1,524 research outputs found
Imitation Dynamics with Payoff Shocks
We investigate the impact of payoff shocks on the evolution of large
populations of myopic players that employ simple strategy revision protocols
such as the "imitation of success". In the noiseless case, this process is
governed by the standard (deterministic) replicator dynamics; in the presence
of noise however, the induced stochastic dynamics are different from previous
versions of the stochastic replicator dynamics (such as the aggregate-shocks
model of Fudenberg and Harris, 1992). In this context, we show that strict
equilibria are always stochastically asymptotically stable, irrespective of the
magnitude of the shocks; on the other hand, in the high-noise regime,
non-equilibrium states may also become stochastically asymptotically stable and
dominated strategies may survive in perpetuity (they become extinct if the
noise is low). Such behavior is eliminated if players are less myopic and
revise their strategies based on their cumulative payoffs. In this case, we
obtain a second order stochastic dynamical system whose attracting states
coincide with the game's strict equilibria and where dominated strategies
become extinct (a.s.), no matter the noise level.Comment: 25 page
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Endogenous Correlation
We model endogenous correlation in asset returns via the role of heterogeneous expectations in investor types, and the dynamic impact of imitative learning by investors. Learning is driven by relative performance. In addition, we allow a cautious slow learning pace to reflect institutional conditions. Imitative learning shapes the market ecology that influences price formation. Using the model of non-imitative agents as a benchmark, our results show that the dynamics of imitative learning endogenously induce a significant degree of asset dependency and patterns of non-constant correlation. The asymmetric learning effect on correlation, however, implies a self-reinforcing process, where a bearish condition amplifies the effect that further exacerbates asset dependency. We conclude that imitative learning, even when rational, can to a certain extent account for the phenomena of market crashes. Our results have implications for transparency in regulation issues
Convergence in Models with Bounded Expected Relative Hazard Rates
We provide a general framework to study stochastic sequences related to
individual learning in economics, learning automata in computer sciences,
social learning in marketing, and other applications. More precisely, we study
the asymptotic properties of a class of stochastic sequences that take values
in and satisfy a property called "bounded expected relative hazard
rates." Sequences that satisfy this property and feature "small step-size" or
"shrinking step-size" converge to 1 with high probability or almost surely,
respectively. These convergence results yield conditions for the learning
models in B\"orgers, Morales, and Sarin (2004), Erev and Roth (1998), and
Schlag (1998) to choose expected payoff maximizing actions with probability one
in the long run.Comment: After revision. Accepted for publication by Journal of Economic
Theor
Strategy abundance in 2x2 games for arbitrary mutation rates
We study evolutionary game dynamics in a well-mixed populations of finite
size, N. A well-mixed population means that any two individuals are equally
likely to interact. In particular we consider the average abundances of two
strategies, A and B, under mutation and selection. The game dynamical
interaction between the two strategies is given by the 2x2 payoff matrix
[(a,b), (c,d)]. It has previously been shown that A is more abundant than B, if
(N-2)a+Nb>Nc+(N-2)d. This result has been derived for particular stochastic
processes that operate either in the limit of asymptotically small mutation
rates or in the limit of weak selection. Here we show that this result holds in
fact for a wide class of stochastic birth-death processes for arbitrary
mutation rate and for any intensity of selection.Comment: version 2 is the final published version that contains minor changes
in response to referee comment
The collapse of cooperation in evolving games
Game theory provides a quantitative framework for analyzing the behavior of
rational agents. The Iterated Prisoner's Dilemma in particular has become a
standard model for studying cooperation and cheating, with cooperation often
emerging as a robust outcome in evolving populations. Here we extend
evolutionary game theory by allowing players' strategies as well as their
payoffs to evolve in response to selection on heritable mutations. In nature,
many organisms engage in mutually beneficial interactions, and individuals may
seek to change the ratio of risk to reward for cooperation by altering the
resources they commit to cooperative interactions. To study this, we construct
a general framework for the co-evolution of strategies and payoffs in arbitrary
iterated games. We show that, as payoffs evolve, a trade-off between the
benefits and costs of cooperation precipitates a dramatic loss of cooperation
under the Iterated Prisoner's Dilemma; and eventually to evolution away from
the Prisoner's Dilemma altogether. The collapse of cooperation is so extreme
that the average payoff in a population may decline, even as the potential
payoff for mutual cooperation increases. Our work offers a new perspective on
the Prisoner's Dilemma and its predictions for cooperation in natural
populations; and it provides a general framework to understand the co-evolution
of strategies and payoffs in iterated interactions.Comment: 33 pages, 13 figure
Stochastic Game Theory: Adjustment to Equilibrium Under Noisy Directional Learning
This paper presents a dynamic model in which agents adjust their decisions in the direction of higher payoffs, subject to random error. This process produces a probability distribution of players' decisions whose evolution over time is determined by the Fokker-Planck equation. The dynamic process is stable for all potential games, a class of payoff structures that includes several widely studied games. In equilibrium, the distributions that determine expected payoffs correspond to the distributions that arise from the logit function applied to those expected payoffs. This "logit equilibrium" forms a stochastic generalization of the Nash equilibrium and provides a possible explanation of anomalous laboratory data.bounded rationality, noisy directional learning, Fokker- Planck equation, potential games, logit equilibrium, stochastic potential.
