6,212 research outputs found
Exploration of media blockchain technologies for JPEG privacy and security
Privacy and security, copyright violations and fake news are emerging challenges in digital media. Social media and data leaks increase risk of user privacy. Creative media particularly images are often susceptible to copyright violations which poses a serious problem to the industry. On the other hand, doctored images using photo editing tools and computer generated images may give a false impression of reality and add to the problem of fake news. These problems demand solutions to protect images and associated metadata as well as methods that can proof the integrity of digital media. For these reasons, the JPEG standardization committee has been working on a new Privacy and Security standard that provides solutions to support privacy and security focused workflows. The standard defines tools to support protection and integrity across the wide range of JPEG image standards. Related to image integrity, blockchain technology provides a solution for creating tamper proof distributed ledgers. However, adopting blockchain technology for digital image integrity poses several challenges at the technology level as well as at the level of privacy legislation. In addition, if blockchain technology is adopted to support media applications, it needs to be closely integrated with a widely adopted standard to ensure broad interoperability. Therefore, the JPEG committee initiated an activity to explore standardization needs related to media blockchain and distributed ledger technologies (DLT). This paper explains the scope and implementation of the JPEG Privacy and Security standard and presents the current state of the exploration on standardization needs related to media blockchain applications
VXA: A Virtual Architecture for Durable Compressed Archives
Data compression algorithms change frequently, and obsolete decoders do not
always run on new hardware and operating systems, threatening the long-term
usability of content archived using those algorithms. Re-encoding content into
new formats is cumbersome, and highly undesirable when lossy compression is
involved. Processor architectures, in contrast, have remained comparatively
stable over recent decades. VXA, an archival storage system designed around
this observation, archives executable decoders along with the encoded content
it stores. VXA decoders run in a specialized virtual machine that implements an
OS-independent execution environment based on the standard x86 architecture.
The VXA virtual machine strictly limits access to host system services, making
decoders safe to run even if an archive contains malicious code. VXA's adoption
of a "native" processor architecture instead of type-safe language technology
allows reuse of existing "hand-optimized" decoders in C and assembly language,
and permits decoders access to performance-enhancing architecture features such
as vector processing instructions. The performance cost of VXA's virtualization
is typically less than 15% compared with the same decoders running natively.
The storage cost of archived decoders, typically 30-130KB each, can be
amortized across many archived files sharing the same compression method.Comment: 14 pages, 7 figures, 2 table
Web-Based Visualization of Very Large Scientific Astronomy Imagery
Visualizing and navigating through large astronomy images from a remote
location with current astronomy display tools can be a frustrating experience
in terms of speed and ergonomics, especially on mobile devices. In this paper,
we present a high performance, versatile and robust client-server system for
remote visualization and analysis of extremely large scientific images.
Applications of this work include survey image quality control, interactive
data query and exploration, citizen science, as well as public outreach. The
proposed software is entirely open source and is designed to be generic and
applicable to a variety of datasets. It provides access to floating point data
at terabyte scales, with the ability to precisely adjust image settings in
real-time. The proposed clients are light-weight, platform-independent web
applications built on standard HTML5 web technologies and compatible with both
touch and mouse-based devices. We put the system to the test and assess the
performance of the system and show that a single server can comfortably handle
more than a hundred simultaneous users accessing full precision 32 bit
astronomy data.Comment: Published in Astronomy & Computing. IIPImage server available from
http://iipimage.sourceforge.net . Visiomatic code and demos available from
http://www.visiomatic.org
Recovering Residual Forensic Data from Smartphone Interactions with Cloud Storage Providers
There is a growing demand for cloud storage services such as Dropbox, Box,
Syncplicity and SugarSync. These public cloud storage services can store
gigabytes of corporate and personal data in remote data centres around the
world, which can then be synchronized to multiple devices. This creates an
environment which is potentially conducive to security incidents, data breaches
and other malicious activities. The forensic investigation of public cloud
environments presents a number of new challenges for the digital forensics
community. However, it is anticipated that end-devices such as smartphones,
will retain data from these cloud storage services. This research investigates
how forensic tools that are currently available to practitioners can be used to
provide a practical solution for the problems related to investigating cloud
storage environments. The research contribution is threefold. First, the
findings from this research support the idea that end-devices which have been
used to access cloud storage services can be used to provide a partial view of
the evidence stored in the cloud service. Second, the research provides a
comparison of the number of files which can be recovered from different
versions of cloud storage applications. In doing so, it also supports the idea
that amalgamating the files recovered from more than one device can result in
the recovery of a more complete dataset. Third, the chapter contributes to the
documentation and evidentiary discussion of the artefacts created from specific
cloud storage applications and different versions of these applications on iOS
and Android smartphones
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