16 research outputs found
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Performance modelling and evaluation of heterogeneous wired / wireless networks under Bursty Traffic. Analytical models for performance analysis of communication networks in multi-computer systems, multi-cluster systems, and integrated wireless systems.
Computer networks can be classified into two broad categories: wired networks and
wireless networks, according to the hardware and software technologies used to
interconnect the individual devices. Wired interconnection networks are hardware
fabrics supporting communications between individual processors in highperformance
computing systems (e.g., multi-computer systems and cluster systems).
On the other hand, due to the rapid development of wireless technologies, wireless
networks have emerged and become an indispensable part for people¿s lives. The
integration of different wireless technologies is an effective approach to
accommodate the increasing demand of the users to communicate with each other
and access the Internet.
This thesis aims to investigate the performance of wired interconnection
networks and integrated wireless networks under the realistic working conditions.
Traffic patterns have a significant impact on network performance. A number of
recent measurement studies have convincingly demonstrated that the traffic
generated by many real-world applications in communication networks exhibits
bursty arrival nature and the message destinations are non-uniformly distributed.
Analytical models for the performance evaluation of wired interconnection networks
and integrated wireless networks have been widely reported. However, most of these
models are developed under the simplified assumption of non-bursty Poisson process
with uniformly distributed message destinations.
To fill this gap, this thesis first presents an analytical model to investigate the
performance of wired interconnection networks in multi-computer systems. Secondly,
the analytical models for wired interconnection networks in multi-cluster systems are
developed. Finally, this thesis proposes analytical models to evaluate the end-to-end
delay and throughput of integrated wireless local area networks and wireless mesh
networks. These models are derived when the networks are subject to bursty traffic
with non-uniformly distributed message destinations which can capture the
burstiness of real-world network traffic in the both temporal domain and spatial
domain. Extensive simulation experiments are conducted to validate the accuracy of
the analytical models. The models are then used as practical and cost-effective tools
to investigate the performance of heterogeneous wired or wireless networks under
the traffic patterns exhibited by real-world applications
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3D multiple description coding for error resilience over wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience.
The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users.
This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE).
Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.Petroleum Technology Development Fund (PTDF
Floorplan-Aware High Performance NoC Design
Las actuales arquitecturas de m�ltiples n�cleos como los chip multiprocesadores (CMP) y soluciones multiprocesador para sistemas dentro del chip (MPSoCs) han adoptado a las redes dentro del chip (NoC) como elemento -ptimo para la inter-conexi-n de los diversos elementos de dichos sistemas. En este sentido, fabricantes de CMPs y MPSoCs han adoptado NoCs sencillas, generalmente con una topolog'a en malla o anillo, ya que son suficientes para satisfacer las necesidades de los sistemas actuales. Sin embargo a medida que los requerimientos del sistema -- baja latencia y alto rendimiento -- se hacen m�s exigentes, estas redes tan simples dejan de ser una soluci-n real. As', la comunidad investigadora ha propuesto y analizado NoCs m�s complejas. No obstante, estas soluciones son m�s dif'ciles de implementar -- especialmente los enlaces largos -- haciendo que este tipo de topolog'as complejas sean demasiado costosas o incluso inviables.
En esta tesis, presentamos una metodolog'a de dise-o que minimiza la p�rdida de prestaciones de la red debido a su implementaci-n real. Los principales problemas que se encuentran al implementar una NoC son los conmutadores y los enlaces largos. En esta tesis, el conmutador se ha hecho modular, es decir, formado como uni-n de m-dulos m�s peque-os. En nuestro caso, los m-dulos son id�nticos, donde cada m-dulo es capaz de arbitrar, conmutar, y almacenar los mensajes que le llegan. Posteriormente, flexibilizamos la colocaci-n de estos m-dulos en el chip, permitiendo que m-dulos de un mismo conmutador est�n distribuidos por el chip.
Esta metodolog'a de dise-o la hemos aplicado a diferentes escenarios. Primeramente, hemos introducido nuestro conmutador modular en NoCs con topolog'as conocidas como la malla 2D. Los resultados muestran como la modularidad y la distribuci-n del conmutador reducen la latencia y el consumo de potencia de la red.