Liability Rules and Evolutionay Dynamics
We consider the convergence properties of behavior under a comparative negligence rule (CN) and under a rule of negligence with contributory negligence (NCN), assuming bilateral care with three care levels. Using an evolutionary model, we show that CN reduces the proportion of the population using low care more rapidly than does NCN. However NCN increases the proportion of the population using high (efficient) care more rapidly than does CN. As a result, the mean care level increases more rapidly and the mean social cost falls more rapidly under CN than under NCN.tort law, evolutionary game, liability rules, economic analysis of law
The Role of Opportunistic Punishment in the Evolution of Cooperation: An application of stochastic dynamics to public good game
This paper discusses the role of opportunistic punisher who may act selfishly
to free-ride cooperators or not to be exploited by defectors. To consider
opportunistic punisher, we make a change to the sequence of one-shot public
good game; instead of putting action choice first before punishment, the
commitment of punishment is declared first before choosing the action of each
participant. In this commitment-first setting, punisher may use information
about her team, and may defect to increase her fitness in the team. Reversing
sequence of public good game can induce different behavior of punisher, which
cannot be considered in standard setting where punisher always chooses
cooperation. Based on stochastic dynamics developed by evolutionary economists
and biologists, we show that opportunistic punisher can make cooperation evolve
where cooperative punisher fails. This alternative route for the evolution of
cooperation relies paradoxically on the players' selfishness to profit from
others' unconditional cooperation and defection.Comment: 30 page, 9 figure
The Evolutionary Processes for the Populations of Firms and Workers
This paper analyzes the cultural evolution of firms and workers. Following an imitation rule, each firm and worker decides whether to be innovative (or not) and skilled (or unskilled). We apply evolutionary game theory to find the system of replicator dynamics, and characterize the low-level and high-level equilibria as Evolutionarily Stable Strategies (ESS) “against the field.” Hence, we study how a persistent state of underdevelopment can arise in strategic environments in which players are imitative rather than rational maximizers. We show that when the current state of the economy is in the basin of attraction of the poverty trap, players should play against the field if they want to change their status quo. The threshold level to overcome the poverty trap can be lowered if there is an appropriate policy using income taxes, education costs and skill premia. Hence, we study the replicator dynamics with a subsidy and payoff taxation to overcome the poverty trap.Imitative behavior, conformism, poverty traps, skill premium, strategic complementarities
On the robustness of learning in games with stochastically perturbed payoff observations
Motivated by the scarcity of accurate payoff feedback in practical
applications of game theory, we examine a class of learning dynamics where
players adjust their choices based on past payoff observations that are subject
to noise and random disturbances. First, in the single-player case
(corresponding to an agent trying to adapt to an arbitrarily changing
environment), we show that the stochastic dynamics under study lead to no
regret almost surely, irrespective of the noise level in the player's
observations. In the multi-player case, we find that dominated strategies
become extinct and we show that strict Nash equilibria are stochastically
stable and attracting; conversely, if a state is stable or attracting with
positive probability, then it is a Nash equilibrium. Finally, we provide an
averaging principle for 2-player games, and we show that in zero-sum games with
an interior equilibrium, time averages converge to Nash equilibrium for any
noise level.Comment: 36 pages, 4 figure
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