7,527 research outputs found

    Ultra high definition video decoding with motion JPEG XR using the GPU

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    Many applications require real-time decoding of highresolution video pictures, for example, quick editing of video sequences in video editing applications. To increase decoding speed, parallelism can be exploited, yet, block-based image and video coding standards are difficult to decode in parallel because of the high number of dependencies between blocks. This paper investigates the parallel decoding capabilities of the new JPEG XR image coding standard for use on the massively-parallel architecture of the GPU. The potential of parallelism of the hierarchical frequency coding scheme used in the standard is addressed and a parallel decoding scheme is described suitable for real-time decoding of Ultra High Definition (4320p) Motion JPEG XR video sequences. Our results show a decoding speed of up to 46 frames per second for Ultra High Definition (4320p) sequences with high-dynamic range (32-bit/ 4: 2: 0) luma and chroma components

    Exploring Processor and Memory Architectures for Multimedia

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    Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. These range from having sufficient performance for handling multimedia content to having the battery stamina for acceptable mobile usage. When taking a projection of where we are heading, we see these issues becoming ever more challenging by increased mobility as well as advancements in multimedia content, such as introduction of stereoscopic 3D and augmented reality. The increased performance needs for handling multimedia come not only from an ongoing step-up in resolution going from QVGA (320x240) to Full HD (1920x1080) a 27x increase in less than half a decade. On top of this, there is also codec evolution (MPEG-2 to H.264 AVC) that adds to the computational load increase. To meet these performance challenges there has been processing and memory architecture advances (SIMD, out-of-order superscalarity, multicore processing and heterogeneous multilevel memories) in the mobile domain, in conjunction with ever increasing operating frequencies (200MHz to 2GHz) and on-chip memory sizes (128KB to 2-3MB). At the same time there is an increase in requirements for mobility, placing higher demands on battery-powered systems despite the steady increase in battery capacity (500 to 2000mAh). This leaves negative net result in-terms of battery capacity versus performance advances. In order to make optimal use of these architectural advances and to meet the power limitations in mobile systems, there is a need for taking an overall approach on how to best utilize these systems. The right trade-off between performance and power is crucial. On top of these constraints, the flexibility aspects of the system need to be addressed. All this makes it very important to reach the right architectural balance in the system. The first goal for this thesis is to examine multimedia applications and propose a flexible solution that can meet the architectural requirements in a mobile system. Secondly, propose an automated methodology of optimally mapping multimedia data and instructions to a heterogeneous multilevel memory subsystem. The proposed methodology uses constraint programming for solving a multidimensional optimization problem. Results from this work indicate that using today’s most advanced mobile processor technology together with a multi-level heterogeneous on-chip memory subsystem can meet the performance requirements for handling multimedia. By utilizing the automated optimal memory mapping method presented in this thesis lower total power consumption can be achieved, whilst performance for multimedia applications is improved, by employing enhanced memory management. This is achieved through reduced external accesses and better reuse of memory objects. This automatic method shows high accuracy, up to 90%, for predicting multimedia memory accesses for a given architecture

    EPICURE: A partitioning and co-design framework for reconfigurable computing

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    This paper presents a new design methodology able to bridge the gap between an abstract specification and a heterogeneous reconfigurable architecture. The EPICURE contribution is the result of a joint study on abstraction/refinement methods and a smart reconfigurable architecture within the formal Esterel design tools suite. The original points of this work are: (i) a generic HW/SW interface model, (ii) a specification methodology that handles the control, and includes efficient verification and HW/SW synthesis capabilities, (iii) a method for parallelism exploration based on abstract resources/performance estimation expressed in terms of area/delay tradeoffs, (iv) a HW/SW partitioning approach that refines the specification into explicit HW configurations and the associated SW control. The EPICURE framework shows how a cooperation of complementary methodologies and CAD tools associated with a relevant architecture can signficantly improve the designer productivity, especially in the context of reconfigurable architectures

    Designing Web sites with knowledge of technologies, users, and visual communication

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    Web site design is a new and dynamically growing area in visual communication design. Graphic design discipline was generated with the development of visual communication technologies and continuously reshaped by it. Applying graphic design principles in designing Web site will help establishing an effective visual communication. In this thesis, the author studied the technology of Internet and World Wide Web as well as the needs and behavior of Web users. With these in mind, the design principles and guidelines for Web site design were proposed based on the knowledge of graphic design. It is suggested that simplicity and consistency are the major characteristics of a good Web site design. To achieve this, the information should be grouped and placed into a hierarchical information structure.;The utilization of contrast, reduction, repetition, and metaphor are particularly important in the visualization of the conveying information. The author further supported her points with practical design examples. The designs of two existing Web sites are critiqued. The author also designed one Web site following the design guidelines suggested in this thesis. Major design considerations and decision-makings are explained step by step

    Robo-line storage: Low latency, high capacity storage systems over geographically distributed networks

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    Rapid advances in high performance computing are making possible more complete and accurate computer-based modeling of complex physical phenomena, such as weather front interactions, dynamics of chemical reactions, numerical aerodynamic analysis of airframes, and ocean-land-atmosphere interactions. Many of these 'grand challenge' applications are as demanding of the underlying storage system, in terms of their capacity and bandwidth requirements, as they are on the computational power of the processor. A global view of the Earth's ocean chlorophyll and land vegetation requires over 2 terabytes of raw satellite image data. In this paper, we describe our planned research program in high capacity, high bandwidth storage systems. The project has four overall goals. First, we will examine new methods for high capacity storage systems, made possible by low cost, small form factor magnetic and optical tape systems. Second, access to the storage system will be low latency and high bandwidth. To achieve this, we must interleave data transfer at all levels of the storage system, including devices, controllers, servers, and communications links. Latency will be reduced by extensive caching throughout the storage hierarchy. Third, we will provide effective management of a storage hierarchy, extending the techniques already developed for the Log Structured File System. Finally, we will construct a protototype high capacity file server, suitable for use on the National Research and Education Network (NREN). Such research must be a Cornerstone of any coherent program in high performance computing and communications

    Performance Analysis of a Novel GPU Computation-to-core Mapping Scheme for Robust Facet Image Modeling

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    Though the GPGPU concept is well-known in image processing, much more work remains to be done to fully exploit GPUs as an alternative computation engine. This paper investigates the computation-to-core mapping strategies to probe the efficiency and scalability of the robust facet image modeling algorithm on GPUs. Our fine-grained computation-to-core mapping scheme shows a significant performance gain over the standard pixel-wise mapping scheme. With in-depth performance comparisons across the two different mapping schemes, we analyze the impact of the level of parallelism on the GPU computation and suggest two principles for optimizing future image processing applications on the GPU platform

    A Novel Methodology for Calculating Large Numbers of Symmetrical Matrices on a Graphics Processing Unit: Towards Efficient, Real-Time Hyperspectral Image Processing

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    Hyperspectral imagery (HSI) is often processed to identify targets of interest. Many of the quantitative analysis techniques developed for this purpose mathematically manipulate the data to derive information about the target of interest based on local spectral covariance matrices. The calculation of a local spectral covariance matrix for every pixel in a given hyperspectral data scene is so computationally intensive that real-time processing with these algorithms is not feasible with today’s general purpose processing solutions. Specialized solutions are cost prohibitive, inflexible, inaccessible, or not feasible for on-board applications. Advances in graphics processing unit (GPU) capabilities and programmability offer an opportunity for general purpose computing with access to hundreds of processing cores in a system that is affordable and accessible. The GPU also offers flexibility, accessibility and feasibility that other specialized solutions do not offer. The architecture for the NVIDIA GPU used in this research is significantly different from the architecture of other parallel computing solutions. With such a substantial change in architecture it follows that the paradigm for programming graphics hardware is significantly different from traditional serial and parallel software development paradigms. In this research a methodology for mapping an HSI target detection algorithm to the NVIDIA GPU hardware and Compute Unified Device Architecture (CUDA) Application Programming Interface (API) is developed. The RX algorithm is chosen as a representative stochastic HSI algorithm that requires the calculation of a spectral covariance matrix. The developed methodology is designed to calculate a local covariance matrix for every pixel in the input HSI data scene. A characterization of the limitations imposed by the chosen GPU is given and a path forward toward optimization of a GPU-based method for real-time HSI data processing is defined
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