En segundo lugar, hemos utilizado nuestra metodolog'a de dise-o para implementar un crossbar distribuidRoca Pérez, A. (2012). Floorplan-Aware High Performance NoC Design [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/17844Palanci
3D multiple description coding for error resilience over wireless networks
Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience. The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users. This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE). Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.EThOS - Electronic Theses Online ServicePetroleum Technology Development Fund (PTDF)GBUnited Kingdo
Decentralized load balancing in heterogeneous computational grids
With the rapid development of high-speed wide-area networks and powerful yet low-cost computational resources, grid computing has emerged as an attractive computing paradigm. The space limitations of conventional distributed systems can thus be overcome, to fully exploit the resources of under-utilised computing resources in every region around the world for distributed jobs. Workload and resource management are key grid services at the service level of grid software infrastructure, where issues of load balancing represent a common concern for most grid infrastructure developers. Although these are established research areas in parallel and distributed computing, grid computing environments present a number of new challenges, including large-scale computing resources, heterogeneous computing power, the autonomy of organisations hosting the resources, uneven job-arrival pattern among grid sites, considerable job transfer costs, and considerable communication overhead involved in capturing the load information of sites. This dissertation focuses on designing solutions for load balancing in computational grids that can cater for the unique characteristics of grid computing environments. To explore the solution space, we conducted a survey for load balancing solutions, which enabled discussion and comparison of existing approaches, and the delimiting and exploration of the apportion of solution space. A system model was developed to study the load-balancing problems in computational grid environments. In particular, we developed three decentralised algorithms for job dispatching and load balancing—using only partial information: the desirability-aware load balancing algorithm (DA), the performance-driven desirability-aware load-balancing algorithm (P-DA), and the performance-driven region-based load-balancing algorithm (P-RB). All three are scalable, dynamic, decentralised and sender-initiated. We conducted extensive simulation studies to analyse the performance of our load-balancing algorithms. Simulation results showed that the algorithms significantly outperform preexisting decentralised algorithms that are relevant to this research
Autonomous grid scheduling using probabilistic job runtime forecasting.
Computational Grids are evolving into a global, service-oriented architecture a universal platform for delivering future computational services to a range of applications of varying complexity and resource requirements. The thesis focuses on developing a new scheduling model for general-purpose, utility clusters based on the concept of user requested job completion deadlines. In such a system, a user would be able to request each job to finish by a certain deadline. and possibly to a certain monetary cost. Implementing deadline scheduling is dependent on the ability to predict the execution time of each queued job. and on an adaptive scheduling algorithm able to use those predictions to maximise deadline adherence. The thesis proposes novel solutions to these two problems and documents their implementation in a largely autonomous and self-managing way. The starting point of the work is an extensive analysis of a representative Grid workload revealing consistent workflow patterns, usage cycles and correlations between the execution times of jobs and its properties commonly collected by the Grid middleware for accounting purposes. An automated approach is proposed to identify these dependencies and use them to partition the highly variable workload into subsets of more consistent and predictable behaviour. A range of time-series forecasting models, applied in this context for the first time, were used to model the job execution times as a function of their historical behaviour and associated properties. Based on the resulting predictions of job runtimes a novel scheduling algorithm is able to estimate the latest job start time necessary to meet the requested deadline and sort the queue accordingly to minimise the amount of deadline overrun. The testing of the proposed approach was done using the actual job trace collected from a production Grid facility. The best performing execution time predictor (the auto-regressive moving average method) coupled to workload partitioning based on three simultaneous job properties returned the median absolute percentage error eentroid of only 4.75CX. This level of prediction accuracy enabled the proposed deadline scheduling method to reduce the average deadline overrun time ten-fold compared to the benchmark batch scheduler. Overall, the thesis demonstrates that deadline scheduling of computational jobs on the Grid is achievable using statistical forecasting of job execution times based on historical information. The proposed approach is easily implementable, substantially self-managing and better matched to the human workflow making it well suited for implementation in the utility Grids of the future
Linear Scalability of Distributed Applications
The explosion of social applications such as Facebook, LinkedIn and Twitter, of electronic commerce with companies like Amazon.com and Ebay.com, and of Internet search has created the need for new technologies and appropriate systems to manage effectively a considerable amount of data and users. These applications must run continuously every day of the year and must be capable of surviving sudden and abrupt load increases as well as all kinds of software, hardware, human and organizational failures. Increasing (or decreasing) the allocated resources of a distributed application in an elastic and scalable manner, while satisfying requirements on availability and performance in a cost-effective way, is essential for the commercial viability but it poses great challenges in today's infrastructures. Indeed, Cloud Computing can provide resources on demand: it now becomes easy to start dozens of servers in parallel (computational resources) or to store a huge amount of data (storage resources), even for a very limited period, paying only for the resources consumed. However, these complex infrastructures consisting of heterogeneous and low-cost resources are failure-prone. Also, although cloud resources are deemed to be virtually unlimited, only adequate resource management and demand multiplexing can meet customer requirements and avoid performance deteriorations. In this thesis, we deal with adaptive management of cloud resources under specific application requirements. First, in the intra-cloud environment, we address the problem of cloud storage resource management with availability guarantees and find the optimal resource allocation in a decentralized way by means of a virtual economy. Data replicas migrate, replicate or delete themselves according to their economic fitness. Our approach responds effectively to sudden load increases or failures and makes best use of the geographical distance between nodes to improve application-specific data availability. We then propose a decentralized approach for adaptive management of computational resources for applications requiring high availability and performance guarantees under load spikes, sudden failures or cloud resource updates. Our approach involves a virtual economy among service components (similar to the one among data replicas) and an innovative cascading scheme for setting up the performance goals of individual components so as to meet the overall application requirements. Our approach manages to meet application requirements with the minimum resources, by allocating new ones or releasing redundant ones. Finally, as cloud storage vendors offer online services at different rates, which can vary widely due to second-degree price discrimination, we present an inter-cloud storage resource allocation method to aggregate resources from different storage vendors and provide to the user a system which guarantees the best rate to host and serve its data, while satisfying the user requirements on availability, durability, latency, etc. Our system continuously optimizes the placement of data according to its type and usage pattern, and minimizes migration costs from one provider to another, thereby avoiding vendor lock-in
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Development of virtual network computing (VNC) environment for networking and enhancing user experience
Virtual Network Computing (VNC) is a thin client developed by Real VNC Ltd, Formerly of Olivetti Research Ltd/AT&T labs Cambridge and can be used as a collaborative environment, therefore it has been chosen as the basis of this research study. The purpose of this thesis is to investigate and develop a VNC based environment over the network and to improve the users’ Quality of Experience (QoE) of using VNC between networked groups by the incorporation of videoconferencing with VNC and enhancing QoE in Mobile environments where the network status is far from ideal and is prone to disconnection.
This thesis investigates the operation of VNC in different environments and scenarios such as wireless environments by investigating user and device mobility and ways to sustain their seamless connection when in motion. As part of the study I also researched all groups that implement VNC like universities, research groups and laboratories and virtual laboratories. In addition to that I identified the successful features and security measures in VNC in order to create a secure environment. This was achieved by pinpointing the points of strength and weakness in VNC as opposed to popular thin clients and remote control applications and analysing VNC according to conforming to several security measures.
Furthermore, it is reasonable to say that the success of any scheme that attempts to deliver desirable levels of Quality of Service (QoS) of an effective application for the future Internet must be based, not only on the progress of technology, but on usersʹ requirements. For instance, a collaborative environment has not yet reached the desired expectation of its users since it is not capable of handling any unexpected events which can result from a sudden disconnection of a nomadic user engaged in an ongoing collaborative session; this is consequently associated with breaking the social dynamics of the group collaborating in the session. Therefore, I have concluded that knowing the social dynamics of application’s users as a group and their requirements and expectations of a successful experience can lead an application designer to exploit technology to autonomously support the initiating and maintaining of social interaction. Moreover, I was able to successfully develop a VNC based environment for networked groups that facilitates the administration of different remote VNC sessions. In addition to a prototype that uses videoconferencing in parallel to VNC to provide a better user’s QoE of VNC. The last part of the thesis was concerned with designing a framework to improve and assess QoE of all users in a collaborative environment where it can be especially applied in the presence of nomadic clients with their much frequent disconnections. I have designed a conceptual algorithm called Improved Collaborative Quality of Experience (IC‐QoE), an algorithm that aims to eliminate frustration and improve QoE of users in a collaborative session in the case of disconnections and examined its use and benefits in real world scenarios such as research teams and implemented a prototype to present the concepts of this algorithm. Finally, I have designed a framework to suggest ways to evaluate this algorithm
The Third NASA Goddard Conference on Mass Storage Systems and Technologies
This report contains copies of nearly all of the technical papers and viewgraphs presented at the Goddard Conference on Mass Storage Systems and Technologies held in October 1993. The conference served as an informational exchange forum for topics primarily relating to the ingestion and management of massive amounts of data and the attendant problems involved. Discussion topics include the necessary use of computers in the solution of today's infinitely complex problems, the need for greatly increased storage densities in both optical and magnetic recording media, currently popular storage media and magnetic media storage risk factors, data archiving standards including a talk on the current status of the IEEE Storage Systems Reference Model (RM). Additional topics addressed System performance, data storage system concepts, communications technologies, data distribution systems, data compression, and error detection and correction
Proceedings of the Fifth International Mobile Satellite Conference 1997
Satellite-based mobile communications systems provide voice and data communications to users over a vast geographic area. The users may communicate via mobile or hand-held terminals, which may also provide access to terrestrial communications services. While previous International Mobile Satellite Conferences have concentrated on technical advances and the increasing worldwide commercial activities, this conference focuses on the next generation of mobile satellite services. The approximately 80 papers included here cover sessions in the following areas: networking and protocols; code division multiple access technologies; demand, economics and technology issues; current and planned systems; propagation; terminal technology; modulation and coding advances; spacecraft technology; advanced systems; and applications and experiments