : lucky imaging without the waste

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    JAH acknowledges funding from the Science and Technology Facilities Council of the United Kingdom.In traditional lucky imaging (TLI), many consecutive images of the same scene are taken with a high frame-rate camera, and all but the sharpest images are discarded before constructing the final shift-and-add image. Here, we present an alternative image analysis pipeline – The Thresher – for these kinds of data, based on online multi-frame blind deconvolution. It makes use of all available data to obtain the best estimate of the astronomical scene in the context of reasonable computational limits; it does not require prior estimates of the point-spread functions in the images, or knowledge of point sources in the scene that could provide such estimates. Most importantly, the scene it aims to return is the optimum of a justified scalar objective based on the likelihood function. Because it uses the full set of images in the stack, The Thresher outperforms TLI in signal-to-noise ratio; as it accounts for the individual-frame PSFs, it does this without loss of angular resolution. We demonstrate the effectiveness of our algorithm on both simulated data and real Electron-Multiplying CCD images obtained at the Danish 1.54-m telescope (hosted by ESO, La Silla). We also explore the current limitations of the algorithm, and find that for the choice of image model presented here, non-linearities in flux are introduced into the returned scene. Ongoing development of the software can be viewed at https://github.com/jah1994/TheThresher.Publisher PDFPeer reviewe

    Approximate Inference for Constructing Astronomical Catalogs from Images

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    We present a new, fully generative model for constructing astronomical catalogs from optical telescope image sets. Each pixel intensity is treated as a random variable with parameters that depend on the latent properties of stars and galaxies. These latent properties are themselves modeled as random. We compare two procedures for posterior inference. One procedure is based on Markov chain Monte Carlo (MCMC) while the other is based on variational inference (VI). The MCMC procedure excels at quantifying uncertainty, while the VI procedure is 1000 times faster. On a supercomputer, the VI procedure efficiently uses 665,000 CPU cores to construct an astronomical catalog from 50 terabytes of images in 14.6 minutes, demonstrating the scaling characteristics necessary to construct catalogs for upcoming astronomical surveys.Comment: accepted to the Annals of Applied Statistic

    Performant astronomical image processing with Python

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    Image processing is fundamental to observational astronomy workflows. Astronomers acquire imaging data, and process the imagery to extract useful information. This thesis introduces two new image processing algorithms. The first, PyTorchDIA, is a GPU-accelerated approach to Difference Image Analysis (DIA). The approach is fast, without sacrificing modelling flexibility. It makes use of the Pythonic, PyTorch machine learning framework to accelerate convolution computations on the GPU, and compute gradients of user-specified objective functions with automatic differentiation methods to fit DIA models quickly and accurately. The second algorithm, The Thresher, was designed as a new tool to extracting information from Lucky Imaging (LI) data sets. We adopt a modelling approach which optimises a justifiable, physically motivated likelihood function to return the best estimate of the observed astronomical scene. It does this using all available data, and the more data the model is fit to, the better the signal-to-noise and resolution of the scene estimate. This fundamentally differs from conventional shift-and-add procedures, which typically reject the vast majority of the acquired LI data, as in these approaches, the signal-to-noise of the final coadd is inversely related to its resolution. With an eye to accessibility, integration into workflows and open science, the code for these two algorithms has been open sourced. Lastly, we show how Python image processing applications can be used to realise time-critical, demanding computational challenges in a chapter outlining the results of a novel pilot study to detect the occultations of background stars by small, outer solar system objects with high frame-rate sCMOS cameras

    Developing serious games for cultural heritage: a state-of-the-art review

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    A study of smart device-based mobile imaging and implementation for engineering applications

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    Title from PDF of title page, viewed on June 12, 2013Thesis advisor: ZhiQiang ChenVitaIncludes bibliographic references (pages 76-82)Thesis (M.S.)--School of Computing and Engineering. University of Missouri--Kansas City, 2013Mobile imaging has become a very active research topic in recent years thanks to the rapid development of computing and sensing capabilities of mobile devices. This area features multi-disciplinary studies of mobile hardware, imaging sensors, imaging and vision algorithms, wireless network and human-machine interface problems. Due to the limitation of computing capacity that early mobile devices have, researchers proposed client-server module, which push the data to more powerful computing platforms through wireless network, and let the cloud or standalone servers carry out all the computing and processing work. This thesis reviewed the development of mobile hardware and software platform, and the related research done on mobile imaging for the past 20 years. There are several researches on mobile imaging, but few people aim at building a framework which helps engineers solving problems by using mobile imaging. With higher-resolution imaging and high-performance computing power built into smart mobile devices, more and more imaging processing tasks can be achieved on the device rather than the client-server module. Based on this fact, a framework of collaborative mobile imaging is introduced for civil infrastructure condition assessment to help engineers solving technical challenges. Another contribution in this thesis is applying mobile imaging application into home automation. E-SAVE is a research project focusing on extensive use of automation in conserving and using energy wisely in home automation. Mobile users can view critical information such as energy data of the appliances with the help of mobile imaging. OpenCV is an image processing and computer vision library. The applications in this thesis use functions in OpenCV including camera calibration, template matching, image stitching and Canny edge detection. The application aims to help field engineers is interactive crack detection. The other one uses template matching to recognize appliances in the home automation system.Introduction -- Background and related work -- Basic imaging processing methods for mobile applications -- Collaborative and interactive mobile imaging -- Mobile imaging for smart energy -- Conclusion and recommendation

    Doctor of Philosophy

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    dissertationStochastic methods, dense free-form mapping, atlas construction, and total variation are examples of advanced image processing techniques which are robust but computationally demanding. These algorithms often require a large amount of computational power as well as massive memory bandwidth. These requirements used to be ful lled only by supercomputers. The development of heterogeneous parallel subsystems and computation-specialized devices such as Graphic Processing Units (GPUs) has brought the requisite power to commodity hardware, opening up opportunities for scientists to experiment and evaluate the in uence of these techniques on their research and practical applications. However, harnessing the processing power from modern hardware is challenging. The di fferences between multicore parallel processing systems and conventional models are signi ficant, often requiring algorithms and data structures to be redesigned signi ficantly for efficiency. It also demands in-depth knowledge about modern hardware architectures to optimize these implementations, sometimes on a per-architecture basis. The goal of this dissertation is to introduce a solution for this problem based on a 3D image processing framework, using high performance APIs at the core level to utilize parallel processing power of the GPUs. The design of the framework facilitates an efficient application development process, which does not require scientists to have extensive knowledge about GPU systems, and encourages them to harness this power to solve their computationally challenging problems. To present the development of this framework, four main problems are described, and the solutions are discussed and evaluated: (1) essential components of a general 3D image processing library: data structures and algorithms, as well as how to implement these building blocks on the GPU architecture for optimal performance; (2) an implementation of unbiased atlas construction algorithms|an illustration of how to solve a highly complex and computationally expensive algorithm using this framework; (3) an extension of the framework to account for geometry descriptors to solve registration challenges with large scale shape changes and high intensity-contrast di fferences; and (4) an out-of-core streaming model, which enables developers to implement multi-image processing techniques on commodity hardware

    Ray Tracing Gems

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    This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPU
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