1,618 research outputs found

    NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding

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    Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding. [The dataset is available at: http://rose1.ntu.edu.sg/Datasets/actionRecognition.asp]Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI

    A discussion on the validation tests employed to compare human action recognition methods using the MSR Action3D dataset

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    This paper aims to determine which is the best human action recognition method based on features extracted from RGB-D devices, such as the Microsoft Kinect. A review of all the papers that make reference to MSR Action3D, the most used dataset that includes depth information acquired from a RGB-D device, has been performed. We found that the validation method used by each work differs from the others. So, a direct comparison among works cannot be made. However, almost all the works present their results comparing them without taking into account this issue. Therefore, we present different rankings according to the methodology used for the validation in orden to clarify the existing confusion.Comment: 16 pages and 7 table

    Robust Deep Multi-Modal Sensor Fusion using Fusion Weight Regularization and Target Learning

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    Sensor fusion has wide applications in many domains including health care and autonomous systems. While the advent of deep learning has enabled promising multi-modal fusion of high-level features and end-to-end sensor fusion solutions, existing deep learning based sensor fusion techniques including deep gating architectures are not always resilient, leading to the issue of fusion weight inconsistency. We propose deep multi-modal sensor fusion architectures with enhanced robustness particularly under the presence of sensor failures. At the core of our gating architectures are fusion weight regularization and fusion target learning operating on auxiliary unimodal sensing networks appended to the main fusion model. The proposed regularized gating architectures outperform the existing deep learning architectures with and without gating under both clean and corrupted sensory inputs resulted from sensor failures. The demonstrated improvements are particularly pronounced when one or more multiple sensory modalities are corrupted.Comment: 8 page

    Two-Stream RNN/CNN for Action Recognition in 3D Videos

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    The recognition of actions from video sequences has many applications in health monitoring, assisted living, surveillance, and smart homes. Despite advances in sensing, in particular related to 3D video, the methodologies to process the data are still subject to research. We demonstrate superior results by a system which combines recurrent neural networks with convolutional neural networks in a voting approach. The gated-recurrent-unit-based neural networks are particularly well-suited to distinguish actions based on long-term information from optical tracking data; the 3D-CNNs focus more on detailed, recent information from video data. The resulting features are merged in an SVM which then classifies the movement. In this architecture, our method improves recognition rates of state-of-the-art methods by 14% on standard data sets.Comment: Published in 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS

    RGB-D datasets using microsoft kinect or similar sensors: a survey

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    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms

    Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networks

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    Human action recognition in 3D skeleton sequences has attracted a lot of research attention. Recently, Long Short-Term Memory (LSTM) networks have shown promising performance in this task due to their strengths in modeling the dependencies and dynamics in sequential data. As not all skeletal joints are informative for action recognition, and the irrelevant joints often bring noise which can degrade the performance, we need to pay more attention to the informative ones. However, the original LSTM network does not have explicit attention ability. In this paper, we propose a new class of LSTM network, Global Context-Aware Attention LSTM (GCA-LSTM), for skeleton based action recognition. This network is capable of selectively focusing on the informative joints in each frame of each skeleton sequence by using a global context memory cell. To further improve the attention capability of our network, we also introduce a recurrent attention mechanism, with which the attention performance of the network can be enhanced progressively. Moreover, we propose a stepwise training scheme in order to train our network effectively. Our approach achieves state-of-the-art performance on five challenging benchmark datasets for skeleton based action recognition
